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Author Topic: Wayward Terran frontier - When FTL and SS13 have a party  (Read 17690 times)

Koliup

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #75 on: February 08, 2013, 09:24:29 am »

Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.

The only problem with that is your got to get the thrusters too, other wise they'll keep their ass turned at you and usually once the engines are gone, there is nothing left that is good to shoot.
I dunno. I've had success in boring holes straight through ships, often ending up destroying the bridge.
But it's pretty time consuming.
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GlyphGryph

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #76 on: February 08, 2013, 09:31:01 am »

Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.
« Last Edit: February 08, 2013, 09:33:41 am by GlyphGryph »
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USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #77 on: February 08, 2013, 09:35:44 am »

Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?
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Keita

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #78 on: February 08, 2013, 09:38:42 am »

Well I'm damn impressed. Time to add another forum to lurk on.
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thobal

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #79 on: February 08, 2013, 09:43:51 am »

Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?

I've found that without heat sinks everything stops working after a bit. Maybe this is the problem?
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werty892

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #80 on: February 08, 2013, 10:01:02 am »

Been playing a bit and my thoughts are that finishing a ship takes WAY too long. Perhaps when all thrusters  or guns are destroyed, the ship counts as disabled and the next wave starts, because just cutting the ship in half until it explodes is boring and cuts up the action.

Haspen

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #81 on: February 08, 2013, 11:18:13 am »

* Haspen PTWs.
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Dutchling

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #82 on: February 08, 2013, 11:36:47 am »

This looks like a more fun version of FTL :D

PTW
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GlyphGryph

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #83 on: February 08, 2013, 11:45:41 am »

Ugh, my ship keeps ending up dead in the water after a few moments of combat, even though my ship is undamaged. I wonder if it's the shields... could they be causing such a power drain that they aren't leaving any power for other ship systems? When I look in at my ship though, it's as if no power is running anywhere at all.

Edit: Nope, that's not it. Happens even without shields. So WEIRD.

Does your ship perform fine after flying around in Endless Space? And did you hook the conduits up to the grey nodes on the modules?

I've found that without heat sinks everything stops working after a bit. Maybe this is the problem?

I suspect this may be the problem. I seem to be fine wandering around in endless space, but I lose it shortly after coming under fire. If I wait long enough I can occasionally get a bit of turning. Is there any way to keep track of the heat? I can try throwing in more sinks until it evens out... (spacing is problematic, I'm using the smallest ship, heh)
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USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #84 on: February 08, 2013, 12:10:44 pm »

I suspect this may be the problem. I seem to be fine wandering around in endless space, but I lose it shortly after coming under fire. If I wait long enough I can occasionally get a bit of turning. Is there any way to keep track of the heat? I can try throwing in more sinks until it evens out... (spacing is problematic, I'm using the smallest ship, heh)

If you go into ship view, the power generator should have a red number above it. From what I can tell, that's the heat. Hope that helps.
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Leonon

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #85 on: February 08, 2013, 02:43:33 pm »

After some more playing and thinking about things I've come up with a few suggestions and a bug report.
Spoiler: suggestions/wish list (click to show/hide)
Spoiler: bug (click to show/hide)
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werty892

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #86 on: February 08, 2013, 07:06:04 pm »

Forums are up at http://wtfrontier.com/forums/index.php
EDIT:THE ANNOUNCEMENT FOR THE FORUMS IS ON PAGE 4 BUT ILL KEEP THIS HERE ANYWAYS. I AM A HERP  ::)
Also, BEWARE THE SPHESS DESTROYER 



Still a work in progress, but pretty badass so far
« Last Edit: February 08, 2013, 07:07:57 pm by werty892 »
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Koliup

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #87 on: February 08, 2013, 07:51:10 pm »

Forums are up at http://wtfrontier.com/forums/index.php
EDIT:THE ANNOUNCEMENT FOR THE FORUMS IS ON PAGE 4 BUT ILL KEEP THIS HERE ANYWAYS. I AM A HERP  ::)
Also, BEWARE THE SPHESS DESTROYER 



Still a work in progress, but pretty badass so far
That seems like the kind of ship that would keep fighting until it burned to death.
Nice job.
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Devling

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #88 on: February 08, 2013, 08:40:58 pm »

Also, BEWARE THE SPHESS DESTROYER 

BATTLE BRUVAS

AS YOU KNOW MOST OF OUR FORCES ARE IN DEEP SPEHSS
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Cthulhu

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #89 on: February 08, 2013, 09:42:43 pm »

I just designed a kickass ship.  The big radial one, no screenshots yet.  Four big turrets on the front, and two little ones on each side but I haven't figured out how to get the AI to control them yet.  The big ones are crazy strong, the smallest ships last less than a second and a lot of the medium ships are at least disabled within ten.
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