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Poll

Should unit switching be allowed? [4/7 needed to pass.]

Yes.
- 3 (42.9%)
No.
- 4 (57.1%)

Total Members Voted: 7


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Author Topic: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 5]  (Read 22076 times)

Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #150 on: February 16, 2013, 11:43:25 am »

You're missing a column in the chart.

Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #151 on: February 16, 2013, 05:23:29 pm »

Spoiler: Scapheap’s turn (click to show/hide)

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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #152 on: February 16, 2013, 05:45:10 pm »

A4 fires on (Black)Warrior
A5 fires on K1

Yo' defender units is useless against my archer passive!
« Last Edit: February 16, 2013, 05:59:25 pm by javierpwn »
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RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #153 on: February 16, 2013, 08:04:36 pm »

Hrmmm, unit switching vote is identical to team-numbers. Maybe the four-player team should start exploiting the democratic system!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #154 on: February 16, 2013, 08:05:46 pm »

Hrmmm, unit switching vote is identical to team-numbers. Maybe the four-player team should start exploiting the democratic system!
I don't think that would be allowed.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #155 on: February 16, 2013, 08:10:18 pm »

Also I voted no. So clearly it's not just a even split down the teams.
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RAM

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #156 on: February 16, 2013, 08:32:18 pm »

Well as representative of the lurker community, I didn't vote, so there must be traitors, lots and lots of them, everywhere, and they could turn on you at any moment!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #157 on: February 16, 2013, 08:33:41 pm »

I voted yes..... Also the vote it over, it didnt passs
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #158 on: February 16, 2013, 11:06:03 pm »

Spoiler: javierpwn’s turn (click to show/hide)



Spoiler: Nerjin’s thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

javierpwn

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #159 on: February 16, 2013, 11:51:05 pm »

Wait..... Redead and Remuthra's turns at the same time?

Whaaaaaaat?!
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #160 on: February 17, 2013, 12:04:00 am »

Damn it... Remuthra goes next. Turn goes in descending order.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Criptfeind

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #161 on: February 17, 2013, 12:06:29 am »

Our archers around the paladin should be doing 4 damage not three yes?
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Remuthra

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #162 on: February 17, 2013, 12:07:39 am »

N3 to J11
Skeleton spawns at J6 and J10
A1 move to M10
A2, Ogre, and Warrior each move forward 1.

ReDeadEr

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #163 on: February 17, 2013, 02:01:59 am »

Rogue to F5
Necromancer summons two skeletons, G8 and F9
Goblins to F12 and F13
Shinobi to E13
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Nerjin

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Re: Lords of Centria: Fantasy Tactical Warfare [V.3.6] [Turn 1]
« Reply #164 on: February 17, 2013, 11:19:08 am »

Spoiler: ReDeadEr’s Turn (click to show/hide)
Spoiler: Remuthra’s Turn (click to show/hide)



Spoiler: Nerjin’s Thoughts (click to show/hide)
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.
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