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Author Topic: Coming of Age traditions  (Read 3344 times)

kiba

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Coming of Age traditions
« on: February 04, 2013, 06:42:34 am »

Each civilization should have their own coming of age ceremony in which 13 years must do before they become adults.

For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
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10ebbor10

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Re: Coming of Age traditions
« Reply #1 on: February 04, 2013, 11:53:12 am »

I support this as part of procedural cultures, but I disagree that each civilization should have them, or that it would happen at 13 years.
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Robosaur

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Re: Coming of Age traditions
« Reply #2 on: February 04, 2013, 10:38:20 pm »

this + pokemon mod = .__.
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Escapism

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Re: Coming of Age traditions
« Reply #3 on: February 05, 2013, 02:20:42 pm »

Hehe, I could see how this could turn hilarious with procedurality, assuming there are enough variables that could interact with each other. "You must do a with b at c, then use d to e f!". Then again, we will probably be able to interpret some kind of poetry into it anyway.

Will maybe allow some pseudo-evolution to take place for cultures. Coming of age ritual requiring your 5-year olds to slay a dragon and craft a floodgate out of its bones? Tough luck.
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GreatWyrmGold

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Re: Coming of Age traditions
« Reply #4 on: February 05, 2013, 09:03:02 pm »

Good idea overall.

Quote
For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
What kind of place has so many "villains" for this to be applicable to most of even just the male population?
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Avo

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Re: Coming of Age traditions
« Reply #5 on: February 06, 2013, 04:31:09 pm »

Good idea overall.

Quote
For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
What kind of place has so many "villains" for this to be applicable to most of even just the male population?

Dwarves. I get way more than one monster invading my fort for every dwarf child that reaches the age of 13. That said, it should be something procedural generated within strong boundaries. It could easily result in civilizations rapidly going extinct.
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Neonivek

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Re: Coming of Age traditions
« Reply #6 on: February 06, 2013, 04:32:34 pm »

Ohh you silly people

Don't you know that REAL coming of age traditions are actually brutal and torturous?

No joke. In fact outright torture can be a coming of age tradition.
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GreatWyrmGold

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Re: Coming of Age traditions
« Reply #7 on: February 06, 2013, 08:14:42 pm »

Quote
For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
What kind of place has so many "villains" for this to be applicable to most of even just the male population?
Dwarves. I get way more than one monster invading my fort for every dwarf child that reaches the age of 13.
Your fortresses are fairly small settlements, and let's face it, they probably have a pretty high child mortality rate. In addition, I can't imagine that most settlements get hit with attacks as often as player fortresses do. Anyways, there's a difference between "villain" and "random big critter."

Ohh you silly people
Don't you know that REAL coming of age traditions are actually brutal and torturous?
No joke. In fact outright torture can be a coming of age tradition.
Did they typically have enough torture to go around?
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Neonivek

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Re: Coming of Age traditions
« Reply #8 on: February 06, 2013, 10:37:29 pm »

Quote
Did they typically have enough torture to go around?

Yes they usually do. Mutilation, starvation, marathon marches are all common.

It isn't uncommon in comming of age ceremonies that pernament injury and death would occur.

They are rarely these nice things people think of. They are often grueling and dangerous.
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Escapism

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Re: Coming of Age traditions
« Reply #9 on: February 07, 2013, 10:53:43 am »

Quote
Did they typically have enough torture to go around?

Yes they usually do. Mutilation, starvation, marathon marches are all common.

It isn't uncommon in comming of age ceremonies that pernament injury and death would occur.

They are rarely these nice things people think of. They are often grueling and dangerous.

Circumcision comes to mind.
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GreatWyrmGold

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Re: Coming of Age traditions
« Reply #10 on: February 08, 2013, 09:22:28 pm »

Quote
Did they typically have enough torture to go around?
Yes they usually do...
Missing my point, which was about if there were enough "villains" for a coming-of-age tradition requiring one to kill one. Let alone villians a child could defeat.
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weenog

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Re: Coming of Age traditions
« Reply #11 on: February 12, 2013, 01:28:23 am »

Quote
Did they typically have enough torture to go around?
Yes they usually do...
Missing my point, which was about if there were enough "villains" for a coming-of-age tradition requiring one to kill one. Let alone villians a child could defeat.

Keas.
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lordcooper

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Re: Coming of Age traditions
« Reply #12 on: February 12, 2013, 01:31:50 am »

Good idea overall.

Quote
For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
What kind of place has so many "villains" for this to be applicable to most of even just the male population?

Wall Street?
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GreatWyrmGold

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Re: Coming of Age traditions
« Reply #13 on: February 15, 2013, 02:46:46 pm »

Quote
Did they typically have enough torture to go around?
Yes they usually do...
Missing my point, which was about if there were enough "villains" for a coming-of-age tradition requiring one to kill one. Let alone villians a child could defeat.
Keas.
Good idea overall.

Quote
For example, in one civilization, each child is forced to become an adventurer and slay a villain before coming back home. The effect of that is only a few adventurer made it back to become adults and people tend to produce lot of children against adventure death. As a result, the civilization is full of mighty warriors but is vastly outnumbered by any other civilizations.
What kind of place has so many "villains" for this to be applicable to most of even just the male population?
Wall Street?

...Neither of those qualify as "villains" in the technical sense, and the one which qualifies better is also the one a child couldn't hope to beat.
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