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Author Topic: Wayward Terran frontier - When FTL and SS13 have a party  (Read 17677 times)

USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #90 on: February 08, 2013, 09:48:27 pm »

Four big turrets on the front, and two little ones on each side but I haven't figured out how to get the AI to control them yet.

Just left-click on the console that controls those turrets and one of your AI crew should man the guns.
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Shooer

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #91 on: February 08, 2013, 09:49:42 pm »

While in the inside view right click directs the captain (you) and left click leads the crew around.  Left click a console and they will take control of it.  You can even have them fly while you shoot, but they behave the same way as the ships you fight and I wouldn't recommend it.

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Leonon

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #92 on: February 08, 2013, 11:15:52 pm »


31257 budget used

4 large turrets, each fed by their own reactor with 2 injectors
2 groups of 4 shield generators, each group with a reactor with 3 injectors
The center reactor has 3 injectors and runs 4 shield generators in addition to 4 life support, 2 small engines, and 2 thrusters


The outside has to be mostly covered in heat sinks to run the 7 reactors. The tip and side prongs are hollow to allow them to safely absorb damage. The crew of 2 doesn't have access to the interior of the ship but can get outside through the rear airlock. There are no capacitors so there's no risk of fires.

My game crashes when trying to spawn the wave after the one with 6 of the starter ship.
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garfield751

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #93 on: February 08, 2013, 11:49:44 pm »



I have an interesting thing that seems to be a bug in my ship. The left turret burst fires as designed but the right turret doesn't. I have found that wires are a bottleneck to powering the "small" turrets which is why the capacitors are right next to it allowing the guns to burst fire.

The ship is 12,532 cost, is incomplete, and the top middle reactor has a tendency to overheat.
« Last Edit: February 08, 2013, 11:52:14 pm by garfield751 »
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miauw62

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #94 on: February 09, 2013, 06:04:30 am »

Alright, I don't get this game. Any tips on how do I actually do stuff?
And is there any way to make your own ship layout?
« Last Edit: February 09, 2013, 06:09:36 am by miauw62 »
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Dutchling

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #95 on: February 09, 2013, 08:01:56 am »

Erm. How I do stuff D:
Other than going forward, that is. I figured that one out.
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miauw62

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #96 on: February 09, 2013, 08:09:14 am »

I'm doing quite well with the starter ship: arrow keys to move, right click fires.

My question is: Can heat sinks and normal energy be on the same circuit safely?

E: Oh, and Dutchling, it's best to get as close to enemies as possible and shoot their engines.

E2: Another question, is there currently any reason to have more than 3 crew members locked up in a small room in the middle of your ship to man the consoles?
« Last Edit: February 09, 2013, 08:36:22 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Leonon

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #98 on: February 09, 2013, 10:29:12 am »

I'm doing quite well with the starter ship: arrow keys to move, right click fires.

My question is: Can heat sinks and normal energy be on the same circuit safely?

E: Oh, and Dutchling, it's best to get as close to enemies as possible and shoot their engines.

E2: Another question, is there currently any reason to have more than 3 crew members locked up in a small room in the middle of your ship to man the consoles?
Yes they can. Multiple generators or multiple things that draw current on the same circuit makes how everything works less predictable but other than that it's safe too.

For now it's best to aim for weapons except against the ship with 4 cannons where you should aim dead center down the thin slit. The weapons on that one are spaced out and heavily armored but if you can get shots there you'll take out the bridge with little trouble.

I think crew can fix things and put out fires if they can get to them.
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Cthulhu

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #99 on: February 09, 2013, 11:20:12 am »

Tip:  The way reactors distribute power means that connecting two guns with their own capacitor banks to one reactor will power them lopsidedly.  If you have the space, give each gun its own reactor, or there will be issues with sustained fire and recharge times.
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miauw62

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #100 on: February 09, 2013, 11:26:24 am »

Hmm, alright. Would a reactor + 1 injector be enough for a small turret?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Cthulhu

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #101 on: February 09, 2013, 11:28:46 am »

It'd probably be enough for a large turret, maybe without capacitors if you went heavy on heatsinks.
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Leonon

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #102 on: February 09, 2013, 12:17:30 pm »

You only need 3 heatsinks per injector. How many injectors are powering a turret determines rate of fire, so underpowering them will just make them fire slower. If you watch the display in the top left you'll see your weapons listed with numbers next to them, that shows how much charge they've built up. If you watch the numbers as you fire you'll notice that power is transferred at set intervals. The interval speed the maximum rate of fire for all weapons.
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werty892

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #103 on: February 09, 2013, 02:35:59 pm »

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Haspen

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #104 on: February 09, 2013, 03:03:11 pm »

Sigh... emails take ages Dx

Still, I wonder if XNA will derp on me like with Terraria...
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