Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Steelarches - A story about a fortress in the middle of the ocean  (Read 2199 times)

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #15 on: February 11, 2013, 07:47:51 am »

Do those migrants have miners with picks? Or at least woorcutters with axes?
I mean, let them camp there and survive on their own. If possible, let them build their side of bridge.

Oh, you could transfer them some rocks with catapults! they will cut it into blocks and construct brigde.
Or use minecarts.
They would have to get to the meeting hall, first.
i - design area - Meeting hall.
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Tarqiup Inua

  • Bay Watcher
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #16 on: February 11, 2013, 08:13:47 am »

Do those migrants have miners with picks? Or at least woorcutters with axes?
I mean, let them camp there and survive on their own. If possible, let them build their side of bridge.

Oh, you could transfer them some rocks with catapults! they will cut it into blocks and construct brigde.
Or use minecarts.
They would have to get to the meeting hall, first.
i - design area - Meeting hall.
Now that is a handy thing I never realized! Always thought meeting hall has to be made around some object such as table or statue.

More to the topic - I really like the idea. This fortress is going to be great one.
Logged
Nuri al-Gnat - dwarven apidologist
notable works: al-Gnat's test (for determining the child snatcher's ability to pass undetected while getting stung by bees... or at least look human while at it)

MoonSheep

  • Bay Watcher
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #17 on: February 11, 2013, 05:01:48 pm »

15th Felsite, 115

The elves arrived. They seemed quite appalled at all of the wood that lay about (we just left it there since everyone was busy doing other stuff). They asked what we were doing and I said building a port for our sailordwarves. They seemed very skeptical but I told them that we found a way to make a special type of metal float well and that sailordwarves are all the fad nowadays. They just scoffed and said something along the lines of not to build it too long or it might block boats. 

At any rate we managed to get all of the dwarves across the ocean via underground tunnel. No one must know about this tunnel, ever.


19th Hemantite, 115

We finally got all of the migrants tallied with their names, they are:

Shorast the farmer
Onol the farmer
Asmel the ranger
Urdim the seige engineer
Ognet the fishery worker
Iden the animal trainer
Catten the doctor
Atesh the engraver
Amost the wax worker
Vabox the peasant
Thikut the herbalist
Iden the farmer
Shorast the glazer
Sarvesh the wood burner
Sakzul the jeweler
Rovod the glazer
Urvad the gem cutter
Inod the leather worker
Edzul the milker
Dumed the seige operator
Bembul the clerk
Kogsak the herbalist
Dakost the bone carver
Degel the woodworker

I fixed it so everyone is doing something of the utmost importantce:

Shorast the brick hauler
Onol the brick hauler
Asmel the brick hauler
Urdim the seige brick hauler
Ognet the fishery brick hauler
Iden the animal brick hauler
Catten the brick hauler
Atesh the brick hauler
Amost the wax brick hauler
Vabox the brick hauler
Thikut the brick hauler
Iden the brick hauler
Shorast the brick hauler
Sarvesh the wood brick hauler
Sakzul the brick hauler
Rovod the brick hauler
Urvad the gem brick hauler
Inod the leather brick hauler
Edzul the brick hauler
Dumed the seige brick hauler
Bembul the brick hauler
Kogsak the brick hauler
Dakost the brick hauler
Degel the brick hauler


11th Malachite, 115

It's been fairly haywireish with all of the new additions to our little building operation. I've started our long awaited marksdwarf squad that Urist the Grey has been bugging me about. "There aren't enough animals to shoot, I need people to lay down fire when the goblins arrive so they show their vitals through their armor," are his two major complaints. I drafted a bunch of migrants into his squad who had former marksdwarf training,

Ognet the the Fishmonger, now he is going to fish goblins or something, yeah I really don't know where I was going with that and I lack an eraser.
Iden the Animal Trainer, yeah we have no animals to train and he has nothing else to do so he is out of luck.
Asmel the Ranger, Urist Greybeard asked for him personally, some sort of acquaintance, a fellow ranger I suppose, still pretty young and not too good of a shot really.
Shorast the glazer, yeah we don't do glazing here.

That makes five in the marksdwarf squad. I needed one more person and I didn't want a raw recruit going in with a bunch of people who know the basics, wrecks the flow. I got Peregarrette, avast kicking and screaming, to the range and made him shoot off a few bolts. He managed to hit a target on his third bolt (well it's worth noting that it wasn't the target he was aiming for, but good enough) then threatened to dock his pay if he didn't join. That wasn't enough it seemed so I bribed him by giving him a raise under the stipulation that he keeps all of the crossbows oiled and in tip top shape.


13th Malachite, 115

One of the jeweler migrants, Urvad I believe it was, came out of his workshop with a figurine of someone named Onol Gorgehandle, the main villain in that book I loaned Spy244. He seems to be happy with it.

The archery ranges are up happily and our marksdwarf squad is patrolling the battlements, please excuse by poor scribblings of our base.




19th Malachite, 115

More slave labor migrants arrived. After a chat with our local Nobleman here at the fort, Bembul, it seems that this place has become a catch all for the politicians at the mountainhomes. They talk about the amazing grandeur which will create tons of jobs and will clear the streets of the unwanted. If they are so unwanted back at home, why do they think we would want them here? Well I guess we'll just have to make do.

Zas the Blacksmith
Rakust the Cheesemaker
Morul the Ranger (another one of Urist the Grey's fellow rangers, word seems to be spreading that we like to shoot things here which we don't)
Fath the Metalcrafter
Edem the Potash Maker
Dishmab the Miner
Datan the Fishery Worker
Atir the Furnace Operator

Of course all metalcrafting jobs default to brick haulers

I also replaced Peregarrette as a marksdwarf and put someone actually competant in the group, Morul the Ranger.
Morul joined Urist and Asmel's drinking group, leaving the "bottomfeeding dirty support fire peasants" in their own group.

I told Peregarrette to do something like cook up some salads with all the plants we have or something useful of the sort.


-------------

I was planning on making a sort of second fortress over there but there were no woodcutters or miners sadly, which isn't really a problem until they decide to start dehydrating to death. I thought they were goners with that side of the map being frozen for most of the year, but luckily a murky pool of water defrosted and everydwarf on that side of the map was able to drink.

Still there were two problems, the lack of booze and proper rooms which made them work ever so slower and made them unhappy and second being that even though I set all of them to be gatherers, they literally gathered all of the plants on the map just to keep all alive for a few months. No food, of course I could have fixed that probably with farming whatever aboveground crops they had gotten.

I ended up breaking down and I dug a tunnel under the ocean to save the dwarves from their inevitable fate, them lacking a pickaxe or axe to make booze. The water would have frozen over and they would have been out of any sort of drink since the ocean is salt water.

I might start some sort of movement where some of the new dwarves decide to start a new fort on the other side of the river, using the passage as an escape route, which of course would leave them with a very rocky relationship with Urist. They would transfer goods under the ocean via powered minecarts, that would be incredibly cool don't you guys think?

edit: it seems I have a whopping 808 limestone blocks made, thats what happens when you leave 3 professional masons churning out blocks for a year I suppose. 208 Bauxite Blocks also.


« Last Edit: February 11, 2013, 05:20:29 pm by MoonSheep »
Logged

Child of Armok

  • Bay Watcher
  • Sanity? What's that?
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #18 on: February 11, 2013, 05:27:28 pm »

ptw
Logged

TomatoWalrus

  • Bay Watcher
  • I am one of the tomatos.
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #19 on: February 11, 2013, 05:41:56 pm »

This is a journal. All craftsdwarfship is of average quality. It is bound in walrus leather and studded with tomato seeds. Parts of it are obscured by tomato juice stains. The owner is unknown, their name blocked out by a large stain.


Hi journal. It sure was awful convenient of someone to throw a perfectly good journal into the tomato crop I was harvesting. But you know what they say: Finders keepers, losers.... uhh... I forget the rest. But either way you're mine now. So let me fill you in. I was back at the mountain home sneaking tomatoes in from outside when one of the nobles came up to me and said I should go work with some bridgebuilder guy. I wasn't going to but then they said that tomatoes grew naturally where they were building and if I went I could have all I wanted. This scared me a little 'cause I hadn't told anyone about my tomato habit, but I wasn't going to pass up the chance at infinite tomatoes. That's been my dream since I was a wee little shedwarf.

But back to the bridge. So apparently some noble thought it'd be a stellar idea to build a bridge across the ocean and force everyone to pay a toll to get past. Seems kinda pointless to me, but as long as I have tomatoes, they pour magma into the ocean for all I care. Actually, that might not be such a bad idea. Then I could grow tomatoes on the ocean. I bet the sea salt would make them taste even better (as if tomatoes could taste better, they're already perfect.)

In different news, there's talk among the masons of defecting across the ocean and building another fort where they don't have to listen to Mr. Builder. They say they aren't getting paid enough for all the work they're doing, so I offered them some of my tomatoes. I got real excited at first when they took them, but then they started throwing them at me. It hurt at first, but then I started catching them in my mouth and eating them, and we turned it into a game. Now everywhere I go, people throw tomatoes at me and I have to try to catch them in my mouth. It's made my work days much more exciting. But back to the other fort.

One night when I was going to bed (the bedroom floor is built like a maze by the way, I've had to start marking the way to my room with tomato juice on the wall) one of the masons came up to me and said if I came to the other fort, I could have even more tomatoes. Can you believe that diary? Even more! I want to take them up on the offer, but Mr. Builder has been so good to me that it just doesn't seem right to betray him. Maybe after the next caravan
the rest of the page is obscured by a mixture of tomato juice, tomato seeds, and dwarf saliva

------
Logged
I am he as you are he as you are me and we are all together.

peregarrett

  • Bay Watcher
  • Гномовержец Enjoyed throwing someone recently
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #20 on: February 12, 2013, 01:54:35 am »

SALAD?!?!?! Alright, I give you a salad. *storms to the mechanic workshop for mechanisms and to the weaponry for cutting edges of various types*
Logged
Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #21 on: February 12, 2013, 07:25:34 am »

Dwarf salad. Sounds !!DELICIOUS!!

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #22 on: February 12, 2013, 08:32:48 am »

Just wanted to point out again that I really like your writing style. Actually, please dorf Dumed the siege operator the brick hauler as Van Dumed. I don't know if you are going to set up a proper military soon but if you do put him in a squad please.
« Last Edit: February 12, 2013, 10:24:36 am by Yuli Vlasi »
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #23 on: February 12, 2013, 09:46:05 am »

I wish to be a brick layer, and eventual marksdwarf, when an opening arrives when you need one.

Fr0stByt3

  • Bay Watcher
  • Co-Creator of Woven Worlds Productions!
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #24 on: February 14, 2013, 07:58:43 am »

Zas the Blacksmith
Rename Xaren and change profession to Runesmith please.
Logged
Funding rebels because seriously, fuck those guys.
((They're basically the new Mongols.  I gotta say, I have a newfound respect for the Jamaican police force after playing this game.))

Yuli Vlasi

  • Bay Watcher
  • Eggs is Doom
    • View Profile
Re: Steelarches - A story about a fortress in the middle of the ocean
« Reply #25 on: March 17, 2013, 09:55:25 am »

Looks like Steelarches is dead.
Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"
Pages: 1 [2]