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Author Topic: Working through Medieval stasis  (Read 31615 times)

wierd

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Re: Working through Medieval stasis
« Reply #75 on: February 06, 2013, 11:08:50 pm »

Even if the experience is simply something like this: ("the humans are chopping down the forest again!" --"didnt' we discuss this with their leader, and come to an arrangement?" --"Yes, but he apparently died 300 years ago! Their current leader is barely a 20 year old child!" "Goodness... did something happen to him? He looked well last we spoke..." "my lord, it seems humans rarely live past 120 years!" "Oh my! We must speak with this young man!"),  eventually they will notice that humans have a nasty habbit of putting things that happened "a long time ago" into the "it isn't important anymore!" Basket, whereas the elves would not.  After a few such incidents, is when I would expect "elven diplomats" to start showing up.
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Neonivek

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Re: Working through Medieval stasis
« Reply #76 on: February 06, 2013, 11:23:28 pm »

There is nothing to say an Elf wouldn't put things in the "a long time ago basket" either. In fact there would be more reason for them to.

We don't need to create distinctions where there doesn't need to fundementally be there.

Elves don't have to be sage-like, logical, rational, or hyper intelligent. They can be maurading irrational beings. These distinctions can be on a civilisation by civilisation basis and I do not see it as a natural product of their age.

I mean, I see their age as being a factor but not such an overwhelming one.
« Last Edit: February 06, 2013, 11:26:06 pm by Neonivek »
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wierd

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Re: Working through Medieval stasis
« Reply #77 on: February 06, 2013, 11:28:48 pm »

How so? They deal with a world that responds over geological time. They have a biological clock with the hour and minute hands missing. They don't die of old age, and don't appear to suffer any age related decline, so they shouldnt get senile. 

The world in their retreat is like a timewarp. Days pass, but little changes. As such, the 'last time' the logging happened would seem like yesterday, especially if the elves only visit friends and family every century or so, and consider the passing of years like we consider the passing of days.

It depends on the psychological makeup of the elves, and how we want them to be in that respect, which comes back to my original argument: their nature will play a profound role in how their culture develops. How we define that nature is supremely important!
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Neonivek

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Re: Working through Medieval stasis
« Reply #78 on: February 06, 2013, 11:41:34 pm »

Elves do not live long enough to deal with Geological time as they are not absolutely immortal but rather they cannot die of age and they are resistant to disease. As well animals, well most animals, do not harm them.

Also being timeless can mean that they are extremely day or day or the exact opposite. Their animal natures supporting the extremely short sightedness and their humanoid natures giving them forsight.

Yet I'd still would rather we have the Elven civs have room to define themselves and thus a more neutral possition should be taken.

Their immortal nature should mean that Elves are eclectic by nature and that they possess many skills at great levels. Thus they are a society of multiskilled experts. As well they are the only society (other then Goblins but there is too much murder for them to reach it) that could reach Legendary in mundane members. So they would also be the most skilled society.
« Last Edit: February 06, 2013, 11:45:36 pm by Neonivek »
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wierd

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Re: Working through Medieval stasis
« Reply #79 on: February 06, 2013, 11:54:03 pm »

That just comes with getting older, and not slowing down. You will have some preferred "haunts", like a weakness for flute playing, despite mastering it centuries ago, but for the most part, you will have a subtle risk taking streak, just to take the dullness off.  It is those individuals that I see being the diplomats, if they should decide to send any. Living with fast paced and fast living creatures with complex minds and emotions (in comparison to the simple needs based minds of animals), would be "exciting", and "a little bit dangerous!"

I could see elves being beastial as well of course. But that would be dependent on how you define the species. Giving them a "spectrum" for their parameters would result in the most diversity, while still preventing homogeneity with other races by the RNG. That would give the most bang, and could be a good compromise.  I don't mind peeking in legends and rebuilding worlds until I get one I like. It's important that it produce worlds that I don't like, as long as those worlds aren't boring. Not everyone likes what I like, afterall.

Again, I see them having a spectrum between being horrific killing machines, and being from my little pony land. Their cultures and behaviors should be appropriate for each varied manifestation. That's really all I want.  That's why I harp about basing cultural progression on their needs, and not hardlining any specific incarnation, and only hardlining some very general parameters.

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SirHoneyBadger

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Re: Working through Medieval stasis
« Reply #80 on: February 07, 2013, 02:05:07 am »

So...we're just going to disregard the whole "going into seriously deep discussion about the nature of elves might work better on a Brand New Thread All About Them" suggestion?

It's not up to me, but the thread seems to be getting further and further off track, without approaching any other particularly interesting destination.

There's a lot here that's of interest, that can be touched upon, but too much focus on any single topic or tangent is going to drain away our collective focus pretty fast.
« Last Edit: February 07, 2013, 02:16:21 am by SirHoneyBadger »
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wierd

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Re: Working through Medieval stasis
« Reply #81 on: February 07, 2013, 02:40:22 am »

agreed...
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Neonivek

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Re: Working through Medieval stasis
« Reply #82 on: February 07, 2013, 03:17:08 am »

Well didn't we just decide that there is no such thing as "Medieval Stasis"?

Quote
So...we're just going to disregard the whole "going into seriously deep discussion about the nature of elves might work better on a Brand New Thread All About Them" suggestion?

At a certain point you left the world of suggestion and just had nothing but circular logic.

Establishing elves allowed us to see what exactly could they be. We can then draw upon technology elves can employ from there. Since they can have any varying level of personality it means that they are not nessisarily in total stasis.

In otherwords I had a discussion with the intent that suggestions could be drawn that would have it happen.

Afterall the entire point of this discussion is on technology available for the other races.
« Last Edit: February 07, 2013, 03:21:00 am by Neonivek »
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NW_Kohaku

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Re: Working through Medieval stasis
« Reply #83 on: February 07, 2013, 06:12:42 am »

It is extremely difficult to have a "conversation" with someone so intent upon speaking that they don't bother to listen.

I am being accused, here, of what are essentially strawman positions that simply serve as a springboard for some anti-PC creed that is wholly irrelevant to the actual topic. 

I'm going to return this back to the previous line of conversation, but there are couple things about what Wierd has said that I need to rebut (as relatively swiftly as is at all possible) before getting back to that...

It costs a fixed amount of resources to train a stone mason. They have to eat, they need a place to sleep, what they build at first will be of dubious quality, so yu have to sink development costs into their progression, and all that time, they could be doing work for you doing something they are moe knowledgeable or adept at-- this last is especially poingant, when discussing te training of a stone mason in an area devoid of local stone, like a savanah.

This (the bolded part, particularly) is very, very wrong.

This is exactly why you cannot dismiss things as "just economics".  It's not just because you don't convey any meaning and reduce things down to slogans when you are conveying information to others, but also because it is seductively easy to not question these assumptions you are making, yourself. 

Money (the only resource of importance in this equation) is never fixed.  The worth of money is always relative.  (Or, to put it into an overly simple phrase, "This is wrong because Exchange Rates".)

Inflation/a weak currency is one of the most powerful allies of a developing nation.

This flies completely in the face of what most monetarists are going to tell you, but it's nevertheless a forgotten truth about economics that everything from Free Trade Theory to far more provincial economics relies upon.

First, inflation is always the debtor's friend.  This applies with normal inflation on normal loans, as well.  Inflation counteracts interest.  However, this is especially true when loans or investments of capital are taking place across economic zones based upon different currencies, because...

Second, inflation is an automatic tariff on imports to your economy, and an automatic discount to consumers of your exports. 

A (US) dollar in the US only buys a dollar's worth of raw materials for building a factory, and only a dollar's worth of labor in that factory.  A dollar in a country with a much weaker currency, however, can buy five times as much.  This is the core essence of why "outsourcing" even works in the first place, and the why of why Southeast Asian labor costs ever got low in the first place. 

I listen to the news all the time, and constantly hear both fears of inflation here in the US, and complaints about how unfair it is that China is "artificially keeping its currency low" (read: is enjoying the benefits of inflation) in basically the same sentence.  Why is China purposefully doing to itself the thing the people on the business channels fear might happen here?  Because it is the key to developing their industries - both because it cuts off their own people from importing goods (hence, driving up demand for local goods) but also because it drives up demands for exports from their country.  The question then becomes why do we Americans fear it?  Well, only the people who are using the relative high value of the US Dollar, British Pound, and the Euro to invest in the rest of the world at super-discount rates are actually at risk.

Even within pure laissez-faire Free Trade Theory, where they basically eschew all tariffs entirely, they are relying upon the inherent tariff-like nature of monetary exchange rates to be a sort of perfectly self-calibrating tariff.  Trade imbalances are inherently remedied through inflation or deflation.

You're talking about how obviously stonemasons in one place are going to be cheaper than in another, but you're not stopping to question the assumption of why things got that way.

The reason why most of Africa (and much of rural India, and many other parts of non-economically-booming Asia) are so behind is because of that other part of what you were starting to grasp at: That some places, it's already cheaper to just take the people who are already trained than train someone new.

Much of Africa, if you want power supplied to your factory, you better build your own damn powerplant, because they aren't available elsewise. 

You need educated skilled laborers?  You better build where there are already schools training people in those tasks. 

This is the only advantage the first-world nations with those huge currency values really have - they have the built-up infrastructure and training to make building high-skill jobs more affordable, even with higher effective wages and building costs.  China is making this happen by subsidizing huge amounts of infrastructure construction and education programs to stuff their workers into the factories that get built cheap.  Nations like America and Germany that are still developed-world economic powers use the fact that they are the only ones capable of turning out the huge supply of skilled workers through (what's left of) their education systems to bring the industries to the supply of workers. 

But now consider the plight of Spain and Greece.

They're not nearly as bad-off as Africa in terms of infrastructure, but they're much worse off because they are crippled by their lack of inflation.  They have lost their industries, and they cannot build new ones because there's no reason anyone would want to build their factories in those nations.

Their high-value currency, the Euro, is basically strangling their growth. 

Why does the Euro do this?  Because why should they build anything in Greece when they can just import it from Germany, where it's cheaper to build everything? 

That's what the Euro was really designed to do: Make it easier for established industries to export their goods to other Eurozone members because they don't have to face the uphill battle of having the "tariff" of an exchange rate with a weaker currency, so that their exports are functionally cheaper. 

Greece didn't have the money to buy those goods because they weren't producing enough to offset this trade imbalance?  Well, according to Free Trade, this should have been balanced out by weakening Greece's currency... but they share the same currency, so that never happens.  Instead, Germany (or its banks) simply loans the money to Greece that Greece then uses buying back up German goods, supporting the German industry just like the Eurozone was supposed to.

What could go wrong?

There's a lot more to economics than just "Economics!"




Quote

Not only does this mean that there might be pacifist goblins, but they still exist in the game.  Just create a world where goblins are assimilated into a human culture right now - there's going to be tons of them in the human civilization, and they're going to be thriving.

Yes, and they will be a minority, constantly fighting their innate nature. Eg, anomalies.

The problem with this is that not only are you not taking the time to understand the implications of what others are saying, but it's pretty apparent you're not taking the time to connect the dots to understand the implications of your own argument at this point.

Stop and consider what it means when you're talking about having all doctors be humans

Humans have a need for better agriculture knowledge, and better civic designs. They can either invest in that knoweldge themselves, or they can get that "technology" from the other races.  Compare for instance, building a crappy city layout themselves, VS just paying the dwarves to build it for them in exchange for food, wood, and various raw materials.  Paying to have it done is usually almost always less expensive and more desirable than doing it yourself. This is why you hire an electrician, or a plumber, or go to see a doctor, rather than studying EE, learning all the ins ans outs of plumbing, or going to medschool, just so you can do all those things for yourself.  It is simply more efficient to outsource specialist labors to specialists.

This means that if you need domesticated farm animals, you get ones trained by elves, and pay for it with exotic seeds, lasting organic beauty enriched items like bonsai, or high quality craft goods that last a long time. The elf trained ones will be VERY well trained, owing to many lifetimes worth of experiencer doing that thing by the trainer. You simply can't do a better job yourself.

If you need a castle built, or need a city expanded or renovated after a disaster, you hire a dwarven civ to do the work, and pay them with materials they don't have in abundance; like wood, or medicines.

Each race would have local imperitives that the others would not have, and as such, greater intrinsic needs to fill, which would get disproportional investments of resources. Humans would become traders, building sailing ships, and become physicians and apothicaries. Elves would become naturalists, sages, conservationists, and exquisite animal trainers. Dwarves would become engineers and architects, and masters of military strategy.

You can't export surgery.  It doesn't fit in a box too well.

If you're going to stratify a society into race-based job systems, it inherently means you're going to have to start integrating the races into a single culture.  (The same thing you're saying you're opposed to...)

What you're talking about is making each "culture" (read: race) completely dependent upon another culture.  (Which is insane and unprecedented in the medieval world to have trade between nations on basic commodities, since trade was so expensive and difficult that you could not rely upon any food shipment getting through.  Worse, depending on another nation for your food is basically like begging them to hold your nation's stomachs hostage unless you hold something equally mandatory for their survival.)

Essentially, there is absolutely no way that elves, humans, and dwarves can live apart from one another in this situation that you have set up, and yet, this is what you think things will be like:

Even if the experience is simply something like this: ("the humans are chopping down the forest again!" --"didnt' we discuss this with their leader, and come to an arrangement?" --"Yes, but he apparently died 300 years ago! Their current leader is barely a 20 year old child!" "Goodness... did something happen to him? He looked well last we spoke..." "my lord, it seems humans rarely live past 120 years!" "Oh my! We must speak with this young man!"),  eventually they will notice that humans have a nasty habbit of putting things that happened "a long time ago" into the "it isn't important anymore!" Basket, whereas the elves would not.  After a few such incidents, is when I would expect "elven diplomats" to start showing up.

Yup, elves sure don't understand those humans they didn't have contact with for 120 years in spite of being dependent upon humans for all their medical needs, and having humans dependent upon trading with them for all their farm animals.

Are you starting to see the problem with equating race and culture and assuming that culture never changes?

This isn't even starting to get into what happens when humans and elves aren't mingling - humans have to be the ones to tame their own animals, then.

But then, we get back to the problem of dismissing "pacifistic goblins" as some sort of trivial problem that never occurs or has to be thought of or dealt with...

It's not an outlier, it's a completely common occurance in this game for many races to exist in the same culture, because the culture (the entity) can be applied to any race in the game, even at this point... and Toady hasn't even seriously started working on multi-cultural cities yet.

Yes, goblins are going to behave differently from some standpoint, as they have natural distrustful and violent tendencies, but you know what?  That's not culture.  Elves loving nature isn't racial, it's cultural.  Elves raised in human cities really are mostly just pointy-eared humans, but for some emotional and physiological differences.  The respect for nature part, however, is not genetic, it's cultural.

And talking about and understanding this divide is what makes the story of "pointy-eared humans" far more interesting than blithely gluing the Hat from their Planet onto their heads so that an elf raised in a cave who has never seen a non-mushroom tree will inherently have a better understanding of forestry than a dwarf raised in an elven retreat.

You have to understand what these cultural exchanges mean, and what the differences are between the cultural beliefs and the psychological predilections of race are, and that's not some sort of bizarre PC claptrap to talk about.



This is already far too long...

I'm going to write the "on topic" post that continues off these themes in a sequel post.
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Neonivek

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Re: Working through Medieval stasis
« Reply #84 on: February 07, 2013, 06:24:40 am »

Quote
Yes, goblins are going to behave differently from some standpoint, as they have natural distrustful and violent tendencies, but you know what?  That's not culture.  Elves loving nature isn't racial, it's cultural.  Elves raised in human cities really are mostly just pointy-eared humans, but for some emotional and physiological differences.  The respect for nature part, however, is not genetic, it's cultural

They are culture influenced dirrectly from biological differences

An Elf isn't going to be a pointy eared human because an elf cannot divorse itself from nature. It cannot stop communicating with nature nor it cannot revoke its protection. While some beliefs are created from elven culture (opposition to metals) others are not.

The respect for nature is a natural extension of their being and not to have it is a clear sign of instability and possibly outright insanity/villainy. On the level of outright refusing ones nature and ignoring a constant pressure.

What exactly that reverence manifests itself as however is culturally bound.
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NW_Kohaku

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Re: Working through Medieval stasis
« Reply #85 on: February 07, 2013, 07:00:19 am »

Alright, on-topic post...

First, I want to reiterate that you not only can't consider one's "racial" culture nothing but a starting point, so that a dwarven nation that is isolated from all other races will have a different culture than a dwarven nation that has contact and intermingling with all other races, but that all cities/forts/whatever within those nations will also have their own cultures.

To see why, just stop and consider the differences that grew between the (industrialized and heavily urban) Northeast of America and the (initially almost entirely agrarian) South that developed from when the Americas were British Colonies even up to the lasting effects still here today. 

Even with the same "base" culture and "base" race, even while under the same national banner, North and South have constantly torn at one another throughout the history of the United States (most climactically during the Civil War), and had radically different cultures, specializations, and even technological levels at times.  (Again, I point at that quote I had about Carolinians of the 1930s who once were stonemasons forgetting their own masonry heritage because all they used was farming.)

A city-region's geographic features and resources are key to how they develop, as are the economic realities of the region, (how well they can trade, and what goods they can develop that are in demand, as well as what exchange rates they can take advantage of,) and the extant infrastructure.  (A capital city region, which tends to suck up government funds and wallow in the benefit of government largesse, may develop its own infrastructure to further its own economic power while satellite cities must fend for themselves - the capital may have public works irrigation systems that boost agricultural production, feeding more artisans in the cities to work on exportable goods while the hinterlands regions must leave all their people out in the fields and import their finished trade goods from the capital region... and the capital merchants and officials may be just fine with that arrangement in the same way that Germany was perfectly content with Greece to fall behind in production.)  Resources matter.  Rich pastoral lands created the Deep South of America, and the Erie Canal combined with Pennsylvania coal and the iron deposits near Detroit created both New York City and the Rust Belt, alike.

But what's more, each of these city regions are going to have different populations of non-core-race citizens inside its domain.  The city region that is close to the elves and their culture is going to be different from the one close to the dwarves, which is different from the capital trading hub that trades mostly with other humans, which is different from that hinterland city region that hardly even trades with the rest of the empire. 

New York City, in particular (and also London, to be a more Medievally-relevant example) exists mostly thanks to being at the head of a major river (or even better, artificial canal), where all the industry and resource-extraction of the tributary lands naturally flowed and congregated to be traded away to the wider world when river/canal barges

The Chinese, even more than anyone else, capitalized upon this, especially during their ancient past.  Their Yellow and Yangtze rivers had canals dug between them constantly throughout their history to create the functional freeways of the ancient world.  The cities that were on the canals were the cities that developed and became the hubs of the empire. 

The rest... Well, in a documentary I remember seeing on the Three Gorges Dam, I remember seeing one woman protesting being evicted from her home because her home was about to become part of the flood area for the new dam that would be in the previously undeveloped area above the cascades and waterfall lines of the river that had previously kept that region from being developed.  The reason she refused to leave her house was because her family had occupied that same house for 700 years.

That wasn't just some fluke.  The place they lived literally had not changed in well over seven hundred years.

(You want to talk about how "medieval stasis doesn't exist"? Well, guess what, until that dam was built there by China for the specific purpose of modernization, that village was still in medieval stasis in the year 2008.  That was even in the same country that was developing at the most advanced pace in the world.  Medieval Stasis is a real thing.) 

For a medieval world, it's crucial to understand that it's easier (read: cheaper and more reliable) to trade something by ship or barge halfway around the world than it is to take something by cart from a village to its nearest city.  This is why all major cities developed on rivers, and the largest always developed at the places where larger ocean-going vessels docked and traded with the river-going barges.

(I hope that at some point, Toady introduces canals instead of just roads... they would be far more powerful and useful than mere roads.)

That said, if we're going by something like a dwarven road, rather than a river barge, they should be one of the more powerful (yet indirect) shapers of culture in the game. 

As I was talking about in those posts back around the third page of this thread, the greater the agricultural yield of the villages surrounding a city, and hence, the greater the population density the city, itself, can have, and the greater the trade opportunities that city has with other cities, the more that any given city has both the capacity and the desire to both export goods and to therefore develop the techniques and specializations that lead to "technological improvement".

This should be reflected mostly in a city-wide bonus to the starting skill ranks of its artisans and craftspeople in the particular fields they have bonuses in.  If, for example, they have sand (or their villages have it) and can blow glass products for export to a place that wants to import glass, they suddenly start producing more, specializing, and developing advanced techniques of that specific set of skills. 

The cultural exchange also leads to population exchanges, as well as a blending of the strengths of the cultures, and leads to further developments in fields like agriculture when you start trading seeds, livestock, or agricultural techniques, which can further increase surplus food production, further increasing urbanization, which further increases the capacity for the cities to innovate technologically because they have a greater population base at their disposal to specialize with.

As cities grow smaller and more agrarian, meanwhile, they lose their specializations, and backslide technologically to the point where they forget their masonry roots.



More on how "forest entity" and "evil entity" nations (because they're not homogeneously a single race) would have major differences in another post...
« Last Edit: February 07, 2013, 07:21:04 am by NW_Kohaku »
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NW_Kohaku

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Re: Working through Medieval stasis
« Reply #86 on: February 07, 2013, 07:07:21 am »

Quote
Yes, goblins are going to behave differently from some standpoint, as they have natural distrustful and violent tendencies, but you know what?  That's not culture.  Elves loving nature isn't racial, it's cultural.  Elves raised in human cities really are mostly just pointy-eared humans, but for some emotional and physiological differences.  The respect for nature part, however, is not genetic, it's cultural

They are culture influenced dirrectly from biological differences

An Elf isn't going to be a pointy eared human because an elf cannot divorse itself from nature. It cannot stop communicating with nature nor it cannot revoke its protection. While some beliefs are created from elven culture (opposition to metals) others are not.

The respect for nature is a natural extension of their being and not to have it is a clear sign of instability and possibly outright insanity/villainy. On the level of outright refusing ones nature and ignoring a constant pressure.

What exactly that reverence manifests itself as however is culturally bound.

I would point you to Cacame. 

An elf among dwarves (especially an elf-king among dwarves) may have higher agility, and maybe a talk-with-animals ability (which may or may not change, I've seen Toady talk about changing that so that it's part of following the druidism thing) but they are not in connection with the druidic spirit of nature that runs elven cultures.  They would be as horrified by cannibalism as we are, and think of taking some "way of nature" thing to such an extreme that any corpse must be eaten because that's how nature works to be absurd dogmatism.

Meanwhile, a dwarf in an elven culture does follow those teachings, which includes the whole not cutting down trees thing and not using metal. 

Even more extreme is the kidnapped elven child raised by goblins.

They believe in the goblin's Might Makes Right and Kill or Be Killed philosophy because... well, if they didn't, they'd already be dead. 

They are followers of the goblin philosophy by force, and a goblinized elf will happily shank a harmless fluffy creature for a quick meal or the slightest advantage, as well as probably have developed the sociopathic sadistic streak to enjoy abusing the might they can wield over others.
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wierd

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Re: Working through Medieval stasis
« Reply #87 on: February 07, 2013, 07:28:52 am »

Look,

If you are going to start complaining about strawmen and not listening, I should expect it would be a reciprocal condition for discourse no?

I *NEVER* said that all doctors would be human.  I said that humans had a greater NEED of medicine. Elves may well practice medicine, but not to the same level as humans, because they practice it less, because they get sick less, and are injured less often. Asserting that I said all doctors would be human is a strawman, much like you just spent half a floppydisk complaining about.

If you can, I would love to know how you get this:
Quote
what it means when you're talking about having all doctors be humans. 

From what I actually wrote, which is this:
Quote
Each race would have local imperitives that the others would not have, and as such, greater intrinsic needs to fill, which would get disproportional investments of resources. Humans would become traders, building sailing ships, and become physicians and apothicaries. Elves would become naturalists, sages, conservationists, and exquisite animal trainers. Dwarves would become engineers and architects, and masters of military strategy.

By being nearby to each other, and implicitly solving smaller needs for each other more efficiently than each alone could satisfy, each culture will stop trying to master all disciplines, and specialist isolation will cap advancement after reaching a local maximum.

For the residents involved, there is no dire need to be a better animal trainer than an elf could be. The local animal trainers in the other two civs would just be essentially animal herders and caretakers, with only limited needs for training skill. If you want the best, you simply buy the best, and leave the local labor for things that are just good enough, and don't need to be splendid.

Eg, if you stub your toe, you don't really need a doctor. But when you need one, you get a skilled human one.  Etc.


Because it SURE LOOKS like what I am saying, is that elves will have FEWER doctors, of lower quality, than humans. Not that elves will have NO doctors, which is what you just *claimed* I just said. (and then for the most part ONLY when getting the services of one is inexpensive!) If you are going to complain about strawmen, I suggest you actually look at what you are doing yourself, and take a goodly dose of your own recommended remedy. This is quickly getting ugly, and I don't want to discuss it further. It is derailing an otherwise interesting topic with pettiness and intellectual dishonesty.  If you would like a medieval example of this phenomenon, look at Swiss clockmaking. There were clockmakers in other nations, but swiss clockmakers were the best.

As for the (lengthy) red herring about inflation, precious metal backed currency is backed by the scarcity of the precious metal, and not by any other "value"-- It becomes more scarce as more people try to use it, making its value INCREASE, and not DECREASE, making it have NEGATIVE inflation over time, unless more deposits are found. Note why the USA left the gold standard!  Urist Bucks are not based on GDP, but based on the value of precious metals! Economic growth will not be balanced by inflation in such an economy! The US economy tried to "inflate" while on the gold standard by selling shares on margin, and by many other means, but the actual supply of gold to back those notes was not equal to the cover value of those notes.  when the public made a run on the bank for hard gold, there was not enough to cover the debts, and caused a financial meltdown.  The system you are holding up as an example is an orange, to DF's apple, and thus is not terribly relevant to the discussion, which isnt about currency at all, but was rather about how you feel the need to explain how I don't know what I was talking about instead.

Medieval currency dealers had "other" means of devaluing currency, such as alloying the coin. This is why money changers WEIGHED coins. By making a coin that claims to be 100% FINE silver, into only 80% fine silver, alloyed with tin and lead, you extend your silver supply 20%, and introduce inflation by doing away with some of the currency's scarcity. However, this depended on trickery, and if discovered, would often lead to serious trade repercussions. Other means of "extending" coinage was to "reissue" currency with a lesser weight. This was more out in the open, and resulted in the more appropriate increase in numerical costs associated with a lower "value" currency. (what took 1 gold soveriegn, now takes 50, because the coin is 1/50th the weight, but subject to exchange rates, so might be more or less, depending.)

Dwarf fortress's world does not currently do EITHER of those things.  It suffers all the warts of a fixed value currency. A lump of gabbro costs 3 Urist bucks, regardless of where in the world it is, nor how much of it is at the site. 

You COULD argue that in areas that have 3* stone, over an area with 6* stone, it is cheaper to train masons, and have a point. Here, you really don't.

In reality, what SHOULD happen, given the "Precious metals" based currency, is that a dwarven Civ sitting on a stockpile of silver it has refused to circulate, could wave it under the nose of the other two civs, and for a very short time, rake in a HUGE amount of material wealth. Once that silver went into circulation though, the intrinsic scarcity of the silver coins would diminish, and value would normalize-- but NOT before the dwarven civ raked in the material goods. After all transactions are tabulated, the dwarven civ will come out ahead.  This is similar to the debiers diamonds price fixing scheme-- where they sit on a mountain of diamonds, and only slowly release it, to maximize return through controlled market scarcity.

DF doesn't even do that part right.  For your arguments about inflation to hold any water, the monetary system of DF would need a complete overhaul, would need to dump any notion of material goods scarcity controlled currency, and would need to implement currency exchanges, with value based on GDP of the trading civs.  That kind of thing warrants its own thread of discussion.
« Last Edit: February 07, 2013, 08:31:17 am by wierd »
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kerlc

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Re: Working through Medieval stasis
« Reply #88 on: February 07, 2013, 10:27:45 am »

This is turning more and more into the usual "THE OTHER PARTY DOES NOT AGREE WITH ME AND IS THEREFORE DUMB" argument that pops up everywhere on the internet, if a bit more eloquently put.
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wierd

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Re: Working through Medieval stasis
« Reply #89 on: February 07, 2013, 10:33:45 am »

I agree. I've even apologized for it twice now. I wish we could get passed it.
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