Here's everything you need to know about our site, now called Nabiddrozsed ("Saltbuckle"):
The world is Thur Gomath, "The Universe of Legends", and the year is 550. We are citizens of one Eshongoden ("The Good Rope"), one of four dwarfen civilizations.
World gen parameters here:
[WORLD_GEN]
[TITLE:THURGOMATH]
[SEED:Y4MAOyeIo0U2yU2yeGGU]
[HISTORY_SEED:uuk2AqUmu084QCsMa2Am]
[NAME_SEED:8Kmy0wegYkC2YyOoouEW]
[CREATURE_SEED:GIC6wGewk0wQqeuyk6Gm]
[DIM:129:129]
[EMBARK_POINTS:1324]
[END_YEAR:550]
[BEAST_END_YEAR:550:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:4:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:3:1:1:2:2:3]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:500]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GOOD_SQ_COUNTS:6:63:0]
[EVIL_SQ_COUNTS:6:63:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:33:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:10]
[NON_MOUNTAIN_CAVE_MIN:15]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:520:2080:4160]
[VOLCANISM_RANGES:528:1056:528]
The site I picked out is located here:
It has one temperate shrubland biome (The Dispersed Hill) and two ocean biomes (The Entrancing Waters) with dwarfs, goblins, elfs, and humans as neighbors. All are untamed wilds if I recall correctly.
Looks like we'll be swimming in gold. Shame the rules prevent us from trading it.
We've also got coal (lignite) and plenty of nice minerals -- we'll be able to store our biscuits and beer in porcelain pots for darned sure!
Our crew has chosen to call themselves Zirilkib ("The Fiery Net") and we have embarked. We are:
Ahab Thimshurmuthkat - Captain + Doctor
Morgan Borushoslan - Harpooner (fisher+militia speardwarf)
Santiago Illolok - Harpoonist (fisher+militia speardwarf)
Naryar Oddomonam - Miner
Zoinks Oddomudist - Miner
Inspiredsimji Lisatmistem - Head Chef
UristTheGreay Udistavus - Planter+Miller
We embarked with the following supplies. As far as I know we only need stone for a quern to get flour for biscuits. The aquifer is only one level in most places so we should be able to breach it without mechanisms. I brought extra wood for making the aquifer-sealing walls, though, just in case we need it.
Here's the multi-z level map:
http://mkv25.net/dfma/map-11570-saltbuckleYou can see that we've started on the beach. The land is less than 1/4 of the map, and indeed most of it is beach (and will be inundated by waves once the ocean thaws). That means we really have only the hilltop to build on at first. The two ocean biomes are distinguishable -- one has snow on it and will thaw later than the other. The ocean is rather deep at the east edge of the map.
Eyes peeled for local wildlife, we spotted a single "moon snail man". Since the ocean is frozen, our fisherdwarfs are going to get suited up and try to harpoon it for practice...