I forgot about the other thread
But we seem to have two games running now, Thatkid's, and mine. He's doing 3.5 and I'm doing Pathfinder. So I'll keep this one open for my game in specific.
Right now, we have no set time nor any real plan. Game will be on roll20.net accounts are free and it works essentially the same as maptools, except it's hosted online and a lot easier to toss art items in and whatnot.
So, I'll start taking roll call for my game shortly, and keeping track of who's already joined. I'll update first post and list names and what roll of combatant it'll be, for the sake of some players I won't list their actual class or stats, as these can be actually important to the plot. Namely, I'll be listing their roll (spellcaster, melee, mixed) and their important stat (str, cha, con) and then let the players talk between each other to determine what's actually in what character.
The main reason for this lack of information is because I'm handling alignment more fluidly, more of a 'reputation' than actual 'you are evil' thing. But it still applies heavily to gods, who still care about this sort of thing, so alignment isn't totally out. But the country you're in is predominantly Lawful Good, so if you're making a Chaotic Evil character and declares themselves as an Anti-Paladin of the God of Under-aged Rape, the city guard is probably gonna try to kill you, and at the very least no tavern or shop in town will sell to you. so, if you do simply insist on making an evil character (I still highly discourage it because it'll get complicated) then have a good reason and have good bluff/intimidate rolls, and be prepared to lie about your specific class/deity/etc to not get stabbed by the guards. This information will also be hidden from players, because the group's paladin may have a violent fit when she finds out the cleric is actually worshiping satan, so there's plenty of fun between players there depending on what happens!
You can PM characters to me to submit them.