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Author Topic: Wayward Terran frontier - When FTL and SS13 have a party  (Read 17693 times)

Cthulhu

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #60 on: February 07, 2013, 11:10:39 pm »

I closed my game to join yours!  I'm hosting now though.  Try again.
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Shoes...

GlyphGryph

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #61 on: February 07, 2013, 11:12:11 pm »

I have no clue how to play. Get ye onto IRC :P
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Cthulhu

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #62 on: February 07, 2013, 11:12:21 pm »

What IRC?
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Shoes...

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #63 on: February 07, 2013, 11:12:31 pm »

5567 is the default port, right?
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GlyphGryph

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #64 on: February 07, 2013, 11:13:10 pm »

Uh. Darkmyst. We'll meet up at #bay12lb and branch off from their. Can you see me?

Edit: Woah I think someone is controlling my ship/.
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USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #65 on: February 07, 2013, 11:40:19 pm »

Spoiler: Why won't you die? (click to show/hide)
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USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #67 on: February 07, 2013, 11:44:25 pm »

I know that...

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Koliup

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #68 on: February 08, 2013, 12:09:28 am »

I know that...

Next time try to start fires.
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Scelly9

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #69 on: February 08, 2013, 12:14:46 am »

My laptop can't run it, apparently.

DAMMIT, THIS LOOKED SO COOL.
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Leonon

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #70 on: February 08, 2013, 04:38:00 am »

Just played quite a bit. Very fun game even this early in development. Here's my thoughts on how everything currently works.

Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

That being said, ditching engines and playing a space station is still fun.

Scanners that show where enemy crew are would be very nice. Right now it's mostly guess work on where to aim to take out crew quarters and consoles.

Putting crew quarters or controls at the front of a ship (the end that tends to be nearest the enemy) is a very, very bad idea.

It might be nice to be able to thrust forward and back and strafe with thrusters instead of just using them to spin.

The parts definitely need to be organized better, probably with more category tab thingies.
« Last Edit: February 08, 2013, 05:43:10 am by Leonon »
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miauw62

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #71 on: February 08, 2013, 06:20:54 am »

Sent a mail. It's good to have something to do when you're fiddling with virtual HDs, command prompts and spaces in filenames.
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Toady Two

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #72 on: February 08, 2013, 06:30:59 am »

I have found a very minor bug:
How to recreate:
-Go to Select Ship
-Click New Profile
-Type in a name
-Hit enter (doesn't confirm your choice of name)
-Confirm with a click
Game crashes, you have to manually delete the folder with that profile name,

 I think it's feeding the new line character to the file name and it's breaking stuff.
This makes it so you can't change/modify your ship, so you're stuck with an empty ship.
« Last Edit: February 08, 2013, 06:38:01 am by Toady Two »
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USEC_OFFICER

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #73 on: February 08, 2013, 07:44:15 am »

Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.
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thobal

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Re: Wayward Terran frontier - When FTL and SS13 have a party
« Reply #74 on: February 08, 2013, 09:21:15 am »

Right now there's almost no reason to have engines. They're large and expensive and the AI will come over to you anyway. The only time I've needed to chase down something was when I blew up their engines while they were running away. They normally turn around and come back but inability to output thrust prevented this one.

You must have good armour and shields then, because the AI always seems to chew me up whenever I try this. I find engines very useful, especially for one-on-one. If you get close enough to an enemy ship they'll turn around and expose those juicy little engines to you. Crippling their engines is much faster (and safer) then taking them head-on. Though I suppose that without engines you'd have more room for generators, weapons and energy cells... I might have to give it a try later.

The only problem with that is your got to get the thrusters too, other wise they'll keep their ass turned at you and usually once the engines are gone, there is nothing left that is good to shoot.
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