Head for the house, stick to the shadows as I move and keep an eye out for any antique or kitchen utensils store.
You know this area quite well from other heists you've pulled. You stick to the maintenance tunnels but peak out every once in a while to check for stores. (2) You can't find much in the way of any stores. After 20 or so minutes you arrive at the building. You try to sneak past the employee working the front desk.(1+1) She notices you, thankfully she doesn't ask any question as you head towards the elevator. Looking at the elevator, you notice it's ID locked, only the people who live here and those they know can use it. (6) You may not be any good at it but, you fiddle with the ID lock like a professional and the doors open without a problem. You press the 23rd button, only one floor away from the roof.
(1) A lot of people get on with you, giving you weird looks due to your attire. After several awkward minutes you arrive on your floor. (5) Thankfully everyone else already got off. (4) In fact the entire hallway is deserted. You make your way to the room and listen, (4) snoring. Thank god, this will be a piece of cake. (5+1) You sneakily pick the lock in, and sneak your way to the living room/kitchen. (1) Nothing of any value is in here. Not even the painting, that means it could only be in the bedroom... This could be a problem.
Cowl Stalkers Status
Inventory:
Set of Lock Picks: This is your set of lock picks, you love them all equally as you feel playing favorites just isn’t right.
Dagger: A small, sharp dagger; easily concealable and perfect for self-defense.
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 150 credits and the key to your apartment.)
Picture and Note: The picture of the target shows a picture of an old man with a stern look, with a mansion in the background. The note reads “Sector 1, 3190 Westminster Ln. Suite 34, floor 23.”
Tube Container: Where you’ll put the painting once you obtain it.
Grey Hoodie: Inconspicuous, blends into the metal walls of below.
Grey Track Pant: Great for running, they blend into the metal walls of below.
Grey Sneakers: Great for running.
Black Gloves: Leaves no prints, doesn’t restrict finger movement too much, thankfully.
Skills and Traits:
Shadow Dancer. ( Ability )
+1 evade.
+1 attack rolls.
+1 stealth.
+1 endurance.
Able to attack multiple enemies for one turn.
-2 to all rolls on the turn after using it.
Unarmed: 1
First Aid: 1
Dodge: 1
Health: Fine
I watch the man violate the body, thinking that should not happen. In this building the one who choose who live and who die is me!
Sneak up to the man and jam the Scalpel into his neck.
You see the thug start to search his pockets, this is disgusting... (3+1) You sneakily get up, scalpel in hand, he starts to turn around but, just as he does you (5+1) stab him in the throat. You see as he falls to the ground, the badge on his shirt. It reads "
Sector Three Police Depart...... Uh Oh.... You hear the (4) sounds of footsteps approaching slowly, you have about a minute before they get here.
Hope Dens Status
Inventory:
Nurse Outfit: This outfit is comprised of a low level bio suit, dust mask, and galoshes.
Scalpel: Used to cut things.
Card: Card: This card holds all of your information, keys for electronic locks, and money. (Contains 250 credits, the key to your apartment and the ley to the lower levels of S3 Health Center.)
Skills and Traits: First Do Harm: When Hope heals someone she gets a +1 to the next attack, when she scores a wound on someone she get a +1 to the next heal. Does not stack, and the bonus is lost on use.
Knifes: 1
First Aid: 1
Stealth: 1
Health: Fine
Use Feeder ability to butcher kill.
Keep the heart,brain.
Get out of dodge.
You butcher the PDs corpse, this'll definitely be on the news. You grab his heart and brain and jump off the catwalk and into the maintenance tunnel below. You should probably head back to the contact at the pub and grab your reward.
Petran Ozwells Status
Inventory:
Butcher’s Knife: The knife is dull and has been stained red; the handle is made of what looks to be bone. (Used to butcher your kills, -1 Damage)
Photo of Target: Proof that you have killed your target.
Black Hoodie: A black hoodie, very inconspicuous in Below.
Black Sweat Pants: A pair of black sweat pants, good for keeping warm.
Black Sneakers: A pair of black sneakers, good for running in.
Disposable Gloves: Made of latex, great way to keep your prints of off objects.
Dreese’s Weapon: It is black with red stripes. Unknown as to what type of weapon it is, you will have to test it out to see how good it is. The inscription reads ““ID: 1178 Dreese, Clayton Sector Three Police Department”
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 350 credits and the key to your apartment.)
Lock Pick: This is your trusty lock pick; she’s gotten you through many a bad situation.
Three Cells: It’s unknown what ammunition they contain but they fit into to Dreese’s firearm.
Skills and Traits: Feeder-Can butcher corpses and take the heart/brain or organs of a corpse to eat later. Eating it adds:+1 for the brain,+2 for the heart;0,5 for random organs. Effect does not stack. Effect is active for a small while.
1 Persuasion,
1 Lock picking,
1 Dodge
Health: Fine
Dress myself, don't forget wallet with money and ID, lock door and get to work. Slowly.
You grab your pants, shirt, shoes and card. You go to your bathroom, brush your teeth and hair and take a quick shower. You walk out your door and lock it, heading down the elevator and onto the street. You walk to work taking the scenic route, you arrive 45 minutes later. Your boss is waiting outside, he calls you over "Thomas, come here, I need to talk to you about something." You walk over as he leads you into a nearby alley. "About the fight tonight.... I need you to take a dive." says your boss.
Thomas Jameson's Status
Inventory:
Boxers: These boxers have hearts on them and the writing on the tag reads “Thomas Jameson”. (Get it guys?)
Jeans: A pair of loose fitting jeans.
T-Shirt: A plain white T-Shirt.
White Sneakers: A pair of white sneakers, easy to run in.
Card: This card holds all of your information, keys for electronic locks, and money. (Contains 450 credits and the key to your loft.)
Skills and Traits:
Seasoned fighter: He gets +1 to unarmed strikes against single opponents and opponents get -1 to hit when attacking him while unarmed.
Unarmed: 1
First Aid: 1
Dodge: 1
Health: Fine