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What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133469 times)

Mrhappyface

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Re: Discontinued
« Reply #405 on: March 31, 2013, 06:56:34 pm »

Oh Deon, you master ruseman
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Deon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #406 on: April 01, 2013, 12:16:26 am »

Here's the latest patch to fix some minor issues: download
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Ganondworf

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #407 on: April 01, 2013, 07:58:52 am »

Got me twice  :o
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Aseaheru

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #408 on: April 01, 2013, 08:59:27 am »

bad. very bad.
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Deon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #409 on: April 01, 2013, 09:36:12 am »

I'm BADMAN!
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Pokon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #410 on: April 01, 2013, 12:11:52 pm »

Oh, dang it Deon. There's a time when a AF joke is funny, and then there is that. :P
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Mrhappyface

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #411 on: April 01, 2013, 03:08:25 pm »

I'm BADMAN!
Spoiler (click to show/hide)
Such a rude boy, Deon. Dat sure clot move.
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Deon

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Big_James_B

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #413 on: April 02, 2013, 01:40:42 am »

Just a question without reading anything yet - what does the scrapyard do?

Ok - so I can have scrap turned into useful goodies in the scrapyard. Is that scrap logs and scrap dug from Earth?
« Last Edit: April 02, 2013, 01:44:37 am by Big_James_B »
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Deon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #414 on: April 02, 2013, 01:54:10 am »

It's scrap logs (from scrap piles) and it's the primary source of ALL mod goodies.
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Big_James_B

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #415 on: April 02, 2013, 02:01:09 am »

Ah so just the trees.
Hmmmm...that may be a problem. I use scrap for all my building needs; unless I can make a refined scrap so something, then I'll change over.

Also - are the Ants meant to be giant ants? Regular ants don't scare me, but a regular ant that can kill a baby giant iguana? Methinks 'twas a typo...
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Deon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #416 on: April 02, 2013, 02:04:08 am »

Never use scrap for building, it's far too valuable :).

And ants are quite big (dog sized).
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Big_James_B

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #417 on: April 02, 2013, 02:06:57 am »

That's probably why they think their small dining hall is legendary.
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Deon

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #418 on: April 02, 2013, 02:08:19 am »

Yeah, I mean any scrap pile can have a crate in it, which can have stuff like anti-materiel rifles, tactical helmets, power armors, holodiscs with blueprints etc.
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Big_James_B

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Re: [MOD] FALLOUT [1.9] - Bombs!Hazmat suits!Robot building!Adv.mode forts!
« Reply #419 on: April 02, 2013, 02:18:21 am »

So once I do the scrapyard, where does the scrap metal go? Does it count as a block/bar or something else?
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