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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133378 times)

Aseaheru

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As far as I can tell, nothing. Heck, even on a 8 year old laptop it still seems to be fine.
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Mrhappyface

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You can turn off weather. Or go into the weather reactions and remove it.
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Mrhappyface

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Wow, I just finished reading Book of the New Sun. It goes quite well with this mod.
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JediaKyrol

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || Fixes for hazmat suits and mousequery.
« Reply #603 on: September 28, 2013, 09:54:14 am »

So when Toady gets the new version ready...we totally need giant garbage towers like in Wall-e (or Idiocracy) that fall down and crush everyone when "chopped down".
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Etherdrinker

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #604 on: October 19, 2013, 03:54:23 pm »

Greetings, I reading the OP and some comments here (not all) but this mod seems like only for Adventure mode?

Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #605 on: October 19, 2013, 04:12:45 pm »

Nope. Its fun to have a fortress.
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Etherdrinker

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #606 on: October 19, 2013, 04:16:38 pm »

Glad to read, I only like Fortress mode : :D

Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #607 on: October 19, 2013, 04:39:37 pm »

Club to join.
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Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #608 on: October 19, 2013, 07:18:55 pm »

So when Toady gets the new version ready...we totally need giant garbage towers like in Wall-e (or Idiocracy) that fall down and crush everyone when "chopped down".
This reminds me of "I have no mouth and I must scream".

Greetings, I reading the OP and some comments here (not all) but this mod seems like only for Adventure mode?


There's a lot of cool stuff for adventure mode, but as any of my mods, it's tailored for the fortress mode. Research and discovery system, debris and pre-war technology to scavenge, robot manufacturing and upgrades, mutant sieges and enclave spies - it's all for the fort mode.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Mrhappyface

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #609 on: November 03, 2013, 09:57:27 pm »

Will you make a desert civ?
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Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #610 on: November 04, 2013, 02:04:07 am »

What do you mean by "desert civ"?
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Aseaheru

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #611 on: November 04, 2013, 06:50:27 am »

Probably something like Dune?
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Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #612 on: November 04, 2013, 07:45:23 am »

Are we talking about Fallout universe? :D

Because Dune and Fallout are totally exclusive.

I mean, what are you guys even talking about? A bit more explanation than a line from each of you would be nice!
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Fniff

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #613 on: November 04, 2013, 07:51:48 am »

I think they were talking about a civilization that lives on rocky parts of the desert and hunts sand worms or something... Personally, I think a Bedouin style desert civ would make more sense. Wandering guys who are very tough to survive in the desert and primarily hunt in order to survive in the desert. It'd make more sense in-universe then a Dune civ.

Deon

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Re: [ FALLOUT 2.2 ] || Post-apocalypse || A nuclear adventure!
« Reply #614 on: November 04, 2013, 07:54:23 am »

I see what you mean. Currently deserts are mostly inhabited by super mutant bases and ghoul camps.


P.S. Guys, can you see images in the first post? Img.ie for some reason is unavaliable to me, and all mod info pictures are invisible. I hope you can see them.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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