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Author Topic: Factorio - Factory building game  (Read 269049 times)

Sergius

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Re: Factorio - Factory building game
« Reply #510 on: August 26, 2015, 09:29:22 am »

I like using a branching system for labs and I send to them the exact amount of research bottles that a given project needs so that there's no waste.
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miauw62

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Re: Factorio - Factory building game
« Reply #511 on: August 26, 2015, 10:38:25 am »

I have gotten to green bottles on a new base, but I'm having serious iron problems. My production isn't high enough, and I need steel to import iron from a nearby vein using trains, but my furnaces are locked in by stuff on all sides, so idk what to do right now. I guess I could conveyor-belt some coal all the way from the bigass coal vein.

Spoiler (click to show/hide)
(I turned peaceful mode on, so there are no turrets)


E: I figured out how splitters work and improved the situation by a small amount.
« Last Edit: August 26, 2015, 10:47:50 am by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Fikes

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Re: Factorio - Factory building game
« Reply #512 on: August 26, 2015, 11:21:51 am »

Don't be afraid of super long conveyer belts. Having that iron deposit right in the middle of your base is cramping your growth pretty bad. Also, rather than having all your smelters drop iron on the same track, break a couple off to do a specific task. For instnace have 3 smelters that put iron on a conveyer to be fed into a steel smelter.

BigD145

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Re: Factorio - Factory building game
« Reply #513 on: August 26, 2015, 11:53:43 am »

Just relocate your iron smelting and triple how many you have. Belt it all in. Problem solved.
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miauw62

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Re: Factorio - Factory building game
« Reply #514 on: August 26, 2015, 12:13:22 pm »

I might actually start over and isolate my iron smelting from the rest of my base so I can expand it more easily. I have no idea of how to deal with enemies, though.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

BigD145

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Re: Factorio - Factory building game
« Reply #515 on: August 26, 2015, 12:29:41 pm »

I have no idea of how to deal with enemies, though.

KILL THEM ALL
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Dutchling

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Re: Factorio - Factory building game
« Reply #516 on: August 26, 2015, 12:41:36 pm »

One thing I recommend is using separate belts for ore and fuel. You'll have to use long-handed inserters to make it work, but it will double the throughput of the ore.

« Last Edit: August 26, 2015, 12:44:38 pm by Dutchling »
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Aklyon

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Re: Factorio - Factory building game
« Reply #517 on: August 26, 2015, 03:22:02 pm »

I like using a branching system for labs and I send to them the exact amount of research bottles that a given project needs so that there's no waste.
Waste is no longer a thing anyway if I remember the .12 notes, science is used in percentages until the pack is used up. Then it picks up a second one.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Antioch

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Re: Factorio - Factory building game
« Reply #518 on: August 26, 2015, 03:52:06 pm »

One thing I recommend is using separate belts for ore and fuel. You'll have to use long-handed inserters to make it work, but it will double the throughput of the ore.


Why the one piece of belt leading from the furnace to the plate output? That takes up 2 extra lanes without getting anything in return.
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andrewas

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Re: Factorio - Factory building game
« Reply #519 on: August 26, 2015, 04:43:39 pm »

Thats to allow for upgrading to more advanced furnaces later on in the game.
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miauw62

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Re: Factorio - Factory building game
« Reply #520 on: August 26, 2015, 06:16:04 pm »

.....

Which furnaces would that be?
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aklyon

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Re: Factorio - Factory building game
« Reply #521 on: August 26, 2015, 06:17:54 pm »

.....

Which furnaces would that be?
Electric furnaces, presumably. They take up more space, don't need fuel, eat up power.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Dutchling

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Re: Factorio - Factory building game
« Reply #522 on: August 26, 2015, 07:00:09 pm »

Yup.
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BigD145

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Re: Factorio - Factory building game
« Reply #523 on: August 26, 2015, 09:03:03 pm »

Going from 2x2 to 3x3.
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #524 on: August 27, 2015, 01:41:45 am »

and can accept those modifier circuit - modifying electric furnaces and drill all at -80% power consumption is soo easy on resources and help in the mid-game where producing solars is still expensive.
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