Tenth day of Spring, Year Two:
It seems the tracks have been laid to speed up our industrial output and general storage woes, though I am told that it may take several seasons before the kinks are finally worked out of the system. Never the less, it already feels as though the Kingdom is running more smoothly.
Therefore, I think it high time we turn our attention to the pressing matter of personal quarters. I've received numerous reports from the other Gnomes of blanket stealing and snoring being a constant problem, resulting in sluggish, listless Gnomes dragging themselves around the fort for only a few short hours before heading back to one of the dormitories for another rest. This cannot be allowed to continue, tired Gnomes make dead Gnomes if the Goblins should attack! Speaking of which, Cinderfragment have been quiet for a while, I'm starting to get a bad feeling about this...
First day of Summer, Year Two:
Well, it was high time they send another force to test our walls, and as ever Cinderfragment time their attack perfectly to coincide with an arrival of Gnomads. However, and much to our delight, the Gnomads seemed quite capable in combat and managed to hold the goblins at bay while we burrowed a hole into the wall to allow our military to charge out. Not a single Gnome fell despite facing one of the strongest invasion forces we've seen to date. Hurrah!
Now, with Summer officially here at last and with more hands to help tend to the fields and haul items about the fort we are in a good position to prepare for the next assault. I have commissioned a number of advanced weapons that our tinkerers assure me will completely change the face of war... they call them 'cross-bows'.
Fourth day of Summer, Year Two:
Our cross-bows are strung and the tinkerers have enjoyed some sudden popularity among the military Gnomes due to their demonstrations of the potential of this new weapon. But the last few days have largely been spent preparing new personal quarters for our Gnomes. The lucky few who had won the lottery on the first rooms completed have been extremely complementary towards the carpenters who fashioned the walls and beds. Not to mention their productivity has gone up as well!
But now that we have the weapons themselves, it's time to look to our Gnomads and select the keenest eyed from among them to found our first cross-bow squad, the clerks have already come up with a fitting name: The Silvery Lurkers of Battle!
Seventh day of Summer, Year Two:
It took very little time to find two willing sacr--volunteers to field test the new cross-bows, and work was quickly started to build a suitable platform near the entrance to the fort, that will allow them to rain death down upon the green-skins without ever being in danger of retaliation... that's the plan at any rate.
With the platform nearing completion the nerves run high among the newly enlisted Webster and Eli. Still, despite the exciting times we must not lose sight of the other important jobs to be done about the fort. It's high time we address the chaotic sprawl of our farms.
Eleventh day of Summer, Year Two:
Well, I think it quite safe to call the cross-bow invention a resounding success! The howls of tortured green-skins were like music to our ears, as our keen eyed marksgnomes picked them off all through the night. Not only were our military plans successful, but the past few days have seen a marked improvement in the efficiency of the fort's haulers!
Now, with the coming days I'm counting on the high spirits of our workers to speed up work on the monument to those brave founding Gnomes who died, securing our fair kingdom in its early days. Additionally, given the success of the cross-bows, I think we should enlist at least a few more Gnomes to join the Silvery Lurkers of Battle.
First day of Autumn, Year Two:
In the final days of Summer, we have addressed many issues regarding the work orders about our Kingdom. Much to the delight of the guild unions, we have reduced the number of duties for each profession, which should also have the benefit of streamlining our industries.
But as Autumn begins anew, in this, the second year of Spiderslaughter, I am reminded that the mighty monument to the bravery and heroism of those founder Gnomes who gave their lives in the first year, is still unfinished. This cannot be good for moral. Therefore, we have directed our guild leaders to focus the efforts of their subordinates towards that gilded tomb.
Fifth day of Autumn, Year Two:
In the past few days progress on the tomb has proceeded extremely quickly, and the effect on the spirits of our military has been quite obvious. Everything seemed to be moving along well, so well in fact, that no one noticed the date... the death of a Gnomad and a merchant served to cool everyone's mood a little.
However, with middle of Autumn almost upon us, Eli reports from their cross-bow platform that the green-skins seem to be agitated. We're not sure what's got them stirred up, but they're certainly acting a bit more cautious than usual, Webster has suggested that they may have encountered something dangerous in the wilds, but what could that be?
Seventh day of Autumn, Year Two:
Despite the sudden and abject panic of the lesser gnomes, at the news that a Mant had been spotted near Spiderslaughter, the military were quickly rallied and sent forth to slay the harbinger of doom. Though it took them quite some time, and many were left with scars (both physical and mental...) the beast finally succumbed to the relentless onslaught of hammers, swords, feet, and even teeth. A righteous victory to be sure!
With the Mant slain, and the corpses of fallen goblins (and more importantly, their armour and weapons) safely stowed inside the fort, I ordered the walls once again sealed. Now, with our safety assured for at least a few more days, we will begin work on expanding our walls even further, for I suspect even greater perils lurk in the darkness beyond our torch-lit fortifications...
First day of Winter, Year Two:
The other Gnomes have begun to question my right to rule. Apparently, my prophetic senses of impending danger have given rise to rumours of witchcraft and sorcery. Pah, the fools, I am simply in tune with the cyclic nature of the world... and so, as per my prediction, our scouts reported the presence of Ogres beyond our Kingdom's walls.
However, with our enemy drastically under-prepared for the might of Spiderslaughter's military, we must quickly bring inside the corpses of our foes and more importantly their precious armour and metals. Why they carry around bars of bronze we are as yet unsure, but for now, as this is the only source of new metals we won't question it too deeply.
Third day of Winter, Year Two:
Following the chaotic battles of the past few days, our military has been mourning the loss of even more of their number. The mighty SpartanCupcake, a veteran for many seasons, fell to a particularly vicious monitor lizard, and this has shaken the confidence of some of our newer recruits.
I hope that over the following few days we are afforded time to properly mourn and honour the dead. I have ordered all those who can be spared to stand down and relax, though this currently only includes the Silvery Lurkers of Battle, I hope to allow the Velvet Evildoers some time to recover away from training. While our military recovers work must continue on moving our pastures further from the gates.
Sixth day of Winter, Year Two:
Work progressed reasonably well over the past few days, towards rehousing our livestock within enclosed pens. We had even had time to begin the construction of secure lodgings for our ranchers, so that they could be closer to the animals they tend.
And then, disaster struck... it appears that the initial stocks of lumber we had gathered upon founding Spiderslaughter had been infected by a withering sickness. I had each woodsman, lumberjack, and even the chef inspect the tables and chairs twice, and thrice again. But each time, they confirmed the initial report. It was only a matter of time before the wood would rot and collapse.
So, rather than await the inevitable failing of the majority of our workshops and tools, I have ordered that we take the time now, while the walls are sealed and we can spare it, to completely demolish and reconstruct our workshops. It is a dark day when you must watch all the work and progress your kingdom has made, be undone, but it is a necessary evil. Therefore, in the coming days, all efforts will be directed to accounting for the remaining stocks of goods and rebuilding the industrial heart of the kingdom!
Ninth day of Winter, Year Two:
With much of this season already spent rebuilding our industrial might, and more still to do, many Gnomes took to sneaking about, trying to be seen to be doing work while actually slinking off the the great hall to listen to the war stories told by the off-duty soldiers.
Therefore, it is with growing impatience I set the guild leaders to task, organising and preparing the stockpiles so that our idle Gnomes will have work to busy themselves with. Already, we have our stonemasons and carvers rebuilt, and soon we hope to have a sawmill and carpenters again. With these, further rebuilding should progress much more smoothly.
Twelfth day of Winter, Year Two:
To our relief, the sawmill and carpenter's workshop have increased the speed with which we have been able to produce the necessary tools and materials for further rebuilding. Though it took longer than expected to finish them, such delays should be greatly reduced now.
However, while the citizens have been toiling to rebuild the industries we had to tear down, the military have largely been idle. As one can imagine, bored soldiers do not make for a safe fortress, and so I find myself in the odd position of hoping for a small (and not especially well equipped) invasion from Cinderfragment. Something easily enough dealt with, but large enough that our soldiers can work out some of their boredom from their bones. I hope that I am not wishing even worse dangers on the fort by thinking this way...
First day of Spring, Year Three:
With the coming of spring Cinderfragment, sensing the likelihood of a migrant of Gnomads coming our way, sent a welcome party consisting of well armoured Goblins and an Ogre. The Goblins were easily dispatched by our crossbow Gnomes, however their bolts could do little but wound the Ogre. In time, it would have died, however time was not on our side. With the Gnomads due any moment, the decision was made to meet the enemy head on, and despite some injuries, our military out performed itself and the terrible beast was put down!
In the following days work continues on rebuilding the industrial heart of Spiderslaughter, through some trials and tribulations. It seems that while many of these workshops have previously been used, our tinkerers have devised more efficient building methods, which regrettably involved a wider variety of materials. I am assured that this makes the process easier, in the long run, however some of our builders are finding it difficult to remember all the changes involved...
Third day of Spring, Year Three:
Much of the ground work for rebuilding the fort has already been completed, by our masons and carpenters, and over the past few days our Gnomes have made great progress towards restoring Spiderslaughter.
Therefore, over the coming days our focus can once more begin turning back towards expanding our kingdom. Though there are still some essential industries we must rebuild, we will soon be back on foot and ready to meet the enemies of our Kingdom head on. Once we have sufficient medical supplies, we will open the fort once more, and deal with whatever Cinderfragment has, in its folly, decided to throw against us.