Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 77

Author Topic: Factorio - Factory building game  (Read 267366 times)

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #345 on: November 01, 2014, 02:34:25 am »

Played over internet using something like hamachi but different and while we were at early start I found it quite stable
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #346 on: November 01, 2014, 09:35:08 pm »

Heh, whoever it was that gave me the tip using laser turrets to take out enemy spawns, thank you! It takes a minute to set up correctly without getting yourself killed or the turrest blown up(especially in forested areas when you might need to do a little tree clearing at the same time you're getting rushed) but I've taken out two bases so far, and am working on a thrd. That is also, two more than I've EVER taken out :P

Edit:Ok, screw turrets, the tank is the way to go, it is hilariously awesome :P
« Last Edit: November 02, 2014, 12:07:56 am by tryrar »
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

n9103

  • Bay Watcher
    • View Profile
    • My Steam
Re: Factorio - Factory building game
« Reply #347 on: November 02, 2014, 12:26:13 am »

treads OP nerfplzktnxbai ::)
Logged

King Kravoka

  • Bay Watcher
  • I will eat you.
    • View Profile
Re: Factorio - Factory building game
« Reply #348 on: November 02, 2014, 12:44:00 am »

This game looks like it mutated from something that crawled out of my memories of playing the Creeper World games.


That's a good thing.
Logged
Sure. Yes, you are the Silver Surfer to a very inept Galactus.

tryrar

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #349 on: November 02, 2014, 02:12:11 am »

I just took out a five-spawner 3 large worm base in the tank, with the swarms being medium spitters. Ok, this is ridiculously OP.
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #350 on: November 02, 2014, 04:40:31 am »

It was about time we got something for retributing on them!


You know that in my largish map I have to bring 50 capsule at least to have a chance clearing spawns?

That costs a lot of copper and metal each.
Logged

tryrar

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #351 on: November 02, 2014, 12:34:30 pm »

Tank shells are pretty cheap, they only cost a bit of steel, plastic, and explosives, and they two-shot any spawner and worm, plus they blow through most creeps without slowing down so you can hit a creep and damage what's behind him. PLUS, the tank can take incredible amounts of abuse, such as being used for tree clearing(I can drive straight through an entire forest on my way to my destination with hardly a scratch. Tank don't care!) Oh, and the smaller creeps you can just run the fuck over and kill them, and keep going. Seriously, tank is awesome
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

LordSlowpoke

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #352 on: November 02, 2014, 12:40:32 pm »

trying to get on a multi server left me with a process that doesn't even crash cleanly and takes up 900 megs with a phantom thread

an alpha indeed vOv
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #353 on: November 02, 2014, 03:39:28 pm »

I have updated my mod that makes resource inexhaustible (you mine them until they reach below 100% yeld and they get down to 50% yeld, meaning you pollute twice as much for mining those depleted resources when compared to non exhausted resources)

http://www.factorioforums.com/forum/viewtopic.php?f=14&t=3130

I also create a mod that make bite difficulty only based on how much of their based you killed, removing time scaling from the equation:

http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6433
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Factorio - Factory building game
« Reply #354 on: November 02, 2014, 04:00:50 pm »

I have updated my mod that makes resource inexhaustible (you mine them until they reach below 100% yeld and they get down to 50% yeld, meaning you pollute twice as much for mining those depleted resources when compared to non exhausted resources)

http://www.factorioforums.com/forum/viewtopic.php?f=14&t=3130

I also create a mod that make bite difficulty only based on how much of their based you killed, removing time scaling from the equation:

http://www.factorioforums.com/forum/viewtopic.php?f=14&t=6433
You are my hero, this makes the game much simpler.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #355 on: November 02, 2014, 04:12:59 pm »

to be fair, those were to avoid a stalemate by being surrounded by biters and unable to expand onto metal fields in early games, but now the tank changes the balance quite a bit
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #356 on: November 02, 2014, 11:05:02 pm »

What tank are you guys referring to? What did I miss?

Edit: Ahh, the experimental version.
« Last Edit: November 02, 2014, 11:45:49 pm by Fikes »
Logged

Sting_Auer

  • Bay Watcher
  • [LIKES_WAR_DOG_HORDES]
    • View Profile
Re: Factorio - Factory building game
« Reply #357 on: November 03, 2014, 12:43:18 am »

I just bought this game a few days ago, and I have just been playing it to death with no signs of slowing down. I've died a few times due to trying some risky experiments involving shotguns and kiting enemies, and I've decided to go the route of starting over whenever I die.

I've set up a world where everything is minimum frequency, but maximum size and richness. I have a fairly large "safe" area within which I can build, and I was lucky enough to spawn with coal, copper, iron, and oil within a manageable (but still long) distance of each other.

I'm completely boxed in by super-hives of enemies with dozens of spawners, but they're a good distance away. I just had my first attack earlier today, and I hadn't finished loading up my turrets with ammunition, so they did some damage to the iron mining facility and the conveyor track that brings the ore to the main processing area. My current goal is to ramp up armor-piercing ammunition production, along with improving electricity output so I can upgrade to lasers at some point, since constantly reloading turrets is going to be a pain.

I already have a semi-automated wall production site, which I will be using to fortify with at least a 2 layer thick wall. I may go thicker, in which case I will put the turrets inside the walls so as to allow them to fire at attackers.

Anybody got tips? I have an automated research facility of 7 or so labs with plenty of Red and Green science production to fuel them for the time being. I have an easily edited and expanded factory layout, my only weak point at the moment is defense.
Logged
Thank you everyone for the help! I've since flooded the fortress I was working on and now have a new one going up.

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #358 on: November 03, 2014, 02:31:25 am »

you can use conveyor belt and inserters to automate gun reload, but I'd suggest to rush to laser anyway and keep pollution to a minimum to keep waves manageable (well iron is not a problem when you play max freq but in normal games turrets use a great deal of ammo)


also you can use walls to drive biters around to an extent (they will chew the wall if rerouted distance is too much) so you can have opening in walls at early stages with defensive groups behind, this keeps the turret hardpoints and belting necessities down to a minimum.

walls take a lot of time to do so a suggestion is to leave the initial burner drill you have to do over a stone field and with a stone burner churning out stone blocks as soon as you upgrade to electricity. just stock them coal to max and after the first attack you can wall up decently.

 
Logged

jhxmt

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #359 on: November 05, 2014, 07:52:59 pm »

So after playing the demo, I finally gave in and bought this.

...good god.  Where did the day go?  :P

I need to get used to the idea that, in the long run, turtling is a bad thing.  Oh, sure, you can make a highly-defended, highly-automated stronghold...but, eventually, you're going to mine your resource beds down to nothing and need to expand.

Of course, I'm saying this having not explored more than the very early stages of technology, so I've got no truly sustainable power source at this point - nor lasers, so I'm entirely dependent on coal and iron at the base level.  I've had so much fun trying to build workable conveyor and inserter systems that I forgot all about keeping an eye on my turrets' ammo levels or on my remaining iron stocks.  Oops! :D
Logged
Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely
Pages: 1 ... 22 23 [24] 25 26 ... 77