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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133259 times)

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #75 on: February 17, 2013, 04:43:05 pm »

Alright - I'll try the new version now. I'm mostly playing the mod for Adventurer mode, and in this case would the Brotherhood have the same "get famous enough" reaction to get their attention?
Unfortunately it wouldn't help me. I seem to only be able to kill replicants and vampires, whenever I get near a super mutant its like Boxcar Joe all over again (my old character with the APA)....  :-[
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #76 on: February 17, 2013, 06:43:22 pm »

Hire a few gunners, use drugs, throw stuff. The key is speed and kiting.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #77 on: February 17, 2013, 06:59:40 pm »

This is probably gonna be my last post until I find something wrong or have a suggestion, just to keep the thread relatively free. Where can I find drugs/chems? And of course I've been hiring gunmen, but they always run out of ammo and I can not think of how to give my companions more ammo (I do think its a dfhack thing and not incorporated yet...), anyway back off to the adventures of Boxcar Joe!  :D
Oh - Deon, do you think that the blistering effect of radiation poisoning could be adjusted to start a little later and have less of a...hurtful effect? My vault dweller essentially became unplayable because he'd always fall unconscious, and I think re-enabling drinking radioactive liquid and have it have the same effect/half-effect as walking through radioactive rain.
Oh, uh....he he, are pre-war crates only able to be opened in fortress mode or in adventurer mode? And if in adventurer mode how do I open one?
« Last Edit: February 17, 2013, 07:01:57 pm by Big_James_B »
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #78 on: February 17, 2013, 10:56:15 pm »

Yeah, that reminded me that I should include companion order in the next update because gun companions are a big help and you NEED to be able to give them ammo.

Radioactive rain is fairly harmless in fortress mode because effect wears off quickly (time passes fast there), but I did not think of adventurers :P. I will tweak the effect, although it will require some additional thinking for the effect to stay noticeable in fortress mode.

Currently tech crates are useless for adventurers, it will change once I add more crafting options in adventure mode to make more advanced stuff.

And don't worry about "keeping the thread relatively free", I really enjoy talking to people in my threads and getting any kind of feedback. I often open forums when I wait for the bus on my phone, and being able to read something and comment on that is entertaining (I am getting tired of my audiobooks, and my internet when I am not in wifi zones does not allow me to watch youtube videos).
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lavions

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #79 on: February 18, 2013, 03:46:40 pm »

Hi, I wanted to ask what is Cremate vermin and Prospect rocks in Scrapyards is doing. Thanks

Edit: One more question, how to disable carpentry workshop to stop doing furnite from scrap metal. Thanks
« Last Edit: February 18, 2013, 03:49:25 pm by lavions »
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NineFourEightSeven

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #80 on: February 18, 2013, 04:15:29 pm »

Cremate vermin makes ash, and prospect rocks is like scavenge scrap, but with less success and output.
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PTTG??

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #81 on: February 18, 2013, 04:26:28 pm »

Hi, I wanted to ask what is Cremate vermin and Prospect rocks in Scrapyards is doing. Thanks

Edit: One more question, how to disable carpentry workshop to stop doing furnite from scrap metal. Thanks

You can't avoid scrap furniture. I pretend scrap beds are old mattresses. You may want to get a furniture workshop instead.
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A thousand million pool balls made from precious metals, covered in beef stock.

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #82 on: February 18, 2013, 06:59:14 pm »

You do not get furniture from scrap metal, you make it from "scrap".

It's something like this:


http://shaan.typepad.com/shaanou/2010/10/furniture-made-from-old-soviet-naval-mines-looks-pretty-dangerous.html

You cannot avoid it if you want scrap piles like they are now (like trees), and I actually like it.
« Last Edit: February 18, 2013, 07:00:47 pm by Deon »
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Maklak

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #83 on: February 18, 2013, 08:22:08 pm »

> Adventuturer Mode companion ammo.
IIRC {l}look -> #adv-bodyswap lets you switch control to a companion. This is good for giving them ammo and better equipment.

> Scrap beds.
I haven't played this mod, but I play Lyaceon's Fallout: Equestria. The trick to is having at least two wood stockpiles; one set to normal wood that gives to nearby carpentries and wood burners, and the other set to salvage logs and close to the salvage yard. The first stockpile doesn't have wheelbarrows, the second has at least 3 of them. If a stockpile gives to a workshop, that workshop will only accept materials from stockpiles that give to it. Works like  a charm.

EDIT: The reason not to want scrap furniture is that it wastes scrap, which often has some good stuff in it.

In Fallout Equestria there is also a plywood workshop, which is about twice as efficient at making furniture as carpenter's shops, so it's best to convert normal wood to plywood, then make beds, bins and barrels out of that.
« Last Edit: February 19, 2013, 05:22:56 am by Maklak »
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #84 on: February 19, 2013, 03:11:29 am »

I prefer companion order over bodyswap, it's less cheaty and still easy to control.

And yes, Lycaeon borrowed my scrap system for his mod, so it's the same trick if you don't want scrap furniture.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #85 on: February 19, 2013, 03:49:02 pm »

I finally got an idea what to replace vampires with. What's your bet? :D
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #86 on: February 19, 2013, 04:24:20 pm »

S.T.A.L.K.E.R. bloodsuckers? 

Wait...I thought that you had put Replicants as the Vampire replacer...what are they then?
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #87 on: February 19, 2013, 04:29:19 pm »

Replicants are essentially dopplegangers - well in my mind anyway. Think of the androids from Blade Runner.
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Itnetlolor

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #88 on: February 19, 2013, 04:34:04 pm »

S.T.A.L.K.E.R. bloodsuckers? 

Wait...I thought that you had put Replicants as the Vampire replacer...what are they then?
Yes; and give them bonus to stealth while at it. Bastards are sneaky, and surprisingly smart. Being humanoid, in nature, I would imagine they were residents/STALKERS mutated by The Zone; could help spread them out a bit more.

Ahh, memories. Got pinned by one of them, a couple snorks and a pack of blind dogs. To say the least, I was torn apart before I could kill even 3 of them. Almost decided to grenade-suicide to end with a bang and take a few down with me; alternatively, I would have been able to rush towards a cluster of lightning anomalies.
« Last Edit: February 19, 2013, 04:37:22 pm by Itnetlolor »
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.3] - new poll to influence development
« Reply #89 on: February 19, 2013, 05:00:54 pm »

ptw
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