I'm wondering if tactical helmets are working as designed?
I am 4 for 4 adventurers now who have gone blind within 1 game-day of being created. After reviewing the curses/viruses/infections and not being able to identify any obvious blinding factors, I am left with the conclusion that the tactical helmet I recently created might be the culprit.
From the inorganic_wasteland_materials (abbreviated):
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:180:START:0:END:160]
[CE_ADD_TAG:EXTRAVISION:START:0:END:160]
If the wiki is correct, this then has a 180% chance of setting your perception to 0% (the blinding affect) WHILE simultaneously granting the Extravision tag (negating the blinding affect). I can confirm that the blinding works, with the infinite "missed" combat entries in my log as testament. However, the Extravision tag does not appear to be having any affect whatsoever. If my summary is true, I have no idea how to fix it. If I'm reading this wrong, then back to square one for going blind.
As a minor note, the reaction to create a tactical helmet is actually creating a military helmet of tactical material, as opposed to the defined tactical helmet:
[REACTION:MAKE_TACTICAL_HELM_ADV]
[NAME:make tactical helmet]
[BUILDING:ASSEMBLY_LINE:NONE]
[REAGENT:A:1:HELM:ITEM_HELM_HELM:NONE:NONE]
[REAGENT:B:1:TOOL:ITEM_TOOL_WIRING:NONE:NONE]
[PRODUCT:C:1:TOOL:ITEM_TOOL_COMPUTER_PARTS:INORGANIC:COPPER]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:INORGANIC:TACTICAL]
[SKILL:FORGE_ARMOR]
Changing the last product line to [PRODUCT:100:1:HELM:ITEM_HELM_TACHELM:INORGANIC:TACTICAL] is probably what was intended.