Fallout mod 1.6
- Added spore plants.
- Gojira renamed to Hellion.
- Hellion no longer melts from its own firebreath.
- Hydra renamed to Nemesis.
- Gorgotaur renamed to Monstrous gorgon.
- Carp renamed to radcarp.
- Mirelurks now also appear near oceans and in wetland.
- New megabeast "cloverfield monster". Creatures it bites turn into scythers over time.
- Added "cryogenic module" building, it requires research.
- You can "put in cryo sleep" for 6 months, a year or two years. It requires a charged cell.
- You can "craft cryogel canister" for a charged cell, wiring and an iron bar. It's a food item which will put anyone who eats it in stasis for 6 months.
- Vault citizens in stasis turn into a pod with a crust and a body inside. When they turn back they heal all injuries, even lost limbs.
- The operator of the cryogenic module for a short time will get an ability to freeze the first person he greets, so lock an injured civillian in a room next to the cryogenic module.
- Added anti-materiel rifle. It is large and heavy, but its shots are much stronger than those of a rifle.
- You can craft anti-materiel rifle in gunsmith forge now.
- You can craft powerfist from any weapon-grade metal bar in tinker's workshop now.
- You can turn sulfur into nylon thread in chemical lab.
- You can turn tallow into organic oil in chemical lab.
- Added aroma soap, made from organic oil in soapmaker's workshop.
- Added geo crates to scavenging.
- Opening geo crates nets random ores and sulfur/saltpeter for chemistry industry.
- Speech files were expanded a bit for more variety in adventure mode dialogue.
- The archive is in ZIP format now because some people had trouble with RAR.