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Author Topic: Factorio - Factory building game  (Read 266930 times)

andrewas

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Re: Factorio - Factory building game
« Reply #630 on: March 19, 2016, 04:17:31 pm »

It nerfs power generation, makes research much more expensive, and makes most production more expensive. The game is supposed to take about ten times longer.
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Glloyd

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Re: Factorio - Factory building game
« Reply #631 on: March 19, 2016, 07:06:16 pm »

Yeah, that does not sound like fun.

Sergius

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Re: Factorio - Factory building game
« Reply #632 on: March 19, 2016, 11:00:55 pm »

Sounds like the Gregtech of Factorio mods.
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Skyrunner

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Re: Factorio - Factory building game
« Reply #633 on: March 20, 2016, 03:00:18 am »

I'd say it's more Infinity Evolved Expert. GTech actually adds things--it's more like say, bob's mods for factorio.
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Dorsidwarf

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Re: Factorio - Factory building game
« Reply #634 on: March 20, 2016, 04:11:21 am »

Can anyone help me with setting up sulphur production?

I have a water pipe and a petroleum gas pipe leading into the chemical plant and the recipie selected, but nothing happens.
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Skyrunner

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Re: Factorio - Factory building game
« Reply #635 on: March 20, 2016, 04:13:27 am »

I think you also need iron plates. Or coal. Or something.
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majikero

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Re: Factorio - Factory building game
« Reply #636 on: March 20, 2016, 07:43:33 am »

Are you sure its getting pertol? The plastics factory could be eating it all before it can reach the sulfur plant. I had had issue till the plastic belt filled up from backlog.
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Skyrunner

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Re: Factorio - Factory building game
« Reply #637 on: March 21, 2016, 07:27:36 am »

Btw, anyone know just how Factorio handles having thousands of items on the screen at once?
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Puzzlemaker

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Re: Factorio - Factory building game
« Reply #638 on: March 21, 2016, 10:06:40 am »

By limiting the possible locations and simplifying data sets.  Basically they compress the information really well, making it manageable.
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n9103

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Re: Factorio - Factory building game
« Reply #639 on: March 21, 2016, 10:15:30 am »

More detailed explanation given in this particular Dev Blog: http://www.factorio.com/blog/post/fff-82
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Skyrunner

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Re: Factorio - Factory building game
« Reply #640 on: March 21, 2016, 11:25:35 am »

More detailed explanation given in this particular Dev Blog: http://www.factorio.com/blog/post/fff-82

Neat, thanks.
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Sean Mirrsen

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Re: Factorio - Factory building game
« Reply #641 on: April 14, 2016, 12:14:35 pm »

This game is interesting.

 After three short-lived attempts to get some workflow, finally managed to find a spot with coal, iron, and copper within a few screenlengths of each other, a short walk away from the starting point.
 Realized that I have no rock pretty much anywhere nearby except a tiny outcropping way southeast, and water for power generation is also far away.
 Eventually got a resource operation up and running, set up a powerplant far to the northeast at a small puddle of a lake (powered by coal from a nearby small source). Built a basic automated research station, destroyed a nearby alien nest to prevent attacks (via turret creep).
 Rebuilt the research station a few times, automated green resource packs, expanded.
 Ran out of coal for the powerplant, instead of finding more coal moved the whole thing further north to an oil source next to a major body of water (took some figuring out).
 Ran out of the last rocks, no sources anywhere in reasonable distance on radar. Built a car, started loading up for an expedition to find rocks and have them shipped to the main base. Can't even build walls, which seems like a pretty big problem, but attacks are very few and small so far.

Research has been mostly an annoyance, popping up with a screen to select a new tech every once in a short while. Actually looking forward to running out of red-green research items.

Questions to the more experienced:
1) Do attacks pick up in intensity by themselves, or do I have to go further out to encounter bigger and more aggressive natives?
2) How the hell do I use circuit systems? What is their purpose? Couldn't manage to make them do anything useful.
3) Anyone know if there's a variant of the singleplayer campaign that starts directly with the tutorial? The campaign as-is turned me away by providing me with a starting base of a design I didn't make.

Having some amount of fun so far. Tinkering with logistics is surprisingly engaging, it's like a dynamic puzzle game.
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Aklyon

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Re: Factorio - Factory building game
« Reply #642 on: April 14, 2016, 12:16:35 pm »

If you pollute more, the attacks get harder. Thats how it worked last time I checked, but I might be wrong now.
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Glloyd

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Re: Factorio - Factory building game
« Reply #643 on: April 14, 2016, 12:32:06 pm »

polluting mostly just increases the frequency and size of attacks. Biter evo goes up because of killing biters and biter nests.

LoSboccacc

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Re: Factorio - Factory building game
« Reply #644 on: April 14, 2016, 02:29:13 pm »

Biter also get stronger the more time passes, unless you get my no evo mod
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