Double post, because I asked some questions to the Devs I thought you might be interested in hearing. They seem very willing to answer questions and such.
What kind of RPG elements, if any, are you planning to add to Project Awakened?
We want to have character progression so that the player can see themselves grow and become strong as the game goes on. We also want to have some elements of player choice. We think that it isn't enough to have create a player if you are pigeonholed into a specific role and so we will allow you to play how you feel your character act.
Will this game be dependent on DLC or in-game purchases for content after the initial release?
While we do not know our exact plans for post launch content; I can say that a look into our other releases will show free content long after the games themselves release. I would not expect us to change with this game.
I just asked this one, but it might be a couple days until they answer:
How are you planning on making different abilities feel different from another, besides different attack speeds, damage, and ranges? Or, rather, how are you trying to make melee combat _feel_ different from magic so you don't get the Call of Duty effect, where one gun feels exactly the same as another?
If anyone has any other questions that they haven't had answered (They might just be answering donors), I can ask. They seem to be very involved in the process.