Yeah, I did.
I'm starting now, by the way.
3rd Granite, 552 : I am now in charge. The ocean is still completely frozen, although this shouldn't be a problem for much longer. The fortress is quite... too elongated for my taste, I must say. We also don't have any defense against goblins, with the exception of a bridge. I'll take this in control.
4rd Granite, 552 : Snow storm. See one of our harpooners hunting a crab woman pointlessly. He's obviously not going to catch her, so I drop the pursuit.
12th Granite : I order channels to be done so I may put up wind-powered millstones. Not a single unit of flour in sight. We need sea biscuits, darn it.
19th Granite : Still waiting for my millstones to be completed. We're only at 16 dwarves and everyone is already spamming mechanisms and floodgates and stuff ? Heh.
25th Granite : Parties ? In my fortress ? KILL IT WITH FIRE.
27th Granite : Nope, I didn't flood the fort with magma. anyways, some dwarf thinks it's smart to build green glass floodgates when we have more than enough rock here. Uh.
5th Slate: Party is finally over. The sea has thawed, and Jacen nearly got swept away trying to drink from it, visibly...
9th Slate : Exploratory mining for iron ore. Is there even iron on this map ? I don't want to fight gobs with copper. Soon two windmills will be done.
14th Slate : 2 births in the fort. Finally installing my millstones. Still no spring migrants ? Hmm.
also, giant thrips congas. The bane of DF2012's savage biomes. How I intensely loathe these stupid, pointless, totally useless and uninteresting insects. We are sorely lacking in dwarfpower, and that is the only reason I don't deploy a few marksdwarves and KILL them all !
20th Slate : Migrant wave, seems like a big nice one... oh wait, we are 42 now ? That was just a bit too big maybe.
18th Felsite : Been a while since I updated. Biscuits are coming well. I am designing a fishing pond inside the fort, with water access. Water's taking a while to move, but it's expected.
21th Felsite : Some pansy elf caravan has arrived. Let's swindle them with impunity!
I start work on some exterior walls to protect us from goblins. We'll gonna need lots of rock blocks.
21th Hematite : The huge boost in dwarfpower helps. I think i'll be completing that wall by the end of summer, next i'll be focusing on the fish catching trap.
-random DF crash due to zooming out -
oh well, that's only 1-2 weeks lost. nothing much.
23rd Hematite : Out of rock for blocks, must dig more. also there seems to be no wild animals at all, yet we are on a savage biome. What the fuck ?
7th Malachite : Wall finished. It's a first defense against ambushes and it should be solid, now I just have to link that bridge to a lever..
12th Malachite : I shall now endeavor to open the caverns, to prompty close it afterwards so we can start an underground tree farm.
18th Malachite : Migrants happen, we are now at 47 dwarves.
19th Malachite : Werelemur attack. I was not expecting that... It's far too close to one of the masons. I send my two harpooners to fight it.
... Wait, it transformed back into a human and mauled Gavakis to near-death. It's inside my walls. I therefore order the bridge to be closed. Kill it !
21st Malachite : The werelemur bypassed my wall, at least it revealed the wall's only weakness. I therefore order it filled.
Then it took a few crossbow bolts by some random hunter, and got finished by the two harpoonists.
I'm stopping here now, I need some sleep. I'll finish the year tomorrow.
6th Galena : Strange mood. Let's see what the guy wants. also, more biscuits.
12th Galena : Inspiredsinji, Head Chef, has now created an alpaca leather chausse and is now a legendary leatherworker Never mind, he's now a legendary tanner. Most useful legendary ever.
16th Galena : While I was away exploratory mining, Gavakis transformed into a werelemur and mauled a cat, a gem setter which is nearly dead, and a siege operator. I am certain both of these are now werelemurs, considered one has been bitten many times and the other twice.
I shall endeavor to lock them somewhere, if someone wants werelemurs to experiment.
26th Galena : Both werelemurs are locked and now harmless. They are in different rooms though. I shall endeavor to kill one, we don't need two.
6th Limestone : Killed one of them with diorite drops. I now deconstruct his prison. The other will stay in his room.
16th Limestone : There are plenty of rock pots everywhere, why are the stupid brewers spamming me with cancellations about needing food containers ? Goddamn incapables.
18th Limestone : Seems all they needed was a stockpile just next to the stills. Why must I babysit these incompetent fools ?
21th Limestone : The other "werelemur" is starving. It's been more than one month and he hasn't transformed, visibly. I am feeding him in his isolated room, maybe he isn't cursed... i shall endeavor to find more. Meanwhile we have 40 drinks in the fort. Seems this fort can't brew correctly.
6th Sandstone : Still no transformations from my werelemur suspect. It seems the stills were working badly, so I rebuilt them and added more stills. alcohol production seems finally (and FUCKING finally, i spent 1 month on this stupid shit) fixed.
9th Sandstone : No signs of any werelemur transformation at all after 1 month and 2 weeks. Freeing false werelemur.
21th Sandstone : Found caverns. There's nothing in there and a huge pile of Z-levels between that cavern and my fort. It's a long way.down here.
22th Sandstone : Troglodyte. Just one, which is surprising. Some civilian pummeled it into a dead paste. Maybe this one should make a worthy spearman... especially that he won 2 levels of Fighter in the way. Locking the caverns.
I am also preparing a stone construction in the ocean which will help building catching mechanisms.
16th Timber : Been a while since I updated. I'm starting to get more migrants that I need. 65 dwarves is enough, isn't it ?
also, ocean instantly froze. Which was funny because it froze so fast there were still surf and waves over the ice !
Currently building a 1-z deep canal at the surface of the north ocean, where it is only 2 z levels deep.
8th Moonstone : STOP PUTTING YOURSELVES IN THE TILE YOU BUILD. Idiot dwarves.
4th Opal : Fishing infrastructure is going quite well. I'll have enough time to finish this.
8th Opal: Whip vine seed storage is going dangerously low. No idea why I don't have much left.
edit: nevermind that, it's just dwarves being stupid, i've got plenty of whip wine seeds but plenty of cancelations as well.
26th Opal : Finished the fishing infrastructure ! It's just two giant empty rectangles in the north sea, and it catches nothing for now, but it should help building a giant fish trap.
6th Obsidian : Making an inside burrow. I will also build a safer fishing spot.
16th Obsidian : Safe fishing spot built, no one will disturb these fishermen !