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What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133448 times)

Big_James_B

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In response to that - the HazMat should also be implemented into Power Armour since not only is it one enclosed suit but it does incorporate a breathing and filtration system.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Ganondworf

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Hi there!

I wanted to thank you Deon and the other contributors for this awesome mod. It actually made me finally buy Fallout 3.  :) Keep up the good work!

I have a question about the happiness plugin though: Is it possible to use this plugin with an otherwise unmodded Dwarf Fortress? If the answer is yes, then what is that it I have to do?
I find that plugin highly useful, but I'm not sure what files to copy, or if just copying files is sufficient to make it work. Any help is appreciated :)
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Deon

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Just get DFHack and activate it in dfhack.init.

About to release a new version if I manage to patch it up before I go to work (1 hour :(). If not, then I will release it tomorrow.

I've finally managed to make turrets (rocket turrets, plasma turrets, flamethrowers), added explosive/napalm blocks for catapults, added PTTG's USA mapscript and a bunch of other useful stuff.

I plan to make hazmat and power armor to make wearer to immune to creature syndromes like floater gas/centaur saliva by adding NOBREATHE to wearers and make those gases/poisons inhale-able only.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Ganondworf

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Surprisingly easy. Thank you!
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CptCrunchy

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Wouldn't adding NOBREATHE make the wearer immune to drowning too? Power Armor is OP enough as is :P
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Likes nether horror for their ability to turn people into eldritch horrors. Seriously, what is wrong with that dwarf.

burchalka

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Would "real" power armor allow underwater operations to its wearer? Like having a spacesuit?
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Deon

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It is okay. PA scooba suit for adventurers, why not?

PA is OP you say? Did you actually try to melee a single supermutant while in PA? He will bend you like a tin can.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

jonveck

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> added explosive/napalm blocks for catapults

Oh snap!  Have other people done this?  I dunno if I've been aware of it if they have, but this sounds absolutely awesome!  I've been playing with Meph's Kobold Camp for a bit, but I am definitely going to have to swing over to post-apocalyptia once you post the latest update.  (I swear, sometimes reading those changelogs is better than Christmas morning.)
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Putnam

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Oh snap!  Have other people done this?  I dunno if I've been aware of it if they have, but this sounds absolutely awesome!  I've been playing with Meph's Kobold Camp for a bit, but I am definitely going to have to swing over to post-apocalyptia once you post the latest update.  (I swear, sometimes reading those changelogs is better than Christmas morning.)

I kind of only recently made the script to allow that :V

BTW, Deon, it doesn't only work with material emissions; I think it'll also work with... anything thrown or shot.

Deon

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I know, I am adding fire arrows to genesis and delete securitron plasma shots with it un the next version. It is amasing.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Mrhappyface

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Neat, you can add a CE_UNCONSCIOUSNESS tag to grenades. Can't wait for tear gas traps.
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.

Deon

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Ugh, it's a bit more complex. I need to make a new material and then find out its ID number. Nice idea though, gonna work on it too.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Putnam

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Ugh, it's a bit more complex. I need to make a new material and then find out its ID number. Nice idea though, gonna work on it too.

Nope. If you noticed, I included the method for the ID of the inorganic:

Code: [Select]
[REACTION_CLASS:DFHACK_SPECIFIC_MAT]
[REACTION_CLASS:COPPER]

Deon

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I missed that, it's awesome.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Big_James_B

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I know, I am adding fire arrows to genesis and delete securitron plasma shots with it un the next version. It is amasing.

I'd actually like to see the raw for the fire arrows, see how they tick.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...
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