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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133353 times)

Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #180 on: March 02, 2013, 04:03:38 pm »

I noticed that the gutsys plasma arc is gone on all of my gutsy robots. It basically says:
Its plasma arc is burned
Its plasma arc's is gone

The only thing they have done is fireing on the crocodiles in the river, none of the crocodiles have yet to approach them (despite getting hit curiously).

Does this have to do with the plasma bolts having been changed?
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Terry Lennox

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #181 on: March 02, 2013, 04:06:45 pm »

Seconding this problem. My Mr. Gutsy hasn't fired a single shot as I just started a new fortress, yet I get the same message. No combat reports were seen.
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #182 on: March 02, 2013, 04:43:43 pm »

Seconding this problem. My Mr. Gutsy hasn't fired a single shot as I just started a new fortress, yet I get the same message. No combat reports were seen.

Luckily they seem to do fine in combat though. One of the crocodiles decided to try its luck and wandered up. It was quickly blasted to bits.
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PTTG??

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #183 on: March 02, 2013, 06:14:35 pm »

Here's a quick summary of the best time to plant your crops with the new mode (assuming Deon didn't change anything).

Spoiler (click to show/hide)
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #184 on: March 02, 2013, 07:17:40 pm »

Apparently lettuces are inedible, because I have three barrels of them and they refuse to eat them and cook them.

Luckily I got dogs to sustain me at the moment. Im glad my vegetarian girlfriend doesnt see whats going on in this game. ;)
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #185 on: March 02, 2013, 11:27:15 pm »

Ah, I see, when I "fixed" plasma bolts, I apparently made all plasma to boil away instantly, it's not a problem since the attack still attacks with the same material, but I will fix it, thank you.

Apparently lettuces are inedible, because I have three barrels of them and they refuse to eat them and cook them.

Luckily I got dogs to sustain me at the moment. Im glad my vegetarian girlfriend doesnt see whats going on in this game. ;)
That is weird, they are plants with leaves and should act the same way quarry bushes work in DF. I will check it.
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #186 on: March 03, 2013, 06:11:46 am »

How can I identify someone infected with "the thing"? Is it like in df where they are pale, "looks like they are x years old" a.s.o.

Im asking because identifying a vampire can be pretty though in df even knowing the traits they usually possess. Here I have no idea what to look for.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #187 on: March 03, 2013, 06:36:56 am »

Heh - I found in Adventurer Mode that all "outsider" type entities always, always had a flashing background for their graphics.
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Bodyless

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #188 on: March 03, 2013, 08:10:14 am »

Apparently lettuces are inedible, because I have three barrels of them and they refuse to eat them and cook them.

Luckily I got dogs to sustain me at the moment. Im glad my vegetarian girlfriend doesnt see whats going on in this game. ;)

I think you can process lettuces into 5 leaves each in the farmer workshop. Which means they give a lot of food, but you need bags to store it.
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #189 on: March 03, 2013, 08:27:43 am »

I think you can process lettuces into 5 leaves each in the farmer workshop.

It was the bags. DAMN YOU BAAAAAAAGS!
« Last Edit: March 03, 2013, 08:33:33 am by Findulidas »
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #190 on: March 03, 2013, 09:07:08 am »

I'm gonna try Fortress Mode sometime soon - anyone got any tips, suggestions, etc., for me?
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #191 on: March 03, 2013, 09:19:36 am »

I'm gonna try Fortress Mode sometime soon - anyone got any tips, suggestions, etc., for me?

Read the game tips at page 1.

Iguanas are cats.
Have many farmers and many seeds, start growing stuff asap.
Start in a heavily forested area (for scraps, they grow as trees).

Despite what it says, dust clouds have been very weak for me.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #192 on: March 03, 2013, 09:23:12 am »

I was looking more for recommendations in embark and such, but I'll go and read the tips for the...fourth time now. :P
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #193 on: March 03, 2013, 09:59:55 am »

I was looking more for recommendations in embark and such, but I'll go and read the tips for the...fourth time now. :P

Well I said forested. I thought that was all you needed.

Its not much diffrent than normal df after that. A river, clay, sand, warm, good zones, flux obviously metals and not savage or evil. I guess a volcano would be optimal as well, but I doubt you could find all of that and a volcano without working with the advanced world settings.
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Terry Lennox

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #194 on: March 03, 2013, 10:02:19 am »

I'm gonna try Fortress Mode sometime soon - anyone got any tips, suggestions, etc., for me?

Read the game tips at page 1.

Iguanas are cats.
Have many farmers and many seeds, start growing stuff asap.
Start in a heavily forested area (for scraps, they grow as trees).

Despite what it says, dust clouds have been very weak for me.

THIS! If you take tame silkworms or cavemoths for a silk industry, please for the love of god, relocate pet iguanas and salamanders to your egg layers pasture.  Iguanas will eat your tame silkworms. Particularly when they are pets of the dwarf that goes to gather the silk.
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