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Poll

Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22104 times)

Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #225 on: February 25, 2013, 08:52:02 pm »

Quote
All work, but 3 is best.
GWG admits the 3 player team is best.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #226 on: February 25, 2013, 09:45:55 pm »

Quote
All work, but 3 is best.
GWG admits the 3 player team is best.
A ha ha. No, that's not anything like what I said. Option 3 is best.
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

zacen299

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #227 on: February 25, 2013, 11:01:04 pm »

Cleric to E8
Warrior 1 to D8
Shinobi to F4
Archer 2 to E4
Warrior 2 to F12
Archer 2 to E12

Well that was funny I just came back and it's my turn (crazy things are happening in RL for me right now so I might miss a turn, and if I flat out vanish it's because I lost internet those are both worst case scenarios but still doesn't hurt to be prepared.)
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #228 on: February 26, 2013, 07:39:26 pm »

Spoiler: Zacen's Turn (click to show/hide)



Spoiler: Nerjin’s thoughts (click to show/hide)
« Last Edit: February 26, 2013, 11:17:11 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #229 on: February 26, 2013, 10:46:53 pm »

Travels to, advances towards, absconds into, elopes upon, reaches, takes hold of, makes its move and gets, makes a nest in, relocates to, descends upon, forwards to, manifests within, cascades upon, has a beer at, is worshipped at, makes its way through, is plonked down at, just needs to visit, visits, purchases an evening at at a disreputable business located at, forgets why it went to, rolls into, marches into, strides into, crawls into, charges into, crashes into, flies into, drops into...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #230 on: February 26, 2013, 10:47:50 pm »

Some of those amused me, others may actually make it into the game.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #231 on: February 26, 2013, 10:58:19 pm »

Er. The unit list shows me only having skeletons 1,2 and 4. But I have 1,2 and two three on the field.

Edit: Also isn't my cleric hasted?

Edit 2: Also the map shows ReDeadErs Archer 2 at 5 health instead of 4.
« Last Edit: February 26, 2013, 11:05:22 pm by Criptfeind »
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GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #232 on: February 26, 2013, 11:16:19 pm »

And you called him scapheap, who seems to be on the other team.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #233 on: February 26, 2013, 11:21:23 pm »

Okay sorry about the mistakes. In order:

Skeleton 3... Both of them? : In regards to this problem the Skeleton 3 at J5 is dead. The Skeleton 3 at J7 is actually Skeleton 4.

Hasted Cleric?: Clerics cannot haste themselves. So no, he's not hasted currently.

Archer health: Yeah... I fixed that. He only has 4/4. Sorry folks.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #234 on: February 27, 2013, 12:33:26 am »

Archer 1 fire on GWG elephant
Archer 2 fire on GWG elephant
Archer 3 kill GWG elephant
Archer 4 fire on Scapeheaps C2
Cleric casts heal on K8
Mage casts Fatigue on H10
Necromancer 1 casts summon skeleton on J5
Necromancer 2 moves to M5
Skeleton on J7 kill ReDeadEr K2
Other skeletons hold


Sorry I accidentally your whole army Scrapheap
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #235 on: February 27, 2013, 08:05:25 pm »

Archer 3's shot is blocked by Skeleton 2 continue?
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #236 on: February 27, 2013, 08:11:14 pm »

That's a new one, you mean from the defender trait?
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javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #237 on: February 27, 2013, 08:15:59 pm »

It's in the way, just kill it so I can get a volley off
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #238 on: February 27, 2013, 08:16:09 pm »

From the "He's standing in the way of the arrow" actually.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 2]
« Reply #239 on: February 27, 2013, 08:18:07 pm »

Oh. I heard you talking about adding that, but I had assumed it would be in future versions of the game.

That's a little problematic. A hard nerf midway though a game. Let me rethink strategy real quick here.
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