Name: Patricia Garfien
Age: 37
Equipment: Backpack :Surgical bag, hatchet, (Speed loader) ,whiskey flask (3), rosary, glasses, Glock(0), Glock magazine (1), lighter (full), Glasses case
HP: 7
Stats:
Int: 9
Str: 11
Agi: 10
Skills: General Medic(3), Small Arms (3), Shotgun (2), Sub-machine gun (2)
Advantages: She has steady hands, and is very calm in high stress situations. This can be a lifesaver in the field.
Disadvantages: Territorial about her work, needs glasses/contacts(farsighted), and a functional alcoholic.
Perks: Excellent bedside manner.
Quirks: Racist. Yep. Against EVERYONE. Not to the point where she dislikes them, just the point where she believes just about every stereotype there is. Curiously enough, not religious, or homophobic, or sexist. I can change this if it might cause problems.
Bio: Patricia grew up in southern Texaz, raised by two rich white parents who fit every stereotype of rich white people there was, or almost. They did love their daughter, but they were also assholes to most people below their station. When she became a surgeon in college, they were delighted to see their little girl take up such a proud profession. When the chupacabras started striking, she managed to save her brother's life, barely, but had to run, and he was left behind. She rode a horse for hours, eventually letting the poor thing rest, where she was taken in by some kind colored people. Long story short, she ended up joining the Archangel foundation, to help keep the fighting men alive. That said, being a Texan, she's not bad with a pistol either...
"He winna' head" Colt states, picking up his gun and looking it over sadly. "The others are holden' down a door, we have 'em cornered." Colt continues, his accent thickening momentary, as he returns the gun to its holster, putting it on his back where it can't cut him. Ahead, you can hear the gunfire that he is speaking of, and you and Colt rush forward to see what is going on.
At the end of another hotel-like hallway was a major gun battle, the twins had taken up either side of the door and where firing their guns in bursts, the flash lighting up their smiling faces. Behind a makeshift barrier made of a ripped-off door combined with sandbags, Charlie spewed bullets into the hallway, in suppressive fire. Goldman was taking careful aim, his gun sending off bullets carefully to their targets. Cultists, both human and brute, lie cold on the floor in front of your squad, several piling up at the door. Beyond the door was another barrier of the cultists, this one being the largest of all. Your squad was making good progress, with about a fourth of the enemy combatants dead, still leaving about twenty men behind the sandbags, many with large machine guns. Your team has the advantage, the small opening does not allow many ways for the enemy to attack.
What do you want to do now?
------------
Name: Jessica Torrez
Age: 23
Equipment:Benelli M3 (4), 12 gauge shells (21) Berretta(7), Berretta clips (2), combat knife, lighter(full)
HP: 5
Int: 10
Str: 6
Agi: 14
Skills: Shotgun(3), Handgun(3)
Advantages: Quick: Jessica is remarkably fast and light on her feet, which can make her a tough target to hit, and helps her get to places others would have a hard time reaching, as well as helping her close distance with far away targets in relatively short time.
Disadvantages: Shifty: Jessica has a hard time keeping still, and as a result, will get irritable if she doesn't have anything to do. Curious: She can also get distracted from small tasks easily, and will always investigate something if she deems it more interesting than the task at hand, most times to the ire of her superiors.
Perks: Close Combat Specialist: Jessica prefers to get up close and personal, using her speed and agility to close distances quickly, and preferring shotguns and pistols to more traditional rifles and such.
Quirks: Hydrophobic: Jessica cannot swim, and in fact fears the water so much that even being on a fairly large boat terrifies her.
Bio: As a teen, Jessica's parents were brutally murdered on the streets of Toronto. With no home, and no relatives to stay with, she took to the streets, using her speed and quick wits to stay out of trouble. By the time the freaks hit, she knew the city like the back of her hand, and therefor was able to survive quite handily, until she wandered into a werewolf den. Fortunately for her, the area was also about to be cleared out by Archangel forces, and she survived with barely a scratch. The same could not be said for half of the Archangel team that saved her. Not one to sit idly by, and feeling partially responsible for the deaths of several Archangel agents, she immediately volunteered, wanting to put her survival skills to good use.
You continue along carefully, your stance ready to dodge at the slightest sign of danger. You take another step, your sneakers falling inches into the floor again, as a log begins to fall from the sky, creaking seconds before. You do a combat roll to the side as it falls, narrowly escaping as the log rolls to the other side of the room. However you land on a separate trap, your foot inching down where you landed, causing three spears to rise out of the ground with no warning. You quickly move to the side to dodge, however your where to slow, the razor like edge of the spear scratching your left arm, sending a stinging cut through your body. You lean against the wall as you check the wound, seeing that it is shallow, it may cause some pain but it will not be fatal. You take two more steps, once again finding yourself in a trap. Several darts jumped out of the wall, crashing into your torso at breakneck speeds before you can even react, being fired almost point blank from the wall. You brace for impact, but on further inspection your heavy uniform had prevented any from piercing your skin, the darts stuck into the protective materials. Looks like they are good for something after all. You remove the darts so you can move without worry, getting ready to approach the stairwell that draws ever closer. Another trap, mere steps away from the stairwell, speeds out of the ground, blocking the way. It is a large log, standing on its side like a tree, with branches brandishing blades as it spins slowly. You take a deep breath, time the spinning, and rush as quickly as you can. You feel a branch above you, ducking under it, as you manage to kick off the branch below you on an unarmed wooden part, sending yourself flying past as a blade scrapes the side of your sneaker. You tumble as you land next to the stairwell, bruised yet unharmed.
You look back on the room, seeing the places you stepped by your small mud marks from being near the pond, as well as the fact that the trap-mechanisms didn't spring up. In this light, you realize something, the safe boards are shinier then the trapped boards. You think that they must be difficult to polish, information that would have been nice to know before you went through the room. You step up the stairwell carefully, brandishing your bennelli, your fresh cut stinging as your sweat pours into it. You carefully check ahead to the next room.
In the next room, all you see is a single man, drinking out of a bowl. He has a pony tail, grey with age, winding down his black Halloween-costume like outfit. His face looked younger, or what you could see of it did. Half of it was covered in a mask, soaked with the drink, as he sits there crossed legged. On his back was a red sticker, with the words "Masta Ninja!" in red letters above the kanji "師忍者", in yellow.
What do you do now?
--------------------------
I hope I got the Japanese wrong enough. I tried having it translated to several different languages and back, but the word "ninja" doesn't translate well, so I just chose what looked like the least appropriate.
-------------------------
Name: Alec Rowe
Age: 27
Equipment: Sledge hammer, pack of cigarets (2), Lighter (full), werewolf salve, flashlight, Ares Shrike, 192 5.56 rounds (Loaded).
HP: 15
Stats
Int: 8
Str: 15
Agi: 7
Skills: Close Combat (3), Demolition (3), Heavy weapons (2)
Advantages: Determined
Disadvantages: Chain-Smoker, Stressed
Perks: Large Frame, Good Samaritan, Quiet
Quirks: Quiet, Good Samaritan, Large Frame
Bio: Alec grew up in a big city in the US. He was large by most standards, even as a kid, and its served him well enough. He's never been the most dexterous, indeed Alec considers himself a bit accident prone, it not being too uncommon for him to bump into things due to his large frame. He's never been the brightest either, didn't do too bad in school but did noticeably lag behind some of the other students. It wasn't that he couldn't apply what he learned, it was that it simply took him longer to learn something that came more naturally to others.
But, what he prides himself in is his strength. Being large, most people let him be as who would want to mess with that one kid about a foot or two taller than about everyone else? That was always fine with him, left him time to himself. Alec always appreciated his time alone, enjoyed it indeed. For when he was alone, all the pressures of the world just slipped away from him, he could relax without having to feel like he was constantly playing catch-up with everyone around him. He never really had to work hard to make his body strong, it always just seemed to be so. Knocks he's taken would often harm others, but to him it was just something he'd shrug off. Alec never found a reason to voice his pain, it was always something that was passing, something he often forgot about five minutes later anyway, so why give it a voice? He's gotten more than one weird look for stubbing his toe and taking it in silent stride with nothing more than a grimace.
But indeed, what he prided himself on the most however, was strength of spirit. While he may not of been the most brightest, he still tried his hardest to learn, while he may not of been the most dexterous, he still tried his hardest to watch his step as he could. From what he's seen, his strength has been a boon to him, one that he should use to help instead of hurt people. He's often used to giving it his all when he needs to, so he shies not from hard work.
Joining the Archangels wasn't that big of a leap for him. While he would of preferred to make instead of break, he understands that he has a certain talent with stuff and before he joined Archangel, he was a demolistionist. Not the kind that worked with bombs mind you, more the kind that worked with the machines, wielded a jack hammer or a sledge. People would often have things brought up that they didn't wish there anymore, so he was paid to bring it down. When the troubles began, and became a threat, he didn't panic but rather went to see what he could do to help as best he could. This led him to Archangel
You brush away the spiders, who form little balls in your boots, now tickling your feet. You empty your boots, getting the disgusting things off of you. You scrape off the remanent of the web left on your arm, wiping it off on the wall as you gather your equipment. Tommy blinks twice as you explain about the hostages, suddenly bolting up with "Oh. Right. Forgot.Sorry about that." he states, readying his shotgun. "We should probably keep in touch, so I can tell you what we can shoot." he continues, as he pushes something on his eyepiece. "..I see a few up ahead" he says after a second, raising up his shotgun as he smiles. "A few smaller ones like her blocking the way. The larger ones are sitting back for the moment, looks like they're up to something. Lets get em!" he continues, practically skipping down the dark hallway, small spiders scrambling as you and Tommy walk down the hallway.
After a few minutes of walking, you come to a corner. "There is something we can shoot around the corner. I call it!" Tommy states as he raises his gun, rushing around the corner. You hear gunfire, the sound of a shotgun, Tommy's Mossberg special purpose that he is so proud of, as Tommy and the spider come out from around the corner. "I could use your assistance" Tommy states, as he slides across the ground.
What do you do now?