Starting work on the docking system. Basically you select a dockable object like a space station or really big ship, click a button and the autopilot takes over and your ship flies to the space station, fading out as it docks. That's the idea anyway. I'm having to lay out the ground work for AI profiles before I can get into all that. Otherwise I'll have to go back and recode a lot of stuff later.
Speaking of AI profiles, I started thinking about the kinds of AI's you might see in the game. You know, because a merchant is not going to be doing the same kinds of things as, say, a pirate. So I started a small list of possible candidates:
- Merchant
- Raider
- Police
- Miner
- Explorer
- Whaler
Keep in mind the names are just for the AI profiles and not directly indicative of what might be in the game. For instance a "Raider" profile could be applied to any kind of hostile and aggressive ship, such as a pirate or someone from a hostile alien race that goes around looking for ships to destroy. The "Explorer" profile would just be any ship that flies around to random points of interest, loiters a bit, then moves on. Could be used for science vessels, maybe.
The "Whaler" is just me throwing around ideas in my head. I was thinking about adding some space creatures that you might come across and space whales sounded pretty cool. Basically you could go around hunting these things for their meat (or oil) and sell it, possibly on a black market depending on the system you're in. A "Whaler" would just be a ship that flies around attacking whales or other alien life and collecting the stuff they drop when they die.
Besides the "Whaler" those are the basic ones I'll need for the demo.