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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133245 times)

jocan2003

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #45 on: February 12, 2013, 08:37:42 pm »

Crap ill wait untill plasma dont set grass on fire, i dont really want my survivor to go all ablaze because they do love being crispy.... Ill stick to claptraps for defense haha.
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Demonbutter

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #46 on: February 13, 2013, 09:55:40 am »

Hey Deon, your DFFD link to the forum page is wrong; it links to the old forum page.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #47 on: February 13, 2013, 10:54:52 am »

Thanks, fixed. I will release a small sneaky semimegabeast update tonight which I did not plan. I dislike how semimegabeasts die early to heroes, so there will be many mutants who can convert people into their kind.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #48 on: February 13, 2013, 06:34:07 pm »

I was a bit busy this evening so I will start working on update just now. But I got another idea: what if defeating a semimegabeast as adventurer allowed you to pick a perk? I need to think about a system to make it work but I have a few ideas. Basically you will get a self-only interaction which can give you a special boost, and you will get it for a short time which is shorter than a "placeholder" interaction which is applied to you once you pick a perk from a list so you cannot pick the perk twice.

I hope it makes sense.

Perk ideas are as follows:

Action boy - 15% bonus to speed
Adrenaline rush - ability to get 50% speed for a short duration
Awareness - extravision
Dodger - 30% bonus to dodging skill
Flower child - drugs have additional positive effects on you
Ghost - ability to hide
Robotics expert - ability to power down robots at melee range (paralysis)
Snakeater - 30% bonus to disease resistance, paralyze immunity
Stone wall - 1/4 reduction in taken damage
Strong back - 30% bonus to strength
Survivalist - no pain
Toughness - 25% bonus to endurance and toughness
Quick recovery - 30% bonus to recuperation
Sharpshooter - 50% boost to ranged combat skill
Slayer - 50% boost to fighter skill
Weapon handling - 25% boost to weapon skills


If you have other suggestions for perks, please suggest.
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Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #49 on: February 13, 2013, 09:56:06 pm »

>Faster Healing: Increase healing rate
>Pyromaniac: Probably lets you make a fire projectile through a reaction if you have the right materials
>Heave Ho!: Increase your throwing skill
I think my implants stuff does sorta count as perks too. Need to figure out some other stuff though.
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Putnam

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #50 on: February 13, 2013, 11:58:22 pm »

Can't get bonus to individual skills

Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #51 on: February 14, 2013, 06:39:11 am »

Yeah, only natural skills can do that. I was tired when I typed it, it was almost 4 AM I think :D.
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Findulidas

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #52 on: February 14, 2013, 07:11:09 am »

Yeah, only natural skills can do that. I was tired when I typed it, it was almost 4 AM I think :D.

Its funny how you get great ideas that doesnt work when you are tired.
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Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #53 on: February 14, 2013, 10:24:14 am »

I got a basic template for healing process for an autodoc, Deon. Still want to know how you want the autodoc made. Going to mod the implants so they work correctly.
Spoiler (click to show/hide)
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #54 on: February 14, 2013, 10:33:35 am »

Autodoc will target nearby creatures with an interaction. Boiling stone is not needed here.

It will boost disease resistance, recuperation, add NOPAIN and other stuff like NONAUSEA/NOSTUN.
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Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #55 on: February 14, 2013, 12:03:54 pm »

Autodoc will target nearby creatures with an interaction. Boiling stone is not needed here.

It will boost disease resistance, recuperation, add NOPAIN and other stuff like NONAUSEA/NOSTUN.
Huh. I didn't know that buildings could give people interactions.
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #56 on: February 14, 2013, 12:05:31 pm »

Huh. I didn't know that buildings could give people interactions.
It's a robot.
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Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #57 on: February 14, 2013, 12:07:24 pm »

Huh. I didn't know that buildings could give people interactions.
It's a robot.
Shoots, I keep thinking of the Mark IX model. I guess the one Deon's talking about is the Mark I and III?
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #58 on: February 14, 2013, 12:16:11 pm »

It will be a slow-moving robot. Pasture a few or chain them in your hospital, and you are set.
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Mrhappyface

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Re: [0.34.11] ☢ FALLOUT ☢ [1.2] - new poll to influence development
« Reply #59 on: February 14, 2013, 12:21:36 pm »

It will be a slow-moving robot. Pasture a few or chain them in your hospital, and you are set.
Interesting. I'm looking forward to the mutations and good area overhaul. Maybe you'll even add some creatures from STALKER or something.
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