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Author Topic: The Mongrels of Gelduzmorn: Well, I believe this has ended. Maybe.  (Read 6843 times)

IamanElfCollaborator

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #165 on: February 12, 2013, 02:35:36 am »

((Culture info in OP please?))

Slayerhero90

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #166 on: February 12, 2013, 08:14:24 am »

((I'll put info on the Iloial culture and ethics in the main post later today.))
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Slayerhero90

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #167 on: February 12, 2013, 06:50:58 pm »

((Fleshed out the page on the Iloal.))
"If you desire to use to combat drugs, Xyqam, you are to get a DAS. You won't be arrested to for owning one the Demonbloods made. Now, you, all of you, are to follow me to H&T. Do not cause to trouble."
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Gotdamnmiracle

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #168 on: February 12, 2013, 06:57:34 pm »

((Thanks for that. I think everyone is finished eating.))

Xybia steps in tow behind the group.
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Rolepgeek

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #169 on: February 12, 2013, 07:54:28 pm »

((Xyqam is understandably stunned and furious athlete destruction if hir ancient heirloom. So he's a bit speechless at this time.))
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Slayerhero90

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #170 on: February 12, 2013, 09:31:18 pm »

((It did kinda make Xyqam too powerful for early on. I'm expecting one of you to die or at least require amputation.))
"Get over the loss."
He takes the group to a small store-looking building at the edge of town. The sign reads Holmes-Taylor Weapons and Armor in big, red font. The automatic doors open and he steps in.

On the walls of the front are shelves covered in ammo that ranges from flamethrower fuel, to hollowpoint 9mm rounds, to arrows, to missiles, even to sling bullets. Near them, on the wall to the left, is the counter and various counter-based commodities, such as magazines or candy. There is a door behind the counter. The racks on the right of the store support a cluttered mess of melee weapons, all of Demonblood design, one that relies on angles and curves for almost everything. Of notice are a simple polesaw, two jackpilums, and a pair of one-handed warhammers, sold together. The center shelf is where the guns are kept, mostly low-caliber pistols and, occasionally, a hunting rifle, SMG, or shotgun. Almost all weapons in the shop have seen better times. The counter mysteriously has nobody behind it.
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Gotdamnmiracle

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #171 on: February 12, 2013, 10:10:56 pm »

Xybia inspects the warhammers.
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Slayerhero90

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Re: The Mongrels of Gelduzmorn: We've Got a Name, But Now We Need Players.
« Reply #172 on: February 13, 2013, 08:38:30 am »

((Or even have burrowing insects crawl into your skin!))
Upon getting a closer look, Xybia finds that the hammers, with their dull points for punching a hole in a heavily armored opponent, are in worse condition than they initially appeared. It looks like they've needed to be repaired multiple times, but each time, the repairer was a novice. They look to be made of iron, which would explain the rusting. The handles are in worse condition than the blades, the grips appear to have been smoothened down from use and the wooden bits are cracked. Still, having one as a sidearm for when fighting in a tunnel or other space where a large weapon such as a maul or a greataxe would be impractical would be good.

A glance accidentally given to the polesaw shows that the machinery inside has been removed, so now it's just a fancy axe with a circular sawblade for a head.

And then there are the jackpilums, another impractical Demonblood weapon. If turned on, the pilum's head would move like a jackhammer's. These can be thrown at an enemy or jammed into them, and while the former is difficult, both tactics will cause massive internal ruptures. Then there's a button that allows the head to be shot out at an enemy. On this model, it looks exactly like the button that turns it on. There's significantly less rust damage on these than the hammers.

"Hello?"
Andy goes behind the counter and knocks on the door.
"Is there anyperson to here?
"Andy? Who've you brought here today?"
"Another Mercpart... To why is this important?"
"You're like a badluck charm to mercparts. The last one, the one you sent to Sidarsos? The died in one of the cities there. Radiation'oes that."
"To why are you not to the store counter?"
"Well, for one, your speech problems are unbearable, and two, I don't want these people to die."
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Slayerhero90

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Re: The Mongrels of Gelduzmorn: Well, I believe this has ended. Maybe.
« Reply #173 on: February 13, 2013, 11:03:31 pm »

((I take it this is over? If so, can you tell me some things to improve on?))
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Rolepgeek

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Re: The Mongrels of Gelduzmorn: Well, I believe this has ended. Maybe.
« Reply #174 on: February 13, 2013, 11:54:21 pm »

((It's just hard to really find something to say. We've been led around so far, really, and that's it.))
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