Limestone 28Things have been getting quite hectic. The human traders came and went, leaving a great variety of items. Nothing of significant consequence, just random supplies. However I did trade for a large sum of leather. While roaming creatures are reasonably common, I don't foresee being able to build a sustainable leather industry without farming, so acquiring a stockpile of leather now is advantageous. The caravan later this fall should have plenty more, if they listened to my requests. When the humans showed up, so did a handful of goblin babysnatchers. One was caught in a cage trap, and the rest were spotted and chased off. I am worried though, as many of our kids frequently idle outside with the animals, which is still insecure. None have been taken so far, though.
We are up to 69 dwarves, and our miners, carpenters, and masons are frantically trying to provide sufficient bedrooms. The 16 bed dormitory is almost always occupied now, as well as the 8 bed hospital. The hospital is nearly finished. It is missing a traction bench, and soap. Soap production is always a stretch to set up, but the ashery was just finished, and once its done, it should be fairly little time before we have our first soap production.
Our miners primary current project is the excavation of lava tubes, with our engravers training by smoothing the entire tube. Significant delay has been added to the project due to a multitude of veins the long tunnel has pierced. Instead of marking them and coming back later, I elected to dig most of them out in their entirety. The resulting limonite should supply our smiths with tons of iron for production, and when the lava flows through, magma workshops can be set up to minimize our need for coal.
I've been continuing to help the miners with these excavations, but my duties as expedition leader continue to take up more and more of my time. I've encouraged other dwarves to step up and help out, and many have done some. JoeClark has been particularly vital in helping organize the militia. Training in the barracks is underway. Once our magma forges are operational, I will be issuing an order to conscript 10 dwarves with no prior skill (our current squad of 10 all have some fighting skill already) to form up another melee squad. I'm definitely worried about escalating goblin interest. It won't be long until they make a strike on our citizens.
Sandstone 2642 bedrooms have been completed. 14 more are excavated and waiting on doors and beds. Five masonry shops have been working full steam creating mudstone and granite blocks for construction use. Rubble remains strewn everywhere through the fortress. With many dwarves sitting idle, I've designated a pile outside for the rubble, and marked a few rooms to be cleared of stones. I've assigned the labor for producing 2 iron axes - until the magma forges are running, we're going to need tons of wood for charcoal in addition to our wood usage for beds, and bins.
Besides our 2 legendary crafters (both the result of moods), our highest skilled dwarves are:
Torrasque, the high master miner
Viro (myself), the master miner
Tobul, the great spinner
Spaghetti, the great tracker
Onol, the great building designer
MrsWillsauce, the great miner
Morul, the great bowyer
Logem, the great pump operator
Erib, the great animal caretaker
Dumed, the great tracker
BoredVirulence, the great tracker
Aerie, the great carpenter
Aban, the great siege engineer.
Ground level
Timber 14The dwarven caravan arrived a few days ago, they are en route to the depot (as are our trade goods). Trading with the humans left our trade goods quite low. I've begun investigating better optimization of our crafting for those goods, as well as addition of more crafters and workshops. Unfortunately, I'll have to be very picky with this year's acquisitions. Booze is in decent supply, but remains the #1 priority for now.
Additionally, when laying out plans for our magma tube, I've stumbled into a major hurdle: lack of magma-safe rocks. So far, only Rhyolite, Mudstone, and Granite have been encountered, which will mean having to make the floodgate out of iron. Additional charcoal has been queued for creation.
Timber 24Acquired all of the caravan's alcohol, a copper mail shirt, copper bottle axe, all their cheaper leather skins, plenty of random stones and wood, some copper bolts for our hunters, some chickens, and another dog. There was plenty more that would have been nice to be able to afford, but those purchases can wait.
Winter is almost upon us, and it is time to move the depot into a more secure location, and begin the training of a second militia squad. It will take quite some time for them to be effective, so need to start early.
Obsidian 2The first child of the fort was born. The child, Momuz Oddomzursul, was born to Bembul Lolokothsin (mother) and Nish Likotzoluth (father).
Mom:
Baby:
A baby shower is planned for next week.
Obsidian 8Atir Zalismafol has been taken by a fey mood. That is the third one so far. However, he has no crafting skills, so I can't even begin to guess what he'll craft for his legacy. He is making a beeline for one of the craftdwarf workshops, so we shall soon see!
Obsidian 20Atir completed a palm trumpet named Tathar Locun:
Our other resident artifacts: