Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9

Author Topic: Wayward Terran frontier - When FTL and SS13 have a party  (Read 17682 times)

magistrate101

  • Bay Watcher
  • That one kid.
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #105 on: February 09, 2013, 06:32:04 pm »

I present to you, the NEW and IMPROVED SPHESS DESTROYER

NOW WITH:
MORE GUNS!
LESS SHITTY LOOKING SHEILDS!
DECOMPRESSION PROTECTION!
MORE MEATBAGS PEOPLE!

ORDER YOURS TODAY!

If we order the inside, can we get the outside too?

bluejello

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #106 on: February 09, 2013, 09:19:51 pm »

well... now to make a ship with that base that has more guns, and can shoot a sustained volley. 

I tried lots of small turrets and guns and nicknamed it the sandblaster core.  It worked, but caused me massive lag when firing at a live enemy...

I also like symmetrical ships and design mine as such.

EDIT: from some simple testing, a reactor with 4 injectors can supply 2 large turrets at the same time, add any more and the volley gets out of sync
« Last Edit: February 09, 2013, 09:34:14 pm by bluejello »
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #107 on: February 09, 2013, 09:33:44 pm »

Can't type any characters in the connect screen, so it comes out as "127001" instead of "127.0.0.1"

Either I am doing it wrong or something is broke.
Logged

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #108 on: February 09, 2013, 09:54:49 pm »

3 updates this night, check out the patch notes.

http://wtfrontier.com/forums/forumdisplay.php?fid=4

splad

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #109 on: February 09, 2013, 09:57:39 pm »

Can't type any characters in the connect screen, so it comes out as "127001" instead of "127.0.0.1"

Either I am doing it wrong or something is broke.

fixed this in 0.0.1.022
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #110 on: February 09, 2013, 10:32:16 pm »

Huzza!
Logged

bluejello

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #111 on: February 09, 2013, 10:46:20 pm »

now, to re-design a ship with the new modulars. 

also, quick comparison of small turret with and without the charger,  The charger is about twice as fast as without.  So, either four guns from one maxed reactor, or two, close to same fire rate

Hmm, being able to undo/redo things would be nice.
« Last Edit: February 09, 2013, 11:28:38 pm by bluejello »
Logged

Leonon

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #112 on: February 10, 2013, 02:15:31 am »

Chargers add 30/sec or 6/tic each. Without a charger it's 2/tic.
Logged

Koliup

  • Bay Watcher
  • Vae Victus!
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #113 on: February 10, 2013, 05:38:21 am »

It keeps crashing after the wave of the four starter ships(freighters?). Anyone else have this problem, and if so, how did you fix it?
I got there by cheating in the funds to create a spaceship called The Titan. It's the white and yellow split center thing. Six small guns, eight tiny, all 360 degree capable. It's about as mobile as one of the Star Destroyers it is based upon.
« Last Edit: February 10, 2013, 05:40:19 am by Koliup »
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #114 on: February 10, 2013, 05:41:47 am »

Damn, I may have to redesign my entire ship. Not that it was terribly efficient anyway.

And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P

E: Alright, what are chargers good for? Are you supposed to have one for each small gun? Because linking up two small guns to one charger isn't working. I figured it out. Silly me.

Oh, and one more thing: Why aren't crew spawning on half of my beds?
« Last Edit: February 10, 2013, 09:10:13 am by miauw62 »
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

bluejello

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #115 on: February 10, 2013, 10:32:03 am »

koliup, try updating to the latest version (0.0.1.025), may help

Also, my current ship has 12 small guns (only able to aim forwards and a bit to the side) that all have a gun charger connected to them.  this is in the same base ship as the spesh destroyer),  It also has five engines and a lot of shield generators.
Logged

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #116 on: February 10, 2013, 11:07:40 am »

I just finished the Caedis

Only the top two guns are charged, but it kicks ass. It can get trough survival mode and only take a bit of minor damage to the heatsinks, wich is quickly repaired by the crew, and a bit of damage to the engines. Wich admittedly can't be repaired. It even survives if you have the AI command it.

I have made some minor adjustments since uploading this, but nothing significant.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

thobal

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #117 on: February 10, 2013, 11:49:54 am »


And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P


YOu get more money by grinding in endless... whatever mode.
Logged
Signature goes here.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #118 on: February 10, 2013, 01:02:23 pm »


And cheating in funds isn't exactly cheating, seeing as funds are pretty imbalanced and there's no way to get more :P


YOu get more money by grinding in endless... whatever mode.

200~400 bucks a pop though. Definitively not worth it by any stretch of the imagination.
Logged

Supercharazad

  • Bay Watcher
    • View Profile
Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #119 on: February 11, 2013, 02:30:48 pm »

How does one get the NPCs to use the consoles? I've been told you can get them to fly the ship while you shoot things, but this does not seem to work.
Logged
Pages: 1 ... 6 7 [8] 9