Name:Jack Darlon
Age:32
Equipment:Barret M82 Anti-Materiel Rifle, 5 clips of .50BMG ammo, ( browning m1911 pistol(with 3 clips of .45 ACP), combat knife, communicator, gillie suit
HP:12
Int:8
Str:12
Agi:10
Skills:Rifle(3), Small Arms (3)
Advantages: Special Forces Sniper. If Jack can see it, he can kill it. And thanks to his Force Recon sniper training, he can see and hit it from a long way off
Disadvantages:Emotional Distance. Jack's time in the special forces has had him sent to a variety of hellholes on the planet, and his experiences can make him sound distant and unemotional to those he doesn't know or trust, and trust is a very hard thing to come by with him.
Perks:He can drive a wide range of vehicles to get around, from your average motorcycle to a Bradly
Quirks:Lucky silver dollar. He has a dented silver dollar that saved his life once by deflecting a bullet. He never goes anywhere without it, and can actually attempt to refuse to do a mission if he doesn't have it on him
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You ask Brooks for a gillie suit, and he hands you one from behind him. You stuff it away for now. All the sector file into the jetcopter, taking the same preparations as last time. The same flight plan happens, a normal ride followed by lying down and going faster. A few hours later you come out of the speed mode and return to the normal helicopter, this time flying over green open forest. It looks a lot warmer then the last one.
The helicopter then starts to hover in place as Conners explains his plan. "All right. The fairies are dangerous, these are on the more powerful of the Fae we have encountered. Be careful Jack, you are the only one who has not experienced magic before. So you and Katy will have to stick together. Feel free to separate, but try to keep in range of each other. I will go on the other side of the forest and move toward you to, signal if you find them. Eggy and Brooks stay on the copter and give us air support. Any questions?"
Well, any questions?
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Name: Joe Cerrito
Age: 28
Equipment: Desert Eagle, 6 full clips for said Eagle, combat knife, tome of forbidden knowledge.AR-15, 3 clips AR-15
HP: 10
Stats:
Int: 15
Str: 10
Agi: 5
Skills: Small arms (1),
(3), Rifle (1)
Advantages: He has a tome of forbidden knowledge, might come in handy. Also never seems to give up no matter how F.U.B.A.R. a situation has become, though that crosses into disadvantage territory when the situation is can only get worse by continuing.
Disadvantages: He is pretty goddamn crazy.
Perks: Has the unnatural ability to always find a clip of ammo when he needs one, even where it should not be (check your potted plant. Ammo clip. Check your back pocket. Ammo clip. Check the inside of your computer. Ammo clip.).
Quirks: Carries a small tome of forbidden knowledge, losing track of the book leaves Joe incapable of doing anything but tearing everything apart to find the book. No one else is allowed to touch, read, or even have a clue what is in his book without later dying under suspicious circumstances.
Bio: Joe was an undergrad student at a local university when the first wave came. After looting a dead man's body of a shotgun, Joe was spotted by an Imp who was carrying a small tome. While Joe couldn't kill the Imp before it alerted others to his presence, he still managed to get away. Later, Joe felt a lump in his back pocket. The tome that the Imp carried had somehow gotten into his pocket. Against every part of him telling him to throw the book away, something seemingly forced him to read it. No one knows what he read, but Joe was discovered by the Foundation cutting off the hand of a demon who would not let go of the book even in death. Currently, the only information about the book that could be pried from Joe was "There is always more. No matter what, there is still the next page."
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"A civilian version of a military gun? Well I have not time to argue with you right now. Later, we will have to have a serious talk about your choice of weaponry..." Ace says quickly, as he goes back to his own preparations.
After a few minutes, the group gathers in a room that appears to be a large garage. There is a helicopter, one that looks like a civilian kind of helicopter, like one used to transport critical patients or something. The troops get in the helicopter, as you follow behind. You notice the chairs look like dentist office chairs, as you sit down. You notice everyone else unreclines their chair, as you do the same. The jetcopter takes off, acting like a standard helicopter for a while. Once about ten minutes has passed, everyone starts to recline their chairs again. You do the same, and similarly follow them as they put their seat belts on and then put your mask on. The plane kind of shifts to the right, then gains a lot of speed. After a few hours of the high speed run, the plane shifts back left and your mask comes off. You unrecline your seat again, and appear to be flying over a large city.
Ace starts talking again. "Now before we start, are there any questions? If our troops keep dieing, it will make me look bad"
Any questions?
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Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, .357 Magnum, hatchet, 39 .357 rounds (Speed loader) , Contacts, Glock, Glock magazine (1) Glasses case:glasses
HP: 11
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...
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You return to the helicopter, parked in the same place it was before, and enter with your squad. "Great job out there Patricia!" Goldman said congraditorily, "We would have been in huge trouble if they managed to complete the ritual. Ill get you something else to drink in by morning time" he continued. The jetcopter lifts off like a normal helicopter, then after a few minutes people start to return to their sitting positions. Charlie briefly makes sure you remember how to do everything currently, stopping when you assure him you do. You get into position and feel the increase in speed.
You return to the base a few hours later, which ends up being a lot like how you entered here in the first place. You take your supplies with you and go to bead, feeling really tired. You came here in the morning, and after the few hours ride each way you are tired and it is late. You sleep soundly, waking up many hours later. You go out to the main room, and notice several of your squad mates eating breakfast. "Hi Patricia" one of the twins greets you. "We still have a few hours cool down period. If you want to get anything done, now would be the time." he continues, motioning toward the kitchen. "My sister and I made an omolette for breakfast, and there is some left if you want. Goldman also got you some whiskey, he thought you would like that..."
Anything you want to do during cool down?
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Name: Johnathan Legrin
Age: 31
Equipment:Beretta 92 (2 clips), Calvary Saber, toolbox
HP: 7
Stats:
Int: 12
Str: 7
Agi: 11
Skills:Engineer(3), small arms(2), close combat (3)
Advantages: A tinker, Johnathan knows how to make stuff, and fix stuff, and was a fencer in his spare time, getting rather good at it.
Disadvantages: He's not used to guns, and doesn't like them, in addition to often having been thoroughly traumatized in New York.
Perks: He likes hiking and being in the outdoors, and so is used to being outside.
Quirks: He has a minor case of OCD. (What exactly said obsession/compusion is will be decided when it comes around to it.)
Bio: Working as an engineer at a New York-based company, he was among the first hit by the horde. He survived by using his wits to escape the quarantine zone, but was heavily traumatized- his family survived by virtue of being on the outskirts of the city. Before the change in his life, he had been born and raised in the south, though he moved to New York for his job, where he would later meet his wife. He also picked up fencing while in college, and continued the hobby until now, at which point he's found a practical use for it.
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You take out some bolt cutters and start at the gate, having difficulty balancing on the narrow steps. Vlad watches the jetcopter, as it flies in a dance with the zemy, neither apparently getting any lead in the fight. A half an hour later, you finish a whole large enough to get threw. You and Vlad enter the base threw the hole and look around. It is of reasonable size, and has several daralect weapons lying around, most look like they won't work. The first thing you notice that might be useful is a ZU-23-2 autocannon, or what Vlad tells you it is. It was half-covered by the roof, but still has a good layer of rust on it. You might be able to get it into firing condition, it should be able to at least keep the dragon at bay. You could try to repair it, which could either be a waste of time or a great help. You could also look inside the base, anything inside must be in better condition, but you will take even more time to get to it.
What do you do?