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What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133361 times)

Arbinire

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #615 on: November 04, 2013, 09:29:20 am »

I see what you mean. Currently deserts are mostly inhabited by super mutant bases and ghoul camps.


P.S. Guys, can you see images in the first post? Img.ie for some reason is unavaliable to me, and all mod info pictures are invisible. I hope you can see them.

The images are there for me
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Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #616 on: November 04, 2013, 02:53:31 pm »

I see them.

I wonder if there was any real way to have some sorta Nuclear Winter going on in the game. But I think thats allready done with in the games.
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Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #617 on: November 05, 2013, 01:40:50 am »

Patrolling the Mojave almost makes you wish for a nuclear winter.
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Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #618 on: November 05, 2013, 03:51:21 pm »

you want -80 degree weather i most places?
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JediaKyrol

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #619 on: November 05, 2013, 06:22:31 pm »

It's a line from NCR soldiers in Fallout: New Vegas
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Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #620 on: November 05, 2013, 08:06:52 pm »

Ah. I dont really know much about the game.
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KingofstarrySkies

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #621 on: November 07, 2013, 09:47:16 pm »

Patrolling the Mojave almost makes you wish for a nuclear winter.
Damn right. Now, why aren't you trying to clear out this town?
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Sigtextastic
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Mrhappyface

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #622 on: November 20, 2013, 11:35:42 pm »

I meant guys like the Desert Rangers from Wasteland (and Fallout as well). Tough-as-nails independent warriors that depend mainly on trade and mercenary work.  Maybe there would be a tundra dwelling equivalent?
« Last Edit: November 21, 2013, 10:04:55 pm by Mrhappyface »
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daxp

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #623 on: November 24, 2013, 11:37:30 pm »

What do I need to do to plant maize? I have an above ground farm, tried with and without irrigating, and maize won't show up as an option in any season. Does it need a particular biome or is it under a different name?
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Iceblaster

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #624 on: November 25, 2013, 05:13:40 am »

Patrolling the Mojave almost makes you wish for a nuclear winter.
When I got this assignment I was hoping there'd be more gambling.

Anyway, enough with the fun(:P)

Redownloading in hopes of having fun after watching Plumphelmetpunk play osme of it, albeit and early version.

Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #625 on: November 27, 2013, 11:22:46 am »

If this mod picks up some interest again, I will swing back and add new spawnunit and lots of other DFHack functionalities, to make proper Robot manufacturing as well as a bunch of other things.
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Kazymir

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #626 on: November 28, 2013, 04:33:22 am »

Once the new DF version is out and this mod is updated, I'll be on it like white on rice in a glass of milk on a paper plate in a blizzard.
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Mrhappyface

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #627 on: November 28, 2013, 02:59:32 pm »

Well this is only version of DF I play now. All hail the almighty Autarch, Master of Torturers, Grand Lictor, the Concillator Deon!
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Iceblaster

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #628 on: November 29, 2013, 04:29:42 pm »

If this mod picks up some interest again, I will swing back and add new spawnunit and lots of other DFHack functionalities, to make proper Robot manufacturing as well as a bunch of other things.

Yay.

If anything, I'd like robot building, however if you don't have the time/enthusiasm to work on it, I won't force you :P

Doctor Blood

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #629 on: November 30, 2013, 06:55:48 pm »

Can I get some assistance on installing the mod to my DF game. I am running a mac so... I don't know what to do.
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