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Author Topic: Project Awakened on Kickstarter  (Read 7867 times)

J0M0

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Re: Project Awakened on Kickstarter
« Reply #30 on: February 12, 2013, 10:39:03 am »

Newest update shows off some abilities that were prototyped. Also it is now on Steam greenlight. No mace in the video, but there is a light saber lookin thing!
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nenjin

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Re: Project Awakened on Kickstarter
« Reply #31 on: February 12, 2013, 10:43:30 am »

It's always nice to see games that haven't even begun to get made end up on Greenlight. It's becoming the freaking "Like" button of Steam.
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J0M0

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Re: Project Awakened on Kickstarter
« Reply #32 on: February 12, 2013, 11:25:36 am »

I think it is a great thing Valve is doing. Gives more devs a chance to get their game out there. Plus it means more games for gamers.
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nenjin

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Re: Project Awakened on Kickstarter
« Reply #33 on: February 12, 2013, 12:56:39 pm »

Such a great thing, they have to stick a $100 surcharge on there so people would quit:

-Adding games that already exist on Steam.
-Adding games that aren't even in beta.
-Adding games that will never be on Steam due to content restrictions.
-Adding things that aren't even games.

It's such a great thing, Gabe Newell himself has said "It's terrible and will be going away soon."

It's an internet PR contest that costs money, results in bloat and new game developers point to as though it's some sign of legitimacy. Which it isn't in the slightest.

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Plus it means more games for gamers.

Because Steam has such a problem getting new offerings to begin with.
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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J0M0

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Re: Project Awakened on Kickstarter
« Reply #34 on: February 13, 2013, 10:58:30 am »

...I don't understand the hostility. People can do what they want with their money. I for one like all these greenlit games on steam. If one catches my eye and I like it, I will buy it. Why is this such a bad thing? Brings games and how they are developed back into the community. DOTA and minecraft are examples of this.
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Neonivek

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Re: Project Awakened on Kickstarter
« Reply #35 on: February 13, 2013, 11:00:12 am »

...I don't understand the hostility. People can do what they want with their money. I for one like all these greenlit games on steam. If one catches my eye and I like it, I will buy it. Why is this such a bad thing? Brings games and how they are developed back into the community. DOTA and minecraft are examples of this.

Because it is starting to become a game of frisking your community on Steam to get any sort of cruddy game on there.

When it starts to feel less like a game is on Greenlight because people are really interested in something and instead because someone convinced a group of people to do it. It starts to feel cheapened.
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miauw62

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Re: Project Awakened on Kickstarter
« Reply #36 on: February 13, 2013, 11:00:43 am »

How is the-dev-changes-his-mind-every-five-minutes minecraft an example of the community influencing development? It's not even on greenlight.
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nenjin

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Re: Project Awakened on Kickstarter
« Reply #37 on: February 13, 2013, 11:19:19 am »

...I don't understand the hostility. People can do what they want with their money. I for one like all these greenlit games on steam. If one catches my eye and I like it, I will buy it. Why is this such a bad thing? Brings games and how they are developed back into the community. DOTA and minecraft are examples of this.

How does it have ANYTHING to do with "how they are developed" and "bringing it back to the community?" Being on Greenlight doesn't have squat to do with development or fan interaction, it's about selling the game.

It gives exposure to games that haven't tried to formally submit to Steam. It's a fucking popularity contest so the winners can go "People like us, they really really like us!" Valve thought they could use it as a metric to sort through the submissions and decide what the best selling game of the crop might be. It turns out it's a cluster fuck of people adding anything and everything, and the signal to noise ratio makes it useless. Furthermore, developers try and use the fact they got "Likes" as though it adds some sort of legitimacy for their game. Assuming they even have a title that can be sold, which many of the Greenlight submissions don't.

It was Steam's attempt to create a Facebook Like button and run metrics off it. And it failed miserably, by their own standards even.

What truly pisses me off though is it's intended for games that are done and ready to be sold on Steam but need an extra hand. Instead, just like Facebook where people make pages for their company, their babies and their cats, people submit to Greenlight because they CRAVE exposure, then turn around and act like it wasn't a completely manufactured result that they ended up on Greenlight....with no freaking title to sell.
« Last Edit: February 13, 2013, 11:27:45 am by nenjin »
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lordcooper

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Re: Project Awakened on Kickstarter
« Reply #38 on: February 13, 2013, 11:52:25 am »

The latest update is making me a little more confident backing this.  That said, I think they'd have had a lot more success if they had waited until couple more months of development had been done before throwing it up on KS.

What truly pisses me off though is it's intended for games that are done and ready to be sold on Steam but need an extra hand.

Greenlight is definitely a failed experiment (the process of innovation is bound to throw out a few of these from time to time), but that isn't really true.

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alexandertnt

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Re: Project Awakened on Kickstarter
« Reply #39 on: February 13, 2013, 05:39:50 pm »

Such a great thing, they have to stick a $100 surcharge on there so people would quit:

-Adding games that aren't even in beta.
-Adding things that aren't even games.

These are not reasons for the charge given you are allowed to upload concepts and software:

Spoiler (click to show/hide)

How does it have ANYTHING to do with "how they are developed" and "bringing it back to the community?" Being on Greenlight doesn't have squat to do with development or fan interaction, it's about selling the game.

As stated above, there is a category for getting feedback from the community on partially developed projects, so it can indeed have something to do with "how they are developed" and can have something to do with development.

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Steam Greenlight also helps developers get feedback from potential customers and start creating an active community around their game during the development process

It gives exposure to games that haven't tried to formally submit to Steam. It's a fucking popularity contest so the winners can go "People like us, they really really like us!" Valve thought they could use it as a metric to sort through the submissions and decide what the best selling game of the crop might be. It turns out it's a cluster fuck of people adding anything and everything, and the signal to noise ratio makes it useless. Furthermore, developers try and use the fact they got "Likes" as though it adds some sort of legitimacy for their game. Assuming they even have a title that can be sold, which many of the Greenlight submissions don't.

The popularity contest is obviously true and is basically how the system is designed to work. Its a voting system, what were you expecting?

The large quantity of poor games is just Sturgeon's Law in effect (except there are no people to do the filtering for you as is usually the case when browsing anything from a distributor).

Develoers using Likes to advertise their game is not a Greenlight issue, it is an issue with the developers.

"exposure to games that haven't tried to formally submit to Steam" is just not true:
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Steam Greenlight has replaced our previous submission process. Any developer or publisher who is new to Steam and interested in submitting their game to the platform should submit their game through Steam Greenlight.

It was Steam's attempt to create a Facebook Like button and run metrics off it. And it failed miserably, by their own standards even.

What truly pisses me off though is it's intended for games that are done and ready to be sold on Steam but need an extra hand.

What annoys me is when people don't read the FAQ, what you said is just not true (it is also intended for games in mid development, concepts (in a seperate section), and even software).

It seems to be a significant issue, people view greenlight as something that it is not and critisize it for that.



I think greenlight does fine what it was supposed to do, and is basically functioning how I expected it would when I heard about it. I would have liked the ability to upload game demo's onto the service so it could also function more like the workshop does.
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Neonivek

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Re: Project Awakened on Kickstarter
« Reply #40 on: February 13, 2013, 05:43:29 pm »

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It seems to be a significant issue, people view greenlight as something that it is not and critisize it for that

Then it doesn't advertise itself well or it is intentionally misleading.
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alexandertnt

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Re: Project Awakened on Kickstarter
« Reply #41 on: February 13, 2013, 05:47:36 pm »

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It seems to be a significant issue, people view greenlight as something that it is not and critisize it for that

Then it doesn't advertise itself well or it is intentionally misleading.

I thought the About Greenlight page was pretty easily accessable and clear (you click on Greenlight, than click on "About Greenlight"). If people start inventing the purpose of greenlight in absence of visiting this page I wouldnt call it Valve's fault.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
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Neonivek

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Re: Project Awakened on Kickstarter
« Reply #42 on: February 13, 2013, 05:51:49 pm »

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I wouldnt call it Valve's fault

People generally consider the inability to get people to know the correct information as a fault of the source.

I'd give examples but it would just derail the thread. Suffice it to say there are famos examples.
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alexandertnt

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Re: Project Awakened on Kickstarter
« Reply #43 on: February 13, 2013, 05:54:42 pm »

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I wouldnt call it Valve's fault

People generally consider the inability to get people to know the correct information as a fault of the source.

And I would agree. But Greenlight this is not an example of that.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Neonivek

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Re: Project Awakened on Kickstarter
« Reply #44 on: February 13, 2013, 05:55:54 pm »

Quote
I wouldnt call it Valve's fault

People generally consider the inability to get people to know the correct information as a fault of the source.

And I would agree. But Greenlight this is not an example of that.

It is a perfect example of that. They failed to let ANYONE know what it is about except a few select people.
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