Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 17 18 [19] 20 21 ... 77

Author Topic: Factorio - Factory building game  (Read 267275 times)

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #270 on: November 24, 2013, 07:39:55 am »

The other thing to do is to have train going in circles past your wall. It takes A LOT of aliens to stop a train.
How very dwarvern.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: Factorio - Factory building game
« Reply #271 on: November 29, 2013, 12:16:52 pm »

not matter how I try to organize things, everything degenerate in a messy patchwork

Spoiler (click to show/hide)


anyway, trains are awsome, I never used them but now I just make up excuses to plan stations.
Logged

RexMundi

  • Bay Watcher
  • New and Improved!
    • View Profile
    • Steam profile
Re: Factorio - Factory building game
« Reply #272 on: November 29, 2013, 08:07:26 pm »

I have $5, this game anywhere on one of the sales? or still 10?
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #273 on: December 01, 2013, 01:42:22 am »

not matter how I try to organize things, everything degenerate in a messy patchwork



If that is a messy patchwork my factory is a pile of shit and vomit.

debvon

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #274 on: December 01, 2013, 01:48:09 am »

not matter how I try to organize things, everything degenerate in a messy patchwork



If that is a messy patchwork my factory is a pile of shit and vomit.

HEH, I appreciate the sentiment. I feel that way about my own factory. Care to post a screenshot? I'm curious.
Logged

Fikes

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #275 on: December 01, 2013, 03:07:47 am »

not matter how I try to organize things, everything degenerate in a messy patchwork



If that is a messy patchwork my factory is a pile of shit and vomit.

HEH, I appreciate the sentiment. I feel that way about my own factory. Care to post a screenshot? I'm curious.

It looks a lot better after a redesign of the bottom portion. Things worth noting:
I am out of copper.
Defensive train.

Spoiler (click to show/hide)

ank

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #276 on: December 01, 2013, 06:05:57 am »

In my current game I have made an effort to spread out my factory, not far, but just making sure there is a bit of space between each component.

It really helps later, where you will have room for trains and more belts and such.
Logged

Vortex Rikers

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #277 on: December 01, 2013, 12:53:44 pm »

Thoroughly enjoyed the demo, very surprised with what I've seen and had to purchase the alpha.
Suddenly flashbacks of Transport Tycoon but with rails and conveyor belts instead of trucks and trains.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #278 on: January 15, 2014, 11:17:05 am »

Aavak has done a couple videos on Factorio.
If anyone wanted to know but didn't already.
« Last Edit: January 15, 2014, 12:54:52 pm by Graknorke »
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

burningpet

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #279 on: January 15, 2014, 12:49:15 pm »

Yeah, bought immediately after the demo ended. a very short demo btw.

Not sure there's a need for the third person direct control parts.
Logged

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #280 on: January 15, 2014, 03:52:48 pm »

Well, the third person control lets you be more directly offensive. In sandbox/ghost controller mode, its more of a tower offense if you want the biters to gtfo, unless they've added something to that mode.

Also, as far as factorio videos go, Malkasphia has been doing a pretty good lp of the version before roboports were added.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

werty892

  • Bay Watcher
  • Neat.
    • View Profile
Re: Factorio - Factory building game
« Reply #281 on: April 28, 2014, 05:56:27 pm »

Well, bump. I recently re downloaded this game after seeing that Aavak is doing a LP of it, and I feel ready to show off my first real base. Warning, if you are OCD you should not look at these images. Also, all of these are large. Low bandwidth beware.

First, a general overview of the base. I also labeled all the important areas.
Spoiler: The whole base (click to show/hide)
This is a tech three base, meaning it is set up to automatically handle level 3 research. I could easily do tech 4, with a few quick modifications. Iron comes from way west, copper from the north, and coal from a big field in the middle, and oil is north of the iron. The small rectangles above everything are guns.

Let's take a closer look at the oil.
Spoiler: What the fuck oil. (click to show/hide)
Please don't ask me to explain how I made this work. I have no fucking clue myself. I'm just glad it produces plastic, batteries and flamethrower fuel. I try not to look too close at this for fear of going insane. It's like a eldritch abomination.

As we move east, the layout becomes slightly more sane with the smelting area.
Spoiler: Smelting and sanity. (click to show/hide)
I don't use too much steel, which is why the production area for that is so small.

And then we come to the automated research and production.
It makes level 3 beakers automatically, which was a pain to set up.

And last but not least the power.
Spoiler: Power (click to show/hide)
There is another power area but it is pretty much the same. You can see the solar panels like a lame attempt to be green.

And that's that. If you have any questions please ask.

Aklyon

  • Bay Watcher
  • Fate~
    • View Profile
Re: Factorio - Factory building game
« Reply #282 on: April 28, 2014, 07:12:30 pm »

Hey, they updated the beaker icons at last. Nice.
Logged
Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Puzzlemaker

  • Bay Watcher
    • View Profile
Re: Factorio - Factory building game
« Reply #283 on: April 29, 2014, 04:21:20 am »

I too made a factory that makes level 3 beakers automatically without logistic robots, except mine looks a lot messier then yours.  Good job!
Logged
The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Factorio - Factory building game
« Reply #284 on: April 29, 2014, 04:55:42 pm »

Why's everyone so obsessed with neatness?
My factories have no overarching visual design and I like it that way. Organic layouts are the best thing and everyone who thinks otherwise is objectively wrong.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑
Pages: 1 ... 17 18 [19] 20 21 ... 77