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Author Topic: Strange thing in world gen.  (Read 567 times)

Zealord

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Strange thing in world gen.
« on: February 01, 2013, 09:52:27 am »

I encountered this in my world.
The golden goblet is an elven settlement, the statue and round things are mountainhomes and the blue/green houses are human settlements.


How does this affect the history and how is it possible for settlements to live this close to eachother (without war)?
Is it frequently occurring? I haven't seen it before I think...

« Last Edit: February 01, 2013, 10:01:30 am by Zealord »
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i2amroy

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Re: Strange thing in world gen.
« Reply #1 on: February 01, 2013, 12:30:30 pm »

It's possible for it to happen and the only things that make it so rare are the sheer size of the worlds preventing civs from being close to each other (is this a smaller world? that might increase the chance of it happening) and the fact that you would need a plains, a forest, and a mountain area to all be right next to each other (a fairly rare occurrence). Other then reducing travel times between them having sites this close together doesn't really have any effect upon world generation history.
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Baccar Wozat

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Re: Strange thing in world gen.
« Reply #2 on: February 01, 2013, 01:39:28 pm »

It does happen quite a lot on smaller maps.

With the Embark Everywhere utility, I've tried embarking in large areas that include two different settlements that are right next to each other, but only one is generated on the embark map. So the game keeps them apart even when "cheating"!
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i2amroy

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Re: Strange thing in world gen.
« Reply #3 on: February 01, 2013, 02:06:58 pm »

With the Embark Everywhere utility, I've tried embarking in large areas that include two different settlements that are right next to each other, but only one is generated on the embark map. So the game keeps them apart even when "cheating"!
Are you sure that it was anything special the game was doing? Right now the only sites that actually exist are human towns. All other civilizations just have empty areas where their mountainhalls/etc. are supposed to be. As such if you embark ontop of anything other then a human town it won't show up at all (or at least not until the next version!).
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Zealord

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Re: Strange thing in world gen.
« Reply #4 on: February 01, 2013, 05:13:22 pm »

With the Embark Everywhere utility, I've tried embarking in large areas that include two different settlements that are right next to each other, but only one is generated on the embark map. So the game keeps them apart even when "cheating"!
Are you sure that it was anything special the game was doing? Right now the only sites that actually exist are human towns. All other civilizations just have empty areas where their mountainhalls/etc. are supposed to be. As such if you embark ontop of anything other then a human town it won't show up at all (or at least not until the next version!).

I had a large world with low civs.. So strange!
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Astrid

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Re: Strange thing in world gen.
« Reply #5 on: February 02, 2013, 03:52:37 am »

It does happen quite a lot on smaller maps.

With the Embark Everywhere utility, I've tried embarking in large areas that include two different settlements that are right next to each other, but only one is generated on the embark map. So the game keeps them apart even when "cheating"!

The game doesnt keep them apart. It's just taht dwarfen adn elven settlements are not physically coded in yet.
So they appear on the map but are not physically On the map yet.
That however is going to change with the next update, then they will be physical like the human settlements.
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