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What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133451 times)

JediaKyrol

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found a bug:  disassembling robot parts sometimes creates a "depleted holodisk".  Pretty sure it's the line
  [PRODUCT:80:1:INSTRUMENT:ITEM_INSTRUMENT_CELL:INORGANIC:DEPLETED]
that should be
  [PRODUCT:80:1:TOOL:ITEM_TOOL_CELL_DEPLETED:INORGANIC:LEAD]
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Deon

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Yep, I switched it from instrument to tool but forgot to tweak the reaction. Thanks a lot.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Deon

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well...just met my first caustic gecko...  ... ... one of my soldiers now has no eyes...and the doctor that treated her?  his hands rotted off.  Guess I'd better build that cryo-bay.  FUN!

Edit: oh...and it looks like it got caught in a cage trap...should I tame it?...What's the worst that could happen?...other than it spitting on everyone and melting their faces off...
Don't release them in a public. They have a bad habit of making people arouind them rot.

You could put it in a pit and throw random caged cannibals in.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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JediaKyrol

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can't sleep...decided to make more "FUN"

Introducing Robo-scorpions!:
Spoiler (click to show/hide)
and what good would they be without a way to manufacture them?
Spoiler (click to show/hide)

It's not Deon level...but it adds more to be horrible with!  And, yes...they are war-trainable...for science...

oh...this is a typical combat log from testing:

Robo-scorpion 1 stings Raptor 1 in the right paw, chipping the bone!
Robo-scorpion arc discharge is injected into the Raptor 1's raptor blood!
The Raptor 1 is completely paralyzed!
Robo-scorpion 1 snatches Raptor 1 in the head with its left pincer, tearing the muscle, fracturing the skull and bruising the brain!


...1,2,K.O.!
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Big_James_B

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Caustic Geckoes...
So tell me, if peoples eyes and various appendages are rotting off - why do we eat their meat and/or internal organs?
Gonna make me look twice before doing that agan.
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I think I am going crazy. I start to understand and actually follow Rumrusher along with his ideas...

Deon

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Their acid is in special sacks. The meat is actually tasty.
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tahujdt

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Deon, can you credit me for the cryopod idea in the OP, please?
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Deon

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Nah I'll pass, but thanks for offer.
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PTTG??

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OK, so how about an underground robot that wanders caverns (since it's a "mining robot") and which skitters away from humans, but is full of some valuable ore- (maybe it drops geo crates on death... or maybe it drops a pile of "mining robot debris" which can be broken down into robot parts and ore blobs). The genisis of the idea was the gold-ore-men mod for basic DF, which adds creatures with molten gold blood, perfect for making dwarves very wealthy and very dead.

Naturally, anything which can mine easily through deep hard rock is going to be tough enough to take some serious killing before you can feast on its delicious, delicious metal innards.
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A thousand million pool balls made from precious metals, covered in beef stock.

Deon

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Nice idea.

Deon, can you credit me for the cryopod idea in the OP, please?
I hope you don't get my previous answer seriously, you are in credits :D.
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burchalka

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I can see this text in dfhack console while playing:
Fixing cloth stockpile handling (bug 5739)...
Patched 522647 bad references in 15705 materials.
Protecting 1 jobs.

Can it cause the FPS drain for me?

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burchalka

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This is epic: Being invaded by 110 force of supermutants army. Including squad of gunners (lead by supermutant sniper), several war deathclaws, evolved centaurs with toxic saliva.
Currently I'm turtling in, hopefully they'll get away at some point.

EDIT: A season passed - they're still there. Observation: 1 drop of evolved centaur saliva (which is propelled from distance) is enough to incapacitate any citizen, they're winded, drowsy and in pain.
I will have to find a way to bring magma to them (didn't even breach cavern layer1, though).

« Last Edit: March 28, 2013, 07:32:41 pm by burchalka »
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Deon

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Try catapults.

Which reminds me... CATAPULTS SHOOTING NAPALM. I mean, now you can shoot anything with catapult. I will create custom blocks which explode in napalm when thrown for the next version.
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burchalka

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Targetable Catapults should work across z levels, right? Nice idea with napalm bombing though.
another question: can I have armor that will protect my men from inhaling centaur saliva fumes?  Something like HazMat suite? I'm asking since I've seen my military guys losing lungs/spleens/liver after being exposed.
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