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Author Topic: Factorio - Factory building game  (Read 267350 times)

werty892

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Re: Factorio - Factory building game
« Reply #420 on: March 20, 2015, 05:35:00 pm »

You guys and your fancy train shenanigans. I just use robots everywhere its useful once I get them, and eventually make a train.
Psh, you and your robots. Real pros use continent spanning conveyor belts.

Girlinhat

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Re: Factorio - Factory building game
« Reply #421 on: March 20, 2015, 06:35:12 pm »

I don't see the point of robots.  You get belts and engineering, why just ignore it and just send things flying?  Seems like almost cheating.

Aklyon

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Re: Factorio - Factory building game
« Reply #422 on: March 20, 2015, 06:45:51 pm »

I don't see the point of robots.  You get belts and engineering, why just ignore it and just send things flying?  Seems like almost cheating.
Because my factory is a mess, damnit. Robots, go slowly and easily distribute things between logistics chests instead while I try to make it look nicer.

Also because construction robots with a placed blueprint are the best thing for expansion other than trains.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

n9103

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Re: Factorio - Factory building game
« Reply #423 on: March 20, 2015, 08:15:21 pm »

Are there any guides or wikis that describe things like how many smelters one coal mine can supply?
I never get any proportions right and have a massive buildup of resources EVERY SINGLE TIME and i can take watching an endless conveyor belf of coal/ore only so many times before i try rebuilding the system... and ending in an even worse state than before.
http://www.factorioforums.com/forum/viewtopic.php?f=8&t=5576
While this is true, the rate at which furnaces use coal isn't given.  Though I suppose you could trawl the source code a bit.  There's modding options, after all.

Now that you mention it though, I might have to look into crafting speed given on different things and seeing if I can't streamline stuff!
Coal is 8MJ of energy, and furnaces run at 180kW. That's about 45 seconds per coal per furnace. (A little less, so get slightly more production than that if you're going to time it down to the second.)
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werty892

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Re: Factorio - Factory building game
« Reply #424 on: March 20, 2015, 08:17:01 pm »

So, can anyone throw up a server?

Girlinhat

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Re: Factorio - Factory building game
« Reply #425 on: March 20, 2015, 08:23:39 pm »

I can try and host, but I don't have any sort of dedicated server or anything.  I think people would also need to use hamachi/evolve/etc to make a fake LAN to connect.

Aklyon

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Re: Factorio - Factory building game
« Reply #426 on: March 20, 2015, 08:52:10 pm »

Last I checked factorio settings gives you a port to forward (or just let you type in a port), so it wouldn't require virtual LAN to do.

I could also try to host, but also don't have a dedicated server or whatever.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Girlinhat

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Re: Factorio - Factory building game
« Reply #427 on: March 20, 2015, 09:04:39 pm »

Thing is I don't really have access to my router settings and whatnot that are needed to do ports and such.  Basically the only way I can ever get people to connect to me on any game is by virtual LAN.

forsaken1111

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Re: Factorio - Factory building game
« Reply #428 on: March 22, 2015, 07:57:49 am »

Is there a dedicated server option in this game?
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n9103

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Re: Factorio - Factory building game
« Reply #429 on: March 22, 2015, 09:27:38 am »

No. It's on the to-do list for possible future work, but the way they have multiplayer working (lockstep synchronization) means that it's much easier to do P2P.
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Sensei

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Re: Factorio - Factory building game
« Reply #430 on: April 10, 2015, 04:12:21 pm »

Hey guys- anyone want to play on a server? We've been playing together in the Teamspeak!
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McDonald

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Re: Factorio - Factory building game
« Reply #431 on: May 10, 2015, 05:35:59 am »

That was asked a long time ago, but you can set up a dedicated server. Just host a server on a computer that you can run 24/7, and remove player character via a command. Presto, dedicated server.
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n9103

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Re: Factorio - Factory building game
« Reply #432 on: May 10, 2015, 10:22:50 am »

Or, wait another few weeks for a proper server (according to a few dev posts in forum). (mostly an official implementation of your idea, not a true dedicated server)

Main problem with the sandbox method is if you want to use mods, a lot of them don't like having a non-addressable character. You'd be limited to mods that don't change the player, or the few that have specifically been patched to deal with sandbox.
Most of the larger mods have been so patched though, so if you're not looking to jump off the bandwagon, then it should be acceptable.
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The13thRonin

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Re: Factorio - Factory building game
« Reply #433 on: May 10, 2015, 10:26:28 am »

I wish the dev would go back to adding new stuff like new ores to dig up extra...

The MP doesn't interest me in the slightest...
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n9103

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Re: Factorio - Factory building game
« Reply #434 on: May 10, 2015, 10:38:15 am »

Pretty sure there are no intentions of adding new ores.

You should play with one of several mods that add ores if that's what you're looking for.
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