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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133460 times)

Deon

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It's not genesis! You need to get a man with a hacksaw, then tell him to drop it. Or just start as a sawyer.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

burchalka

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For some reason I get really fast slowdown on the 1.8 version of the mod.
Once I load the game it starts about 100 FPS, but after a hour or so it goes down to 50 and less.
It didn't happen in 1.7 - so could be something new?
The only different thing (for me) so far - is that one of migrants came with pet Securitron, which shoots plasma at passing by wild claptraps.
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Deon

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Try removing the line "itemsyndrome" from dfhack.init file before starting the game and load your fort, and please tell me if it fixes FPS issue. It may be the new itemsyndrome version.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

burchalka

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I will try tomorrow - it's almost 2 AM here now.
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Putnam

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Try removing the line "itemsyndrome" from dfhack.init file before starting the game and load your fort, and please tell me if it fixes FPS issue. It may be the new itemsyndrome version.

Gee, I sure hope not. If it is, then that's an issue x2 combo.

Deon

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It fires every 200 ticks, so it could be it.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Putnam

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It should firing every 150 ticks; if I misunderstood the SC_WORLD_LOADED code, it could be firing every... 1 tick.

IIRC, this mod just kinda runs slower, though, so...

mavj96

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I'm having series problems trying to figure out what goes in which stockpile.
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Deon

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It's usually either tools or instruments, if it's parts.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mavj96

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What about rods and 'unknown' containers?

Thanks for the reply btw!
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Deon

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Instruments.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

mavj96

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I'd love to help with a wiki when I become more accustomed to the mod if you'd be interested.

I could type up a few sections.
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mavj96

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snip
« Last Edit: March 26, 2013, 10:36:53 pm by mavj96 »
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burchalka

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tried disabling itemsyndrome - still slows down after a while.
It's not that cumbersome to save/load once in a while - let's see whether someone else reproduces the issue (could be due to different embark biome?).
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JediaKyrol

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well...just met my first caustic gecko...  ... ... one of my soldiers now has no eyes...and the doctor that treated her?  his hands rotted off.  Guess I'd better build that cryo-bay.  FUN!

Edit: oh...and it looks like it got caught in a cage trap...should I tame it?...What's the worst that could happen?...other than it spitting on everyone and melting their faces off...
« Last Edit: March 27, 2013, 09:07:32 pm by JediaKyrol »
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