Game 1I going to try mine hand at GMing thing. Let do this.
Homework, bullies and demons: A high school magic RPGOk first thing, it a normal school. It called Martin high school and while it not the best school, it far from the worst. However the walls of reality wear thin in places and guess what, this school be one of those place.
You(four) have no idea of this, it is however your first day(s) here at Martin. How about you tell me a little about yourself(s)
Name:(I hope you know what this is)
Gender:(Same here)
Age:You lot are 12
Appearance:(There is no dress code, but rude T-shirts or being scantly dressed is veto)
Element:(Four to choose from, affect spells you gain, Fire, Earth, Air, Water. GM tip:Enemies will have resistances so you may change it after being picked.)
Skills:(Choose three skills out of, science(include math), history(cover mythology), P.E., Speech, Lockpick(No sneaking bonus), Spot, Computers(GM:This will come up a lot less than the others, but has larger rewards). You gain +5 to these skill checks(D20))
Bio:(background on your character. GM:you all live in the town 'Whitemarsh' which Martin is it.)
Other name:(Not needed, but calling a giant flaming six armed demon Peter is odd)
Other appearance:(go crazy, but no larger than 8 foot and no smaller than a foot, also try and link it to your element(or at least not it's oppose element))
Other voice:(What does your other form sound like e.g. the grinding of stones, it has a shadowy ehco, etc.)
Stats(You have 100 points, at least one in all stats)
Strength:Hit harder
Dexterity:Hit and dodge more
Endurance:Take more hits
Magic:Spell hit harder, heal more and last longer
Spirit:Cast more spells
Resistances(+10 to your element, +5 to the element below it, -5 to the element above and -10 to the opposing element)
Fire:
Air:
Water:
Earth:
GM:You will get two spell based on you element.
Fire:Fireball:Fling a fireball Spell power 20 and Smoke:Choke the enemy in smoke minus 10 Dexterity to one enemy for at least 1 turn.
Air:Locked field:Hold the air making it hard to move minus 10 Strength to one enemy for at least 1 turn and Tailwind:Winds start pushing your ally plus 10 Dexterity to one ally for at least 1 turn.
Earth:Stone skin:Your ally skin become hard like stone plus 10 armor to 1 ally for at least 1 turn and Glade:Make a peaceful glade that heal your ally spell power 20.
Water:Spring rain:Healing water rain on your ally spell power 20 and Tidal bore:A small wave slam into your enemy spell power 20.
Team 1 and 2 can also fill out their sheet now, post in this thread please.
Do ask questions.
Group 1
User:Remuthra .
Name: Flaming Joe
Gender: Male
Age: 15
Appearance: Nothing but a pair of flames where his eyes would be. This is never brought up and no one questions it.
Element: Fire
Skills: science, lockpicking, computers
Bio: Moved to the town from somewhere. Used to be visible, but no one appears to have noticed the change, likely due to some sort of bizarre time paradox. Does not talk much. He has no last name, and doesn't share much about his past.
Other Name: The Shining One
Other Appearance: Humanoid outline made of flames.
Other voice: Powerful godly sort of voice, overlaid by crackling flames.
Stats
Strength: 15
Dexterity: 15
Endurance: 10
Magic: 30
Spirit: 30
Resistances(+10 to your element, +5 to the element below it, -5 to the element above and -10 to the opposing element)
Fire:+10
Air: +5
Water: -10
Earth: -5
User:Liber celi
Name: Pawel Sprtomviec
Gender:Male
Age:12
Appearance: Dark hair, pale, big eyes, skinny. Usually wears a cheap hoodie, sometimes an intricate Crbaknian vest.
Element: Water
Skills: History, Speech, Lockpick
Bio:Pawel hails from the rural (and completely made up) country of Crbaknia, hidden somewhere in the European Northern East. He is in England thanks to some weird international education program that may or may not have darker goals... anyway, he is housed at some local host family(maybe some other player's?). His English is not bad (it brought him here in the first place), and he has an excellent feeling for language as well as some subtle charisma, but he is still lacking confidence in his articulative skills, often evading situations where they would be of advantage. He knows all kinds of fairy tales and old songs, especially from his homeland- some from books, others from his great-grandfather, who was a locksmith back in the town of Frgcia.
Other name: Siebenstein
Other appearance: A 3 foot tall humanoid with an impressing moustache. He wears chainmail under a dapper silk tabard and carries a small hammer on his belt, freeing his hands for SORCERY
Other voice: Similiar to Pawel's but dropped by two or three octaves.
Stats(You have 100 points, at least one in all stats)
Strength: 10
Dexterity: 20
Endurance: 20
Magic: 30
Spirit: 20
Resistances(+10 to your element, +5 to the element below it, -5 to the element above and -10 to the opposing element)
Fire: -10
Air: -5
Water: +10
Earth: +5
User:Weirdsound
Name: Gerald White
Gender: M
Age: 12
Appearance: Gerald has a tall and awkward lanky build, brown eyes, and naturally red hair that he wears spiked. He prefers to wear jerseys and t-shirts promoting the local football/soccer club and baggy pants.
Element: Earth
Skills: PE, Spot, Speech
Bio: A jock and troublemaker from a questionable home. Gerald enjoys physical activity and often gets into trouble for starting footraces and fights between classes and after school. Gerald loves playing football, and his preferred position is defender; his coaches however have long since figured out that Gerald will rack up penalties like they are going out of style if he plays anything but goalie.
Gerald has some emotional issues, and is easily moved to tears - or rage! However those who can put up with (or avoid) his mood swings, and keep up with his boundless energy couldn't ask for a better friend. His popularity is further boosted by the fact that his mother commutes to London to work, and often chooses to spend the night at her boyfriend's house in town. Since his father left when he was eight Gerald's house has been a popular place to hang out unsupervised after school.
Not the most academically gifted of children, Gerald often scores just barely high enough to pass his classes. However most of the teachers have been informed of his emotional disorder and supar home life, and they are rarely cross with him.
Other name: Goaltender
Other appearance: A 7 foot tall clay golem wearing a Football jersey with the number 00 on its back. It has disproportionately large hands and long arms for smacking away projectiles and smacking foes silly.
Other voice: In his magic form, Gerald is an even Larger Ham than usual and speaks in the voice of a hyper annoying parody superhero such as Major Glory or Mermaid Man.
Stats(You have 100 points, at least one in all stats)
Strength: 5
Dexterity: 30
Endurance: 30
Magic: 20
Spirit: 15
Resistances(+10 to your element, +5 to the element below it, -5 to the element above and -10 to the opposing element)
Fire: +5
Air: -10
Water: -5
Earth: +10
User:IamanElfCollaborator
Name: Richard Collins
Gender: M
Age: 12
Appearance: Average height, brown hair, grey eyes. Khaki trousers, checkered polo shirt, black trainers and a leather satchel.
Element: Wind.
Skills: History, Computers, Speech.
Bio: Richard was born a Londoner, but recently transferred to Whitemarsh after his parents decided they wanted a change of pace from the hectic City. He's an introverted gamer, who loves mythology, especially Greek, Japanese, and Sumerian. However, he does spend some time outside, mostly spending it cycling and taking walks. His parents are away quite often, on night shifts; their business firm set up a new office near Whitemarsh and they have to work overtime while it gets set up.
Other name: Ixion
Other appearance: A black alicorn, with a glowing horn and eyes.
Other voice: Echoey and baritone.
Stats(You have 100 points, at least one in all stats)
Strength: 10
Dexterity: 10
Endurance: 20
Magic: 30
Spirit: 30
Resistances(+10 to your element, +5 to the element below it, -5 to the element above and -10 to the opposing element)
Fire: -5
Air: +10
Water: +5
Earth: -10