Been really busy the last couple of days with non-game-making related stuff so I haven't really gotten anything done. The netbook I've been developing/testing the game on was acting stupid so I had to reinstall Windows on it and between all the updates and installing Visual Studio and XNA... Oh yeah, this game will run on a netbook, BTW.
Focused on drawing some more ship parts today. Got the cooling unit done for when I finally implement it.
I'm also gutting the player inventory system, at least as far as ship parts go. My original idea was to have a sort of player storage hold on every space station to hold all of the ship parts you've collected, but the more I thought about it the less practical it sounded. I mean you could end up with dozens of ship parts spread out across several star systems and going to and from each one just to make modifications to your ship would get really tedious.
So I devised another solution. Instead of collecting ship parts you collect part schematics. Whenever you stop at a space station for modifications you can just pay to have the parts manufactured and automatically added to your ship. Each station will also have it's own inventory of parts you can purchase, giving some incentive to explore to find the station with the best parts. However stations will only carry base parts, meaning if you want a part that has some modifiers like lower mass, better heat resistance, less power usage, etc... you'll have to find a schematic for it.
I'm still deciding how exactly you'll be collecting schematics. I'm thinking something like disabling an enemy ship then doing some kind of thorough scan to see if it has any non-base parts on it and copying the schematics to your ship's computer. Guess I'll have to come up with some scanner parts too.