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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133305 times)

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #90 on: February 19, 2013, 05:04:29 pm »

Actually I've read some STALKER fanfics lately, so I will put more mutants into evil areas.

As for the vampires, no more vampires or bladerunner stuff... You will get normal people which act normally, but then suddenly...
Spoiler (click to show/hide)

So lots of fun and fortress-ending possibilities ahead.


« Last Edit: February 19, 2013, 05:07:17 pm by Deon »
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #91 on: February 19, 2013, 05:16:33 pm »

THE THING!  Even better!  ...no...THE BEST EVER!
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #92 on: February 19, 2013, 05:32:13 pm »

I've already planned the syndrome, now I just need to make a proper and complex body for it. It will manifest itself only when the creature is fleeing, and I will add a blood test to chemistry lab (which will have a chance to fail).
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #93 on: February 19, 2013, 09:28:57 pm »

Can you get a version that is not in .rar form?
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #95 on: February 20, 2013, 12:36:40 am »

Actually I've read some STALKER fanfics lately, so I will put more mutants into evil areas.

As for the vampires, no more vampires or bladerunner stuff... You will get normal people which act normally, but then suddenly...
Spoiler (click to show/hide)

So lots of fun and fortress-ending possibilities ahead.



Dude....
That is awesome! I was just gonna say that the replicants are more like the Bishop series of 'droids rather than Bladerunner...but the Thing, that is even better; possibly even the best as JediaKyrol said. Also I seem to have a lot - I mean A LOT - of supermutant towns in my second adv. world gen, approximately where Spain/France/Germany is. Causes me no end of trouble trying to travel towards a more "hospitable" area. Not to mention my wastelander started in a town that had no jobs whatsoever....also forts seem to be frequently abandoned for some reason.
Hmmmm....is it possible to change the boogiemen? If so I would suggest changing them into the stalker Bloodsuckers. Oh, and yes Bloodsuckers are mutated humans HOWEVER most were formed during the "First Emission" - so that would mean some form of pseudo-psychic mutation as well. They can breed - somehow - and the every generation shows some form of deformity (ever notice that the skull on the...CoP bloodsuckers I believe, has some parts missing from it?) that worsens with each new generation. Plus there's the Marsh Bloodsucker and Red Forest Bloodsuckers...but I have said too much.  ;)
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #96 on: February 20, 2013, 03:21:44 am »

Didn't I switch off bogeymen? I only wanted to make custom ones for evil/savage areas. You can turn them off in the worldgen options, and that's a nice idea about bloodsuckers.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #97 on: February 20, 2013, 03:35:31 am »

I haven't noticed - past experiences has lead me to never travel at night.

Hmmmm....just spawned in front of a Protectron, a Robobrain and apparently a herd of Claptraps....joy.
« Last Edit: February 20, 2013, 03:45:30 am by Big_James_B »
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Geneoce

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #98 on: February 20, 2013, 04:45:12 am »

I haven't noticed - past experiences has lead me to never travel at night.

Hmmmm....just spawned in front of a Protectron, a Robobrain and apparently a herd of Claptraps....joy.

Heh, I was always kinda confused when that happened.

In the end I just handwaved it with some logic from "I, Robot" or thinking that they default to cooperative action.
Somesuch nonsense like that anyway.

...but then suddenly...

This makes me very VERY happy. I am a big fan of the Thing franchise. Will they be contagious as well? If you could magic up some interactions that make a Thing absorb an entity to gain more mass/strength/bodyparts that would result in alot of extra fun/Fun. And a subsequent increase in apperance percentage of the raws by me. heh.

Keep up the great work.
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I don't care that the vacuum people are promising a blowjob machine in the future. I'll buy it then if they ever deliver.

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #99 on: February 20, 2013, 06:06:42 am »

The Thing will have a few attacks once it manifests itself, and some of them may infect others, so be careful. Also there will be some less obvious ways for it to infect others, but I will try to make sure it's not a quick death of the fort once you get it, you will have trouble figuring it out in any case :).

Also it's going to take a while, but since noone volunteered, I explored a few fallout-inspired comics, looked at different fonts and started to work on my own tileset. It's not going to be ready soon but I will try to complete it:

Spoiler (click to show/hide)

As you may have noticed, it's going to be pretty cartoonish and it's hand-drawn (so I am not sure if there will be many fans of it over Ironhand's) but I will still work on it because I wanted to make it for a long lime.
« Last Edit: February 20, 2013, 06:09:52 am by Deon »
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Fniff

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #100 on: February 20, 2013, 10:31:11 am »

The Thing is one of my favorite movies.

Fallout is one of my favorite videogames.

This is gunna be gud.

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #101 on: February 20, 2013, 02:13:05 pm »

I'm glad you guys liked my idea.

It now works as intended:



I personally think that vampire behaviour fits The Thing very well.

Also I find this coincidence to be mildly amusing:
Spoiler (click to show/hide)
BELIEVE IN THE SYSTEM!
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #102 on: February 20, 2013, 02:51:40 pm »

as 7-zip and similar programs hate my computer, an there be a non .rar file for those who either ant or wont use those programs?
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #103 on: February 20, 2013, 03:57:31 pm »

What do you mean by "hate"? :D You don't even need to install most of archivators. Did you try Winrar?
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #104 on: February 20, 2013, 03:59:33 pm »

That dislikes my computer.
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