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Author Topic: Alpha Test for Might & Fealty  (Read 48711 times)

Neonivek

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Re: Alpha Test for Might & Fealty
« Reply #210 on: April 01, 2013, 10:44:09 am »

So it is exactly like Ebony except you can lose your property pernamently?
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revo

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Re: Alpha Test for Might & Fealty
« Reply #211 on: April 01, 2013, 11:09:05 am »

it really is nothing like Evony. you control your own chracters in this game. You only control the cities in Evony. This game is also much more focused on roleplaying. You have to act like a medieval knight/duke would
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Brotato

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Re: Alpha Test for Might & Fealty
« Reply #212 on: April 01, 2013, 12:41:45 pm »

Very different feel from those other browser games.  A lot better and a lot more complex.  Also without gimmicks to make you buy something so you can make building X go by quicker.

@Ank,
That's true.  but we'll have a lot more land once we're done with Silverfire War.
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Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

Zangi

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Re: Alpha Test for Might & Fealty
« Reply #213 on: April 01, 2013, 01:25:27 pm »

So it is exactly like Ebony except you can lose your property pernamently?
Well... I think unlike Ebony...
1. Static # of settlements in the world. 
2. Pyramid-like vassalage of other players/characters.  (Emulating Medieval nobility stuff of Knight -> Baron -> Count -> Duke -> King.)
3. Resources created by settlements and stuff are limited, there is no magic 'I make more stuff out of nowhere.'  Everything has to come from somewhere, like, if you want Settlement A to grow bigger, it needs to be given(or take) stuff from Settlement B.  Enriching one at the detriment of another.
4. Character based, with heavy-ish slant on RP. (At least that is the whole intent by the creator, he is the one that did Battlemaster.)

Eh, probably more differences, but this stuff stands out I guess.
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Neonivek

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Re: Alpha Test for Might & Fealty
« Reply #214 on: April 01, 2013, 02:00:02 pm »

I guess my next question answers everything I need to know

Do you have to eat and sleep?
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Zangi

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Re: Alpha Test for Might & Fealty
« Reply #215 on: April 01, 2013, 02:22:05 pm »

No, you won't need to click on 'sleep/eat' buttons.

It is assumed that you eat like a fat noble while the peasants starve/die/leave... and the soldiers merely starve.(It may change by the time we hit stable.)
It is also assumed that you slept during the day/turn. (Non-factor)
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All life begins with Nu and ends with Nu...  This is the truth! This is my belief! ... At least for now...
FMA/FMA:B Recommendation

Gervassen

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Re: Alpha Test for Might & Fealty
« Reply #216 on: April 01, 2013, 02:44:02 pm »

Soldiers do die after enough time starving. I've buried them myself.
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PanH

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Re: Alpha Test for Might & Fealty
« Reply #217 on: April 01, 2013, 02:45:08 pm »

It's more about management than control of a character. Basically, you're a family (or not) of noble, which control settlements, soldiers, etc. You can read the "About" on the site, it explains a bit.

Soldiers do die after enough time starving. I've buried them myself.
Even as militia ?
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Neonivek

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Re: Alpha Test for Might & Fealty
« Reply #218 on: April 01, 2013, 02:46:39 pm »

Quote
It's more about management than control of a character.

Indeed that was my question in disguise. A game that tried to make you feel like a person of that time period would have a lot of focus on the little things.
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Gervassen

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Re: Alpha Test for Might & Fealty
« Reply #219 on: April 01, 2013, 03:42:20 pm »

Soldiers do die after enough time starving. I've buried them myself.
Even as militia ?

Yeah. But don't worry too much, that dead militiaman is propped up like El Cid, and will still keep the village safe from being claimed easily. It'll be useless in defending against an actual attack, though. Naturally, because it isn't really as badass as the Cid.
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

PanH

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Re: Alpha Test for Might & Fealty
« Reply #220 on: April 01, 2013, 03:54:25 pm »


Oh, you're right, I checked, most of my militias are dead in exporting villages.
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Gervassen

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Re: Alpha Test for Might & Fealty
« Reply #221 on: April 01, 2013, 03:56:14 pm »

And no need to bury the body. It still protects.

Say, do you think that is a bug? Do we need to report it?
« Last Edit: April 01, 2013, 03:57:59 pm by Gervassen »
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The way's paved with knaves that I've horribly slain.
See me coming, better run for them hills.
Listen up now...

             -- Babycakes

PanH

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Re: Alpha Test for Might & Fealty
« Reply #222 on: April 01, 2013, 05:18:52 pm »

I think, but the issue is that 50% of the time, a village will be starving, because they're building, new soldiers, exporting, balancing the pop/food, etc. Soldiers/militia should have priority feeding over peasants.
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Brotato

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Re: Alpha Test for Might & Fealty
« Reply #223 on: April 01, 2013, 08:16:52 pm »

There really, really should be a way to keep soldiers alive.  Especially those on the move.
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Dwarf Fortress: The only game where people will hold a logical discussion about why dwarves are putting on clothes.
OK, I have to reload the save.
There was a bit of a problem regarding flashfreezing, a ballistae, and a barrel of dwarven ale. Gonna fix it up.

ank

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Re: Alpha Test for Might & Fealty
« Reply #224 on: April 02, 2013, 02:29:42 am »

Lock up your women!
Lock up your children!
Settlement attacking is in!
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