This is not mafia. It is almost mafia. It is a mafia-life where no one gets eliminated, but trust me - it works! Or at least, it works in person - I don't know if anyone has tried to run it as a forum game yet, but I'm willing to give it a go.
So here's the rules:
Most of you will be members of the Rebellion, plotting to overthrow the Evil Empire!
Some of you will be Spies, intent on causing the Rebellion to fail.
Each round is split into two parts - The Planning Stage, and the Mission (The equivalent of Day and Night).
During the Planning Stage, a player is tasked with the job of assembling a team. This role proceeds in a predetermined order - the order people sign up. After selecting a certain number of players (exact numbers depend on the total number of players we get to play), everyone then submits to me a secret vote - essentially, whether they want the suggested team structure to pass, or to fail. I reveal the votes at the same time, along with who cast them. If the vote is a failure - if people decided they do NOT like this team choice - the role of team assembler passes to the next person on the list, and the process repeats. After a certain number of failed attempts to select a team (dependent on player size), the mission is simply declared a failure. Eventually, people will accept a team. When that happens, we proceed to the Mission.
During the Mission, the thread will be locked, and players will submit their actions for the night. Since we will be playing pure vanilla, rebels on the mission do not need to submit any particular action - it is assumed they will aid the Rebellion and insure the mission succeeds. However, to keep things fair, they MUST submit something. A simple "Present" or "Viva la Revolucion!" will suffice. Spies may choose to either "Lay Low" or "Sabotage". A certain number of sabotages (1 for all missions except mission 4, which requires 2) lead to the mission being declared a failure. Come morning, I reveal the results of the night action, including any visible actions such as sabotage, but not who took those actions. Players will simply know that one, two, or three players threw sabotage actions, leading to mission failure.
There will be five rounds total. Each round requires more members to go on a mission, meaning that you must be more and more sure of who you trust and who you don't as the game progresses.
We'll be playing this first run pure vanilla, just to get our feet wet. As such, we'll be using the most basic rules.
*No special roles. Everyone is either a Spy or a Rebel.
*No player may communicate about the game with any other player, including Spies, outside of the thread.
*Spies are informed of the identity of other spies, and will have one real life day before the game begins to discuss their strategy. Once they have gone undercover, however, they may only communicate the way the other players do - in thread.
*Each attempt at the Planning Stage will last three days, or until all votes are collected, whichever comes first.
*Each Mission will last at least as long as is needed for all actions to be gathered. Hopefully, not too long.
And that's basically it! So who's interested?
Player list:
1. Nerjin
2. Tiruin
4. Dariush
5. Captain Ford
6. Leafsnail
7. notquitethere
8. Zombie Urist
9. Toaster
10. ToonyMan