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Author Topic: Factorio - Factory building game  (Read 268849 times)

flabort

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Re: Factorio - Factory building game
« Reply #765 on: May 10, 2016, 01:54:03 am »

So my recipes and resources with multiple outputs aren't working, still. According to the #Factorio_Modding IRC, it's impossible for resources to create multiple resources. I can apparently make an "unsorted" resource which can then be crafted into multiple resources, but not the way I had it. The new recipe should work, but apparently recipes that were set up to work in a furnace also can't be multiple outputs - which means I need an intermediate resource for that as well.
Once I get that done, hopefully it will stop throwing up errors. Bleh.

@Sean: You can have inputs on either side of the belt, meaning you COULD have twice as much input if you wanted. I'm sure you don't want to deal with that headache, though.

Hmm. With that know-how you're developing, though, I bet you can't make a 1-tile T-Splitter. >:D
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Parsely

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Re: Factorio - Factory building game
« Reply #766 on: May 10, 2016, 02:02:45 am »

-snip-
The factory sprite is a little broken there.

In the first image you can see the conveyor overlapping the top of the topmost factory.

In the second image you can see on the rightmost factory that the far sides of the doorways are overlapping the conveyor belts on either side of the building. It's less noticeable on the right side because of the shadow.
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flabort

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Re: Factorio - Factory building game
« Reply #767 on: May 10, 2016, 02:04:04 am »

-snip-
The factory sprite is a little broken there.

In the first image you can see the conveyor overlapping the top of the topmost factory.

In the second image you can see on the rightmost factory that the far sides of the doorways are overlapping the conveyor belts on either side of the building. It's less noticeable on the right side because of the shadow.
First one looks intentional.
Second one needs fixing.
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Parsely

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Re: Factorio - Factory building game
« Reply #768 on: May 10, 2016, 02:05:38 am »

First one looks intentional.
Oh- Ah yep. You're right.
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #769 on: May 10, 2016, 02:25:24 am »

Yeah, first is intentional. Second is because Factorio's unique brand of orthographic projection is screwier than Bugs Bunny.

I'm having to remake the side-sprites for all factories to make the entry/exitways as wide as the belts going into/out of them. But I got all the code for multi-inputs working.


And sure, I could make a T-splitter. It would be a 1x3 building though (center input, side outputs), and would fairly definitely be a programmatically expensive thingamadumb unless I figure out how to make inserters put stuff on a particular side of a belt when facing its working direction. This is mostly because I don't know how to have one tile that would connect to outgoing conveyor belts in multiple directions.

Also. I finally purchased Factorio. Go me. ._.
« Last Edit: May 10, 2016, 02:30:13 am by Sean Mirrsen »
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Parsely

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Re: Factorio - Factory building game
« Reply #770 on: May 10, 2016, 02:56:00 am »

Hmm. With that know-how you're developing, though, I bet you can't make a 1-tile T-Splitter. >:D
This isn't exactly what you want but there is a mod for smart splitters. https://forums.factorio.com/viewtopic.php?f=14&t=4822
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flabort

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Re: Factorio - Factory building game
« Reply #771 on: May 11, 2016, 02:05:39 am »

Spoiler (click to show/hide)
Obvious placeholder graphics are placeholder.

I got it working! With IRC #Factorio's help, of course.

Now to start on the REAL hard part: making something functional using these ingredients.
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #772 on: May 11, 2016, 02:56:09 am »

Judging by the shapes and color of those crystals, the next step's going to be making a variant of the tank which will automatically shuttle between waypoints, collecting the crystals and depositing them into your refinery.

...

Don't tell me.
Someone already did that.
Holy crap, people.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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flabort

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Re: Factorio - Factory building game
« Reply #773 on: May 11, 2016, 03:03:00 am »

No... but thats cool, and my outline does inlude something which can autonomously gather minerals, for the late-mid game progression, so I may borrow some of that code when I get to that stage.

No, the next step is mana production.
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The Cyan Menace

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Re: Factorio - Factory building game
« Reply #774 on: May 11, 2016, 03:04:24 am »

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Re: Factorio - Factory building game
« Reply #775 on: May 11, 2016, 11:25:42 am »

Lol at the red alert sprites.
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flabort

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Re: Factorio - Factory building game
« Reply #776 on: May 12, 2016, 07:14:28 pm »


Uploading this image was a pain; I don't think I'll use tinypic again.

Someone else made the art for me for the condenser; KubeRoot on the #Factorio IRC

Click the image to get a .zip of my progress so far.
« Last Edit: May 12, 2016, 07:27:16 pm by flabort »
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The Cyan Menace

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Parsely

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Re: Factorio - Factory building game
« Reply #777 on: May 12, 2016, 07:50:55 pm »

Use imgur. I've only very very rarely had problems uploading there.
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n9103

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Re: Factorio - Factory building game
« Reply #778 on: May 13, 2016, 08:00:12 am »

imgur seconded.
For those interested, I've been following the RA Harvester mod for awhile now (Official, but outdated thread): https://forums.factorio.com/viewtopic.php?f=87&t=12747
There's unofficial updated versions within the thread, and a completely separate thread with an unofficial version that's updated semi-regularly (unofficial thread): https://forums.factorio.com/viewtopic.php?f=120&t=18311
« Last Edit: May 15, 2016, 07:04:53 am by n9103 »
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Gabeux

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Re: Factorio - Factory building game
« Reply #779 on: May 13, 2016, 04:33:08 pm »

The RA Harvesters..that looks hilarious. Gotta love'em mods.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.
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