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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133319 times)

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #120 on: February 22, 2013, 05:07:26 am »

Ok - I'll put it up with relevant credits and such on DFFD. It won't have any funky cool effects like Deons and I'll link it here.

Here it is guys:
http://dffd.wimbli.com/file.php?id=7418
« Last Edit: February 22, 2013, 05:12:45 am by Big_James_B »
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Ivan Issaccs

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #121 on: February 22, 2013, 10:35:07 am »

Just looking at the poll, robots, industry and scavenging are what I'd like to see improved. There's a really good Necromunda mod out with some industry/scavenging stuff thats similar to this. I think I'd like to be able to find broken robots too build new ones with.
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #122 on: February 22, 2013, 10:38:35 am »

Thank you. big help.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #123 on: February 22, 2013, 02:04:33 pm »

I want to add more, but I work tonight again, so here's a quick upload of what I've already done.

Note that I've added companion order plugin with DFhack, I don't have time to update first post now, but notice it please.
Ctrl-C is the hotkey.


Fallout mod 1.4
-DFHack is added, with its functions.
- Press ctrl-C in adventure mode to order your companions (you can equip them now).

- Chemistry set is renamed to "organic processor".
- Adventurers can use "organic processor" to turn live vermin into MRE. Use uppercase "L" to look for vermin.
- Adventurers can open pre-war crates for a bunch of stuff including weapons and ammo.

- Replicants are gone.
- An alien organism now takes place of vampires.
- People infected with The Thing act normally (and murder people), but when in grave danger the alien may manifest itself. It will then start to infect other people.

- Custom worldgen options are adjusted to keep vanilla night creatures and bogeymen away from your worlds.
« Last Edit: February 22, 2013, 02:06:29 pm by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #124 on: February 22, 2013, 08:04:16 pm »

Excellent, I'll have to start experimenting with the crates. Although, just as my character was beginning to succeed at life in the wastes...
What would the reaction be? Just a simple "g" while standing over the crate, or is it an "I" reaction?
Oh Aseaheru, did you manage to unzip the archive file? If so, I just went and updated the alternative version to 1.4.
« Last Edit: February 22, 2013, 08:07:01 pm by Big_James_B »
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BigD145

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #125 on: February 22, 2013, 11:15:27 pm »

- An alien organism now takes place of vampires.
- People infected with The Thing act normally (and murder people), but when in grave danger the alien may manifest itself. It will then start to infect other people.

This sounds much more frightening than vampires.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #126 on: February 23, 2013, 09:43:47 am »

Excellent, I'll have to start experimenting with the crates. Although, just as my character was beginning to succeed at life in the wastes...
What would the reaction be? Just a simple "g" while standing over the crate, or is it an "I" reaction?
Oh Aseaheru, did you manage to unzip the archive file? If so, I just went and updated the alternative version to 1.4.
It's a reaction, like in fortress mode. Press x, as always. It's at the bottom of the list.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #127 on: February 23, 2013, 02:05:23 pm »

- An alien organism now takes place of vampires.
- People infected with The Thing act normally (and murder people), but when in grave danger the alien may manifest itself. It will then start to infect other people.

How are the aliens created? Ive yet to see a temple with a god that has cursed someone.

How is the infection working? By contact? By bite?

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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #128 on: February 23, 2013, 04:18:45 pm »

Gods curse people, it's the same way as vampires work.

It needs to stab someone with a proboscis to infect.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #129 on: February 24, 2013, 03:50:03 am »

I'm going to go ahead and assume that they can only infect in their natural state instead of in human form.
Ah disregard that, I just read that that's exactly what it does. But upon starting it up - what exactly are the "infected"? Are they the new vamps, or just diseased - such as leprosy, etc?
Starting out smack dab in the middle of Australia...excellent, and Deon I disagree - machete's are not entry-level weapons.

This space left empty for an update about the pre-war boxes.
« Last Edit: February 24, 2013, 07:45:55 am by Big_James_B »
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #130 on: February 24, 2013, 05:57:34 am »

Few questions regarding modding I guess...

Why have you modded several diffrent creatures for the raiders, wastelanders and vault civilizations? Isnt it possible to just have humans for each one of them? Wont this mean that raiders, wastelanders and vault citizens are unable to form pairs?
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Ebullient

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #131 on: February 24, 2013, 06:22:06 am »

Few questions regarding modding I guess...

Why have you modded several diffrent creatures for the raiders, wastelanders and vault civilizations? Isnt it possible to just have humans for each one of them? Wont this mean that raiders, wastelanders and vault citizens are unable to form pairs?

I don't think DF supports different factions for a single species yet. You can differentiate individuals within a species with castes, but that was inclusive within a species. The unfortunate side effects is that, well, you can't do cross-faction pairs just yet. To simulate a single species, you can probably give the same stats to different creatures.
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #132 on: February 24, 2013, 06:48:16 am »

I don't think DF supports different factions for a single species yet.

You sure? Thats pretty crappy tbh.
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Ebullient

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #133 on: February 24, 2013, 07:20:15 am »

I don't think DF supports different factions for a single species yet.

You sure? Thats pretty crappy tbh.

It does seem pretty odd, but on a strict vanilla DF basis, doing interspecies breeding would be a bit of a combinatorial explosion (how does a dwarf-bogeyman-goblin spawn sound to you? Or a mound of batmoledwarves? Awesome, yes, but think of the repercussions.)  Considering Toady's recent hilldwarf thing, depending on how it will be represented on the raws, factions within a species might be possible on the next release. I haven't read the FotF replies recently, so someone with more knowledge elaborating on this would be very helpful.
« Last Edit: February 24, 2013, 07:25:20 am by Ebullient »
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.4] - new poll to influence development
« Reply #134 on: February 24, 2013, 07:28:26 am »

Batmoledwarves?
 :o
I like the sound of that!
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