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Poll

What should be the next primary goal?

Combat drugs, chemistry, venoms and antidotes
Domestic robots (healers, cleaners, cyberdogs, robobrain)
Overhaul of good areas (terraformed)
New semimegabeast and megabeast types
Secrets and mutations (vampires, pyromancy, telekinesis etc)
More minor races (slavers, treeminders, evil ghouls)
More industry (concrete factory, cryogenics, trading post)
Advanced adventure mode crafting
Post-war geology (concrete, debris, radioactive waste, stashes)
Dfhack (poisoned weapons, companion order, other plugins)

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Author Topic: [0.34.x] FALLOUT MOD || Post-apocalypse || A nuclear adventure!  (Read 133352 times)

Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #210 on: March 06, 2013, 10:45:13 pm »

You need a Recorder so you can determine how much food and drink you have. I don't know about a doctor; you'll get somebody eventually and if you don't do many crafts you have no fear of raids.
I'd stick with the 2 Miners, go 1 Woodcutter (IF the area has wood), 1 Mason, 1 Farmer, and the Overseer (has most of the administration skills; he'll be the trader) and a seventh member of your choosing.

Remember you can always repurpose Vault Dwellers that arrive to suit your industry and needs; and in the words of the wiki "Do not split your efforts yet."
Also, try taking enough food and drink to last until a caravan comes, and bring along a large bag filled with alcohol-making plants. Actually along those lines what is the best plant to use for booze making? I am quite partial to vodka so initially took along some yams and potatoes.
« Last Edit: March 06, 2013, 10:51:03 pm by Big_James_B »
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #211 on: March 06, 2013, 11:22:47 pm »

I tell the doctor to be the general noble when we get there.
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Ivan Issaccs

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #212 on: March 07, 2013, 05:34:49 am »

Also read "Game tips" in the first post, there's quite an info.

Read it.  Aside from embarking with a robot, it has no tips on a good embark profile.

Generally speaking, anything that is good on a vanilla DF is good here.
Its actually easier in some regards as breaking scrap piles yeilds you most of the metals you will ever need and the sawmill allows you to mass produce coal from standard wood so even if you got shitty metal spawns you'll be good for industry.
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Markus

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #213 on: March 07, 2013, 09:15:30 am »

Quick question about this fine mod.

Do the Vault Dwellers need booze as much as Dwarves do? I can understand the depression of seeing the world around you go up in smoke, but these are normal humans, after all. . . Then again, most of the water is irradiated anyway.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #214 on: March 07, 2013, 09:21:37 am »

Most of it is booze, but there is a "tea", and nuka-cola....
But Yes, you still need booze. My newest fortress took about 120 food and booze; lasted me until the caravan came when it came to the last drop of booze.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #215 on: March 07, 2013, 03:30:02 pm »

Yep, the "booze" is actually an assortment of various alhocolic drinks, sodas, tea etc. I left ALCOHOL_DEPENDANT on purpose, because your vault citizens are used to fine beverages and purified drinks, and they don't like to drink "dirty" natural water "like those barbaric wastelanders".
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #216 on: March 07, 2013, 03:41:24 pm »

perhaps there can be a option to "clean" the water so that they can drink it without qualms... perhaps a workshop that takes it from below and "processes" it into clean water.
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PTTG??

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #217 on: March 07, 2013, 03:44:00 pm »

Interesting. Maybe a robot that can be "milked" to produce "bottled water".
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #218 on: March 07, 2013, 03:47:40 pm »

I was thinking of a workshop, but that might work.
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JediaKyrol

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #219 on: March 07, 2013, 04:06:00 pm »

"Mr. Farmy"s make Sailent Paste which can then be processed into Sailent Green...which can be drank or used to make random food plants...Though I think Deon said he was scrapping that...so might suggest the purified water replacement?
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Bodyless

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #220 on: March 07, 2013, 04:38:51 pm »

My bronze and iron boots and gauntlets are degrading incedibly fast!
I didnt know armor would degrade at all. But this was its almost impossible to keep my military armored.
I ddint try any other materials yet, but the boots and gauntlets i made were gone or at XX after a few months of use with no combat.
Are you fighting caustic geckos and there're pools of acid here and there? Or some acidic animals like xenomorphs? Only strong acid can cause it.
[/quote]

No animals. i think they stayed inside most of the time. there may have been some supermutant thief, but no acid i can remember.
I am actually having the same problem in masterwork atm. Does orc blood count as acid? Otherwise i am really puzzled what i going on here.
Maybe it is some drink that is causing this?
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #221 on: March 07, 2013, 05:04:24 pm »

perhaps the mods are conflicting.
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Deon

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #222 on: March 07, 2013, 08:32:07 pm »

Do you use multiple mods, Aseaheru? It won't work.
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Aseaheru

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #223 on: March 07, 2013, 08:52:36 pm »

No i am not. not here anyways.
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Big_James_B

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Re: [0.34.11] ☢ FALLOUT ☢ [1.7] - new poll to influence development
« Reply #224 on: March 07, 2013, 09:35:54 pm »

Yep, the "booze" is actually an assortment of various alhocolic drinks, sodas, tea etc. I left ALCOHOL_DEPENDANT on purpose, because your vault citizens are used to fine beverages and purified drinks, and they don't like to drink "dirty" natural water "like those barbaric wastelanders".

Doesn't stop them from trying to give thirsty friends water when there's no booze...
What about having Brotherhood of Steel caravans (if you have them) carry the Fallout 3 bottled water? Or have Wastelander caravans carry the same bottled water. It'd be one that you can't make yourself and can only buy from passing caravans.
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