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Author Topic: Factorio - Factory building game  (Read 268937 times)

BigD145

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Re: Factorio - Factory building game
« Reply #825 on: March 12, 2017, 04:33:24 pm »

Turrets in the middle of hives is the only thing "cheaty" about far reach. For the other 99.9% of your time it's handy for factory building and laying rail.
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Sheb

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Re: Factorio - Factory building game
« Reply #826 on: March 12, 2017, 04:37:03 pm »

Welp, I installed a bunch of mods and now the game crash on launch :p
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Quote from: Paul-Henry Spaak
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Chiefwaffles

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Re: Factorio - Factory building game
« Reply #827 on: March 12, 2017, 04:58:08 pm »

Eh.
Stuff is definitely still cheating in singleplayer. The difference is that it's perfectly fine for you to do.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Ozyton

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Re: Factorio - Factory building game
« Reply #828 on: March 12, 2017, 08:46:59 pm »

Things like that long reach should be something you can enable through console commands, like some kind of 'sv_cheats 1' deal that disables achievements. Doubt that things like that are a top priority for them though.

BigD145

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Re: Factorio - Factory building game
« Reply #829 on: March 13, 2017, 12:34:38 am »

Welp, I installed a bunch of mods and now the game crash on launch :p

Some have dependencies of other mods. Some require 1 of the dozen Bobs even if you don't use Bob. Start reading.
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Sheb

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Re: Factorio - Factory building game
« Reply #830 on: March 13, 2017, 02:18:16 am »

No easy guide to mods somewhere?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

BigD145

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Re: Factorio - Factory building game
« Reply #831 on: March 13, 2017, 09:48:06 am »

Add one at a time and see what breaks. Most of the big ones have a forum thread. They are all version dependent so update to latest experimental. It's the most stable and mods update to it.
« Last Edit: March 13, 2017, 10:51:15 am by BigD145 »
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Sheb

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Re: Factorio - Factory building game
« Reply #832 on: March 17, 2017, 12:55:52 pm »

That feeling when you turn on rampant AI on a factory that was built without that mod...
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Quote from: Paul-Henry Spaak
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ChairmanPoo

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Re: Factorio - Factory building game
« Reply #833 on: March 17, 2017, 04:28:36 pm »

I see few really interesting nonderivative mods
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MagmaMcFry

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Re: Factorio - Factory building game
« Reply #834 on: March 17, 2017, 07:25:10 pm »

I see few really interesting nonderivative mods
Nonderivative?
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Sheb

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Re: Factorio - Factory building game
« Reply #835 on: March 18, 2017, 02:37:29 am »

I see few really interesting nonderivative mods
Nonderivative?

That changes the game rather than just make it "more complex vanilla".
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Parsely

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Re: Factorio - Factory building game
« Reply #836 on: March 18, 2017, 11:50:47 am »

...Aren't all mods by definition derivative? I guess we're talking degrees here.

Who wants to do a total rehaul of Factorio?
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BigD145

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Re: Factorio - Factory building game
« Reply #837 on: March 18, 2017, 07:13:24 pm »

I see few really interesting nonderivative mods
Nonderivative?

That changes the game rather than just make it "more complex vanilla".

The moving train factory was one. But no, there's not much else.
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Ozyton

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Re: Factorio - Factory building game
« Reply #838 on: April 25, 2017, 08:17:37 pm »

Slight bit of a bump, but just figured I'd mention that version 0.15 is out. You just have to opt-in to it because it's considered an experimental release.

BigD145

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Re: Factorio - Factory building game
« Reply #839 on: April 25, 2017, 10:19:07 pm »

It'll be experimental until they work a bunch of kinks out.
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