Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 77

Author Topic: Factorio - Factory building game  (Read 267363 times)

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #360 on: November 05, 2014, 08:50:06 pm »

Anyone else think the tank is over powered?

Ceepers are now a joke as I can smash them to pieces any time I want in the tank, regardless of base size.

Their weakness might also have something to do with the fact that my base is run entirely off of solar and batteries and is very much surrounded by trees. I pollute very little.

I tried a new system this time where I have a few smelters dedicated to each task rather than having every smelter drop plates onto the same belt. It seems to work much better and I am more easily able to adjust the flow of resources.

I think the next upgrade for my base will be automated module production. I was clever this time and produced advanced circuits and processors from the beginning.

Bremen

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #361 on: November 05, 2014, 11:36:49 pm »

Anyone else think the tank is over powered?

Ceepers are now a joke as I can smash them to pieces any time I want in the tank, regardless of base size.

Their weakness might also have something to do with the fact that my base is run entirely off of solar and batteries and is very much surrounded by trees. I pollute very little.

I tried a new system this time where I have a few smelters dedicated to each task rather than having every smelter drop plates onto the same belt. It seems to work much better and I am more easily able to adjust the flow of resources.

I think the next upgrade for my base will be automated module production. I was clever this time and produced advanced circuits and processors from the beginning.

The tank can drive right through hives and crush them under its treads. You don't even need to fire  8)

(yeah, I think the tank might be a little bit much. Though I hope the solution is to make it more expensive rather than just weaker.)
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #362 on: November 06, 2014, 12:24:57 am »

Yeah, the tank is crazy cheap both to make and to research.

If it took say 100 artifacts and some advanced processors I'd be fine with it as is, make it comparable to power armor.  Maybe reduce it's resists to damage.
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #363 on: November 06, 2014, 02:24:12 am »

I'd rather see it have several upgrades. The first one could be like 1/3rd the strength.

Really really though I'd rather see a redesign to creeper hives. The whole "spawn more as you get close" is annoying and the "creepers chase you forever" should be changed as well. It should be possible to lure the defenders into a trap and then come back and blow them to pieces.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #364 on: November 06, 2014, 02:27:50 am »

but we need a low tech solution to fight biters.

power armor isn't effective until you can put much exoskeletons in it, and if you get a resource shortage with large spawn you are basically doomed.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #365 on: November 06, 2014, 09:22:50 am »

I thought the low-tech solution to biters was 'flee, shoot them, and hope you left the turrets loaded'
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Sergius

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #366 on: November 06, 2014, 11:15:55 am »

I need to get used to the idea that, in the long run, turtling is a bad thing.  Oh, sure, you can make a highly-defended, highly-automated stronghold...but, eventually, you're going to mine your resource beds down to nothing and need to expand.

Turtling is fine, usually you can do a lot with resource spots that are nearby. I just expand my walls to capture more resources, to a point, then you begin using train stations 8)

(also it's a good idea to clear nests around your base and mining outposts, you can build a few walls on them so that they don't respawn.
Logged

Shooer

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #367 on: November 06, 2014, 11:21:46 am »

but we need a low tech solution to fight biters.

power armor isn't effective until you can put much exoskeletons in it, and if you get a resource shortage with large spawn you are basically doomed.
Except that, as it is, the tank is your low, mid and high tech solution.  It out classes a player in modular armor or even mk1 power armor, probably mk2 as well.  The tank cannon is stronger and dosn't slow you down like a rocket launcher.

The low tech solution is piercing ammo smg with lots of grenades.  That served me quite well in previous versions. 
I just used the tank to walkdrive through a major hub of large biters and came out with 140 artifacts and it only cost me 160 tank rounds and a few repair tools.
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #368 on: November 06, 2014, 07:17:06 pm »

but we need a low tech solution to fight biters.

power armor isn't effective until you can put much exoskeletons in it, and if you get a resource shortage with large spawn you are basically doomed.
Except that, as it is, the tank is your low, mid and high tech solution.  It out classes a player in modular armor or even mk1 power armor, probably mk2 as well.  The tank cannon is stronger and dosn't slow you down like a rocket launcher.

The low tech solution is piercing ammo smg with lots of grenades.  That served me quite well in previous versions. 
I just used the tank to walkdrive through a major hub of large biters and came out with 140 artifacts and it only cost me 160 tank rounds and a few repair tools.

My thoughts exactly. Building power armor MK2 is so difficult anyways. From very early on I have been saving advanced circuits and processors but the time it takes to put together the suit is just insane.

Meanwhile the tank runs everything over and you laugh.

Sting_Auer

  • Bay Watcher
  • [LIKES_WAR_DOG_HORDES]
    • View Profile
Re: Factorio - Factory building game
« Reply #369 on: November 07, 2014, 10:51:51 pm »

I Require Assistance!





I have modified world generation settings to make resources rarer and less rich, but much larger. Alien nests are also rarer, larger, and richer.

The area in the far east is my main base. The fort north of the supernest is a coal-mining fort. The area in the peninsula is a small oil extraction area that puts them into barrels for transport to the main base.

I am completely out of copper and the nearest deposit is the one on the southern tip of the super-nest.

I have many turrets placed at my main base, and I may be able to get away with removing some of them if I need them elsewhere.

Difficulty has reached the point where medium aliens seem to be more common than small ones, and big ones are fairly common. My tank is all but useless.

I am running 0.11.1 , so I do have multiplayer if anyone wants to try to help me.

I have 2 potential plans.

One is to go full trench-warfare and extend an arm of walls towards the gap in the middle of the nest, and spam what turrets I still have into it. This is extremely unlikely to work both due to power constraints and the impossibility of stopping spitters from grinding things down.

The second option is to a build a power line along the far west coast and build a fort on the copper. I am fairly certain, however, that the copper is close enough to the spawners that they will auto-aggro upon spawning. Even if they don't, it's too easy for them to wander in, and the pollution from the miners will definitely aggro them.

I will try to keep you guys updated on progress as things unfold.
Logged
Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: Factorio - Factory building game
« Reply #370 on: November 07, 2014, 10:57:38 pm »

Damn.
That is why ships need to be implemented :P

I like those settings though, will definitely do the same once I give this game another shot.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Factorio - Factory building game
« Reply #371 on: November 08, 2014, 01:36:35 am »

Ships in a game like this would be awesome. AND it would open the door for sea-based aliens to threaten your shipping, which would require warships to escort the shipping.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Sting_Auer

  • Bay Watcher
  • [LIKES_WAR_DOG_HORDES]
    • View Profile
Re: Factorio - Factory building game
« Reply #372 on: November 08, 2014, 02:07:16 am »

UPDATE 1: 2014-11-07 10:00PM PST

**MAP EXCHANGE SEED!**

>>>AAALAAEAAAADBQYAAAAEAAAAY29hbAEDAAoAAABjb3BwZXItb3Jl
AQMACQAAAGNydWRlLW9pbAEDAAoAAABlbmVteS1iYXNlAQQBCAAAAGl
yb24tb3JlAQMABQAAAHN0b25lBQMELZkJmpYIAACRigAAAAAAAAAAAA
ADAGcl1gA=<<<

I have managed to set up a small base on the copper deposit running on its own electrical grid, as it is not possible to run a power line from the main base to it due to a combination of resource shortage and the aliens being close enough to aggro to it.

There is some danger, as the big spitters are able to cause some damage before being dispatched entirely.

A small care package of Copper ore has been delivered and temporarily restarted production. I will soon be further fortifying the mining base by fully enclosing it with walls. I will also add more chests to properly store the copper prior to it being loaded into a tank's cargo and ferried back to base for processing.
Logged
Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

Sting_Auer

  • Bay Watcher
  • [LIKES_WAR_DOG_HORDES]
    • View Profile
Re: Factorio - Factory building game
« Reply #373 on: November 08, 2014, 11:36:08 am »

UPDATE 2: 2014-11-07 8:27AM PST

Chariot runs in a tank are a failure. A tank has been lost, leaving 2 in the automatic motor pool left. A new strategy must be developed due to the impracticality of replacing destroyed tanks with the current resource shortage.

Moving parallel to the edge of the Hive at the maximum range a cannon shot can hit still attracts dozens of medium and big biters and spitters, which a lone tank cannot deal with and still gives some trouble to 12 laser turrets with plenty of power.
Logged
Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

jhxmt

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #374 on: November 08, 2014, 01:11:54 pm »

Basically, you're trying to do a reverse Mongol invasion with a single tank at a time while you're starved of one of your most basic resources?  Good luck with that!  ;D

I'm assuming you've already looked to see if there's copper in the opposite direction of your map?  Even if it's further, it might actually be easier to get.
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely
Pages: 1 ... 23 24 [25] 26 27 ... 77