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Author Topic: Factorio - Factory building game  (Read 268839 times)

Sergius

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Re: Factorio - Factory building game
« Reply #720 on: April 26, 2016, 07:39:29 am »

One thing I'd like to see in this game is more cosmetic than anything: buildings. Like, freeform walls and a ceiling, maybe opaque until you actually walk into it. It could be to place machines and conveyors, or just a hut to live in.

There could be a mechanical reason to build them, maybe protection from elements or attacks, or a productivity boost.
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Robosaur

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Re: Factorio - Factory building game
« Reply #721 on: April 26, 2016, 11:28:33 am »

There are two things I really think need to be top priority for fixing.

1) Better combat. Running away from faster moving enemies while holding the space bar in their general direction? Not very entertaining. Give enemies wind-up animations for their attacks, make em a bit slower, give some charge attacks, maybe even give spitters some bullet patterns. Ooh! And boss-type enemies! Because why not?

2) Less punishment for failing to defend your base. I had to cheat, just hours away from completing the campaign, because enemies started overwhelming me. Spamming laser turrets and such, but then I ran out of power, and it was far too late for me to get more oil to my base. Enemy raids should have a 'morale' system. They lose morale as they destroy your stuff, or as they die, or over time. When they run out of morale, they retreat. When a building is destroyed, it leaves a wreck, and repair kits are all that's needed to bring it back to working order, as opposed to rebuilding it from scratch. This can be balanced by having more frequent (though maybe smaller) enemy attacks.
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #722 on: April 26, 2016, 02:13:24 pm »

I think the real answer to both of those is diversified defense, with a side of automated offense. This is not intended to be a personal combat sort of game, as far as I know, so any action-shooter conventions would be out of place. Factorio's combat is primarily in the tower defense genre, and right now you have painfully few options to choose from, all boiling down to direct upgrades in damage and usefulness. I'd much prefer turrets to be a varied bunch, all having strengths and weaknesses. For instance, taking the available in-game weapons into account:
- Gun Turret: Basic, small-profile weapon equivalent to your starting pistol - requiring said pistol in its crafting recipe, available early on.
- Defense Turret: Equivalent to current 2x2 gun turret, requires an SMG in its crafting recipe.
- Laser Turret: Better range than the Defense Turret and takes no ammo, but uses lots of power and fires slower, giving faster biters time to get close.
- Flamethrower Turret (yes I know it's being made): Will easily kill biters, but is outranged by spitters.
- Cannon Turret: AP or explosive ammo, massive damage, can kill biters and spitters both before they get into range, but slow-firing.
- Rocket Turret: Can easily blow up entire swarms by the time they approach, but slow-firing and can't target things that get close.
- Tesla Coil: Basically an electric Flamethrower, suffers same range issues and uses no ammo and lots and lots of power to fry anything that gets close.
- Gauss Cannon Turret: Ultimate long-range defense, uses both power and ammo, fires guided AP shots with massive penetrating power and great range, but relatively slowly.

If you have such diversity, you will be able to gradually change the layout of your defenses to better handle the changing monsters that attack you, rather than relying on damage buffs.

And of course being able to automatically stage attacks on alien nests using drone cars and tanks would be very very useful as well.
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miauw62

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Re: Factorio - Factory building game
« Reply #723 on: April 26, 2016, 02:32:19 pm »

Gun turrets with AP rounds are actually better at killing behemoths and large biters than lasers, if they are fully upgraded.

It costs more power, though (mining, smelting, assembly, roboports, etc)
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #724 on: April 27, 2016, 09:39:20 am »

Gah. I haven't used Lightwave in forever. But I feel like trying to make a cannon turret sprite.



Not too terrible for just basic LW textures. :P

edit: Having an inordinate amount of trouble trying to create transparent GIFs for some reason. :/

« Last Edit: April 27, 2016, 01:17:14 pm by Sean Mirrsen »
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BigD145

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Re: Factorio - Factory building game
« Reply #725 on: April 27, 2016, 09:01:36 pm »

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Skyrunner

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Re: Factorio - Factory building game
« Reply #726 on: April 28, 2016, 03:10:48 am »

Gah. I haven't used Lightwave in forever. But I feel like trying to make a cannon turret sprite.



Not too terrible for just basic LW textures. :P

edit: Having an inordinate amount of trouble trying to create transparent GIFs for some reason. :/


I don't think you can actually make transparent gifs, can you?
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #727 on: April 28, 2016, 05:26:02 am »

I don't think you can actually make transparent gifs, can you?
You can do it easier if you don't have any smooth edges, at least.

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Aklyon

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Re: Factorio - Factory building game
« Reply #728 on: April 28, 2016, 07:06:07 am »

Gah. I haven't used Lightwave in forever. But I feel like trying to make a cannon turret sprite.



Not too terrible for just basic LW textures. :P

edit: Having an inordinate amount of trouble trying to create transparent GIFs for some reason. :/


I don't think you can actually make transparent gifs, can you?
*mentions apngs*
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #729 on: April 28, 2016, 09:45:47 am »

Well, sure, but how many browsers even support those right now?

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Aklyon

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Re: Factorio - Factory building game
« Reply #730 on: April 28, 2016, 10:01:41 am »

Basically all of the relevant ones.
IE is always behind and Edge doesn't count as relevant imo.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Chiefwaffles

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Re: Factorio - Factory building game
« Reply #731 on: April 29, 2016, 12:52:39 am »

Aww, Edge is definitely relevant. Like it or not, it is the default browser of the latest version of Windows. It's relevant.
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You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Glloyd

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Re: Factorio - Factory building game
« Reply #732 on: April 29, 2016, 01:38:17 am »

Aww, Edge is definitely relevant. Like it or not, it is the default browser of the latest version of Windows. It's relevant.

IE was the default browser of the latest versions of windows for over a decade. It wasn't relevant for a good portion of that. I have yet to meet a person who voluntarily uses IE/Edge.

Edge is not relevant.

Chiefwaffles

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Re: Factorio - Factory building game
« Reply #733 on: April 29, 2016, 01:51:03 am »

Okay, not going to get into an argument any further than this, but since I really can't resist one more post...
Let me rephrase what I said: you can like Edge or dislike it.
But it's the default browser of a major OS.

Edge is relevant.
Not that relevant or as relevant as the other 'main' browsers, sure, but it's relevant to some degree.
I voluntarily use Edge. By far the fastest+lightest browser I've used.
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

forsaken1111

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Re: Factorio - Factory building game
« Reply #734 on: April 29, 2016, 04:09:15 am »

Edge is surprisingly not terrible
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