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Poll

Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22079 times)

scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #105 on: February 07, 2013, 05:40:15 pm »

Oh miss that could I swick my Warrior for that Shinobi I asked for.(It was first on the list and the Warrior was last.)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #106 on: February 07, 2013, 05:46:32 pm »

Ah... So it was. Yeah. I'll do that right now.
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The demon code prevents me from declining a rock-off challenge.

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scapheap

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #107 on: February 07, 2013, 05:50:13 pm »

Ah... So it was. Yeah. I'll do that right now.
Thank.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #108 on: February 07, 2013, 07:47:06 pm »

Wrong thread
« Last Edit: February 07, 2013, 07:49:54 pm by javierpwn »
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #109 on: February 07, 2013, 07:49:28 pm »

Aerie? What's that? How will that do anything?

I think you got the wrong thread.
« Last Edit: February 07, 2013, 10:11:34 pm by Nerjin »
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #110 on: February 07, 2013, 07:50:30 pm »

Wrong thread!!!
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zacen299

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #111 on: February 07, 2013, 11:50:51 pm »

Balls I leave for a while and everything happens. *sigh* that's how it always is though/
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I (somehow) wield a marble coffin that i fill with the corpses of all I have slain (to make an already heavy object even heavier) in one hand, and the other holds a book made out out of fucking platinum. The book can crush skulls, and the coffin grows ever stronger and now that is has a few dead dragons in it, it sends people flying a mile backwards to explode in a pile of gore. Gore which I then place into the coffin,

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #112 on: February 08, 2013, 04:08:32 pm »

To clear up a bit of confusion that seems to be persisting. I would "like" for you to tell me the individual places your units will occupy. However if you simply give me a range {a1 - C3) I shall place the units as I see fit in that area. Keep in mind that I want the range/locations PM'd to me.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #113 on: February 09, 2013, 11:08:15 pm »

So what is the deadline for team positions?
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #114 on: February 09, 2013, 11:10:19 pm »

As soon as possible. As there is quite a bit of discussion in the threads AND its a weekend... I'll say by Friday afternoon would be nice. If you absolutely can't make that PM me the reason and I'll allow it. We should be starting prior to that though.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #115 on: February 10, 2013, 10:29:30 pm »

Turns out the Tolkien estate has a copy-right on the name "Balrog" so I changed that... Also added a unit who is probably gonna get HEAVILY nerfed prior to release but so far it's staying.

That being said if you want to see the updated rules visit the sub-OP. Specifically the second one.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #116 on: February 10, 2013, 10:49:22 pm »

Turns out the Tolkien estate has a copy-right on the name "Balrog" so I changed that...
Good to know. Does WotC own "balor"?

Quote
Also added a unit who is probably gonna get HEAVILY nerfed prior to release but so far it's staying.
OOH!

Quote
That being said if you want to see the updated rules visit the sub-OP. Specifically the second one.
Well, duh.
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #117 on: February 10, 2013, 10:52:10 pm »

I assume they do. I know they own beholder.

Golem, if you're looking for it.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

GreatWyrmGold

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #118 on: February 10, 2013, 10:53:17 pm »

I assume they do. I know they own beholder.
And mind flayers.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 0]
« Reply #119 on: February 10, 2013, 10:54:41 pm »

Yep. I prefer demons anyway. Sure Balrogs are badass but now I can let the players imagine up their own hulking demons for their armies.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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